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author | orwell96 <orwell@bleipb.de> | 2016-12-31 15:16:19 +0100 |
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committer | orwell96 <orwell@bleipb.de> | 2016-12-31 15:16:19 +0100 |
commit | 987cd5b7f0ef86884858a107cc915f548675f2a8 (patch) | |
tree | 3db1bbcb3c730d3da9ed49d1bafb198142f9f973 /advtrains/trainlogic.lua | |
parent | d08e202346192c50072450a3eaa3b28cad852b84 (diff) | |
download | advtrains-987cd5b7f0ef86884858a107cc915f548675f2a8.tar.gz advtrains-987cd5b7f0ef86884858a107cc915f548675f2a8.tar.bz2 advtrains-987cd5b7f0ef86884858a107cc915f548675f2a8.zip |
spawn couple on train collision
also fix empty trains hanging around for too long
Diffstat (limited to 'advtrains/trainlogic.lua')
-rw-r--r-- | advtrains/trainlogic.lua | 190 |
1 files changed, 81 insertions, 109 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index bb38fce..1050d62 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -2,6 +2,7 @@ --controls train entities stuff about connecting/disconnecting/colliding trains and other things local print=function(t, ...) minetest.log("action", table.concat({t, ...}, " ")) minetest.chat_send_all(table.concat({t, ...}, " ")) end +local sid=function(id) return string.sub(id, -4) end --local print=function() end local benchmark=false @@ -130,15 +131,7 @@ minetest.register_globalstep(function(dtime) advtrains.save_and_audit_timer=advtrains.save_and_audit_timer-dtime if advtrains.save_and_audit_timer<=0 then local t=os.clock() - --print("[advtrains] audit step") - --clean up orphaned trains - for k,v in pairs(advtrains.trains) do - --advtrains.update_trainpart_properties(k) - if #v.trainparts==0 then - print("[advtrains][train "..k.."] has empty trainparts, removing.") - advtrains.trains[k]=nil - end - end + --save advtrains.save() advtrains.save_and_audit_timer=advtrains.audit_interval @@ -244,26 +237,17 @@ function advtrains.train_step(id, train, dtime) train.detector_old_index = math.floor(train.index) train.detector_old_end_index = math.floor(train_end_index) + --remove? + if #train.trainparts==0 then + print("[advtrains][train "..sid(id).."] has empty trainparts, removing.") + advtrains.detector.leave_node(path[train.detector_old_index], id) + advtrains.trains[id]=nil + return + end + if train_moves then --check for collisions by finding objects - --front - local search_radius=4 - --coupling - local couple_outward=1 - local posfront=advtrains.get_real_index_position(path, train.index+couple_outward) - local posback=advtrains.get_real_index_position(path, train_end_index-couple_outward) - for _,pos in ipairs({posfront, posback}) do - if pos then - local objrefs=minetest.get_objects_inside_radius(pos, search_radius) - for _,v in pairs(objrefs) do - local le=v:get_luaentity() - if le and le.is_wagon and le.initialized and le.train_id~=id then - advtrains.try_connect_trains(id, le.train_id) - end - end - end - end --heh, new collision again. --this time, based on NODES and the advtrains.detector.on_node table. local collpos @@ -277,24 +261,29 @@ function advtrains.train_step(id, train, dtime) local rcollpos=advtrains.round_vector_floor_y(collpos) for x=-1,1 do for z=-1,1 do - local testpts=minetest.pos_to_string(vector.add(rcollpos, {x=x, y=0, z=z})) + local testpos=vector.add(rcollpos, {x=x, y=0, z=z}) + local testpts=minetest.pos_to_string(testpos) if advtrains.detector.on_node[testpts] and advtrains.detector.on_node[testpts]~=id then --collides + advtrains.spawn_couple_on_collide(id, testpos, advtrains.detector.on_node[testpts], train.movedir==-1) + train.recently_collided_with_env=true train.velocity=0.5*train.velocity train.movedir=train.movedir*-1 train.tarvelocity=0 + end end end end end --check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas + --todo function will be taken by update_trainpart_properties train.check_trainpartload=(train.check_trainpartload or 0)-dtime local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16) if train.check_trainpartload<=0 then local ori_pos=advtrains.get_real_index_position(path, train.index) --not much to calculate - print("[advtrains][train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos))) + --print("[advtrains][train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos))) local should_check=false for _,p in ipairs(minetest.get_connected_players()) do @@ -664,38 +653,7 @@ end --->backpos's will match --4. R<->F F<->R flip one of these trains and take it as new parent --->frontpos's will match -function advtrains.try_connect_trains(id1, id2) - local train1=advtrains.trains[id1] - local train2=advtrains.trains[id2] - if not train1 or not train2 then return end - if not train1.path or not train2.path then return end - if #train1.trainparts==0 or #train2.trainparts==0 then return end - - local frontpos1=advtrains.get_real_index_position(train1.path, train1.index) - local backpos1=advtrains.get_real_index_position(train1.path, advtrains.get_train_end_index(train1)) - --couple logic - --if train1.traintype==train2.traintype then - local frontpos2=advtrains.get_real_index_position(train2.path, train2.index) - local backpos2=advtrains.get_real_index_position(train2.path, advtrains.get_train_end_index(train2)) - - if not frontpos1 or not frontpos2 or not backpos1 or not backpos2 then return end - - local couple_spawnradius=0.7 - --case 1 (first train is