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authororwell96 <mono96.mml@gmail.com>2017-02-02 16:40:51 +0100
committerorwell96 <mono96.mml@gmail.com>2017-02-02 17:17:39 +0100
commitb19033b224f4f8ec33f10ba40327f1d811c04fbb (patch)
treef1d6340ef9aab4f93a2e355f544fa0a9ebb65130 /advtrains/advtrains_luaautomation/atc_rail.lua
parenta8f9e3d43e1a256e73e1a40c261a7145d3652f5b (diff)
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LuaAutomation - Basic component implementation
Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches
Diffstat (limited to 'advtrains/advtrains_luaautomation/atc_rail.lua')
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diff --git a/advtrains/advtrains_luaautomation/atc_rail.lua b/advtrains/advtrains_luaautomation/atc_rail.lua
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+-- atc_rail.lua
+-- registers and handles the ATC rail. Active component.
+-- This is the only component that can interface with trains, so train interface goes here too.
+
+--Using subtable
+local r={}
+
+function r.fire_event(pos, evtdata)
+
+ local ph=minetest.hash_node_position(pos)
+ local railtbl = atlatc.active.nodes[ph] or {}
+
+ local arrowconn = railtbl.arrowconn
+
+ --prepare ingame API for ATC. Regenerate each time since pos needs to be known
+ local atc_valid, atc_arrow
+ local train_id=advtrains.detector.on_node[ph]
+ local train=advtrains.trains[train_id]
+ if not train then return false end
+ if not train.path then
+ --we happened to get in between an invalidation step
+ --delay
+ atlatc.interrupt.add(0,pos,evtdata)
+ return
+ end
+ for index, ppos in pairs(train.path) do
+ if vector.equals(advtrains.round_vector_floor_y(ppos), pos) then
+ atc_arrow =
+ vector.equals(
+ advtrains.dirCoordSet(pos, arrowconn),
+ advtrains.round_vector_floor_y(train.path[index+train.movedir])
+ )
+ atc_valid = true
+ end
+ end
+ local customfct={
+ atc_send = function(cmd)
+ advtrains.atc.train_reset_command(train_id)
+ if atc_valid then
+ train.atc_command=cmd
+ train.atc_arrow=atc_arrow
+ return atc_valid
+ end
+ end,
+ atc_reset = function(cmd)
+ advtrains.atc.train_reset_command(train_id)
+ return true
+ end,
+ atc_arrow = atc_arrow
+ }
+
+ atlatc.active.run_in_env(pos, evtdata, customfct)
+
+end
+
+advtrains.register_tracks("default", {
+ nodename_prefix="advtrains_luaautomation:dtrack",
+ texture_prefix="advtrains_dtrack_atc",
+ models_prefix="advtrains_dtrack_detector",
+ models_suffix=".b3d",
+ shared_texture="advtrains_dtrack_rail_atc.png",
+ description=atltrans("LuaAutomation ATC Rail"),
+ formats={},
+ get_additional_definiton = function(def, preset, suffix, rotation)
+ return {
+ after_place_node = atlatc.active.after_place_node,
+ after_dig_node = atlatc.active.after_dig_node,
+
+ on_receive_fields = function(pos, ...)
+ atlatc.active.on_receive_fields(pos, ...)
+
+ --set arrowconn (for ATC)
+ local ph=minetest.hash_node_position(pos)
+ local _, conn1=advtrains.get_rail_info_at(pos, advtrains.all_tracktypes)
+ atlatc.active.nodes[ph].arrowconn=conn1
+ end,
+
+ advtrains = {
+ on_train_enter = function(pos, train_id)
+ --do async. Event is fired in train steps
+ atlatc.interrupt.add(0, pos, {type="train", id=train_id})
+ end,
+ },
+ luaautomation = {
+ fire_event=r.fire_event
+ }
+ }
+ end
+}, advtrains.trackpresets.t_30deg_straightonly)
+
+
+atlatc.rail = r