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authorY. Wang <yw05@forksworld.de>2023-06-02 13:30:54 +0200
committergpcf <gpcf@gpcf.eu>2024-08-08 22:48:23 +0200
commit0bfc7bbe099c7bba20cf1194b3ffad9471d0c7a4 (patch)
treeef8d8f3914b32fc29d9b46652861b854b4cb6844 /advtrains/models/advtrains_dtrack_cr_30.b3d
parent4cfd07e992ae44ac9d06c4936df9dc8d71ac905b (diff)
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Rework graphical train HUD code
- A basic texture manipulation API is added; currently this is only a (selected) subset of texture modifiers provided by MT; the goal is to avoid writing (potentially incorrect) texture strings by hand; - The graphical HUD code is cleaned up; in particular, most code used for generating texture patterns are moved to texture.lua so that the code can be used outside of the HUD; - Inactive elements are given the darkslategray background. A basic unittest is added; however, it needs to be expanded for better coverage. Reported-by: Lars Müller <appgurulars@gmx.de>
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