front) - if vector.distance(frontpos2, backpos1)<couple_spawnradius then - advtrains.spawn_couple_if_neccessary(backpos1, frontpos2, id1, id2, true, false) - --case 2 (second train is front) - elseif vector.distance(frontpos1, backpos2)<couple_spawnradius then - advtrains.spawn_couple_if_neccessary(backpos2, frontpos1, id2, id1, true, false) - --case 3 - elseif vector.distance(backpos2, backpos1)<couple_spawnradius then - advtrains.spawn_couple_if_neccessary(backpos1, backpos2, id1, id2, true, true) - --case 4 - elseif vector.distance(frontpos2, frontpos1)<couple_spawnradius then - advtrains.spawn_couple_if_neccessary(frontpos1, frontpos2, id1, id2, false, false) - end - --end -end + --true when trains are facing each other. needed on colliding. -- check done by iterating paths and checking their direction --returns nil when not on the same track at all OR when required path items are not generated. this distinction may not always be needed. @@ -713,72 +671,86 @@ function advtrains.trains_facing(train1, train2) return nil end ---order of trains may be irrelevant in some cases. check opposite cases. TODO does this work? ---pos1 and pos2 are just needed to form a median. -function advtrains.spawn_couple_if_neccessary(pos1, pos2, tid1, tid2, train1_is_backpos, train2_is_backpos) - --print("spawn_couple_if_neccessary..."..dump({pos1=pos1, pos2=pos2, train1_is_backpos=train1_is_backpos, train2_is_backpos=train2_is_backpos})) - local train1=advtrains.trains[tid1] - local train2=advtrains.trains[tid2] +function advtrains.spawn_couple_on_collide(id1, pos, id2, t1_is_backpos) + print("COLLISION: "..sid(id1).." and "..sid(id2).." at "..minetest.pos_to_string(pos)..", t1_is_backpos="..(t1_is_backpos and "true" or "false")) + --TODO: + local train1=advtrains.trains[id1] + local train2=advtrains.trains[id2] + + local found + for i=advtrains.minN(train1.path), advtrains.maxN(train1.path) do + if vector.equals(train1.path[i], pos) then + found=true + end + end + if not found then + print("Err: pos not in path") + return + end + + local frontpos2=train2.path[math.floor(train2.detector_old_index)] + local backpos2=train2.path[math.floor(train2.detector_old_end_index)] + local t2_is_backpos + print("End positions: "..minetest.pos_to_string(frontpos2)..minetest.pos_to_string(backpos2)) + + if vector.equals(frontpos2, pos) then + t2_is_backpos=false + elseif vector.equals(backpos2, pos) then + t2_is_backpos=true + else + print("Err: not a endpos") + return --the collision position is not the end position. + end + print("t2_is_backpos="..(t2_is_backpos and "true" or "false")) + local t1_has_couple - if train1_is_backpos then + if t1_is_backpos then t1_has_couple=train1.couple_eid_back else t1_has_couple=train1.couple_eid_front end local t2_has_couple - if train2_is_backpos then + if t2_is_backpos then t2_has_couple=train2.couple_eid_back else t2_has_couple=train2.couple_eid_front end - if t1_has_couple and t2_has_couple then - if t1_has_couple~=t2_has_couple then--what the hell - if minetest.object_refs[t2_has_couple] then minetest.object_refs[t2_has_couple]:remove() end - if train2_is_backpos then - train2.couple_eid_back=t1_has_couple + if t1_has_couple then + if minetest.object_refs[t1_has_couple] then minetest.object_refs[t1_has_couple]:remove() end + end + if t2_has_couple then + if minetest.object_refs[t2_has_couple] then minetest.object_refs[t2_has_couple]:remove() end + end + local obj=minetest.add_entity(pos, "advtrains:couple") + if not obj then print("failed creating object") return end + local le=obj:get_luaentity() + le.train_id_1=id1 + le.train_id_2=id2 + le.train1_is_backpos=t1_is_backpos + le.train2_is_backpos=t2_is_backpos + --find in object_refs + for aoi, compare in pairs(minetest.object_refs) do + if compare==obj then + if t1_is_backpos then + train1.couple_eid_back=aoi else - train2.couple_eid_front=t1_has_couple + train1.couple_eid_front=aoi end - end - --[[elseif t1_has_couple and not t2_has_couple then - if train2_is_backpos then - train2.couple_eid_back=t1_has_couple - else - train2.couple_eid_front=t1_has_couple - end - elseif not t1_has_couple and t2_has_couple then - if train1_is_backpos then - train1.couple_eid_back=t2_has_couple - else - train1.couple_eid_front=t2_has_couple - end]] - else - local pos=advtrains.pos_median(pos1, pos2) - local obj=minetest.add_entity(pos, "advtrains:couple") - if not obj then print("failed creating object") return end - local le=obj:get_luaentity() - le.train_id_1=tid1 - le.train_id_2=tid2 - le.train1_is_backpos=train1_is_backpos - le.train2_is_backpos=train2_is_backpos - --find in object_refs - for aoi, compare in pairs(minetest.object_refs) do - if compare==obj then - if train1_is_backpos then - train1.couple_eid_back=aoi - else - train1.couple_eid_front=aoi - end - if train2_is_backpos then - train2.couple_eid_back=aoi - else - train2.couple_eid_front=aoi - end + if t2_is_backpos then + train2.couple_eid_back=aoi + else + train2.couple_eid_front=aoi end end end + print("Couple entity:"..dump(le)) + + --also TODO: integrate check_trainpartload into update_trainpart_properties. end +--order of trains may be irrelevant in some cases. check opposite cases. TODO does this work? +--pos1 and pos2 are just needed to form a median. + function advtrains.do_connect_trains(first_id, second_id) local first_wagoncnt=#advtrains.trains[first_id].trainparts |