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author | orwell96 <orwell@bleipb.de> | 2018-05-17 12:30:30 +0200 |
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committer | orwell96 <orwell@bleipb.de> | 2018-06-14 17:39:42 +0200 |
commit | 5dca1553333b8267de72ebf8788afbb928251ebf (patch) | |
tree | 3ba70019b0a79acf0a24c95fda6c99a5d6a2a107 /advtrains/trainlogic.lua | |
parent | b420a719398fa0e342d5ee8547464179664ae6b9 (diff) | |
download | advtrains-5dca1553333b8267de72ebf8788afbb928251ebf.tar.gz advtrains-5dca1553333b8267de72ebf8788afbb928251ebf.tar.bz2 advtrains-5dca1553333b8267de72ebf8788afbb928251ebf.zip |
Implement collisions. (does not work yet, still code errors)
Diffstat (limited to 'advtrains/trainlogic.lua')
-rw-r--r-- | advtrains/trainlogic.lua | 306 |
1 files changed, 129 insertions, 177 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index 373e7ce..129722a 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -69,26 +69,20 @@ advtrains.mainloop_trainlogic=function(dtime) for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=sid(k) - advtrains.atprint_context_tid_full=k - advtrains.train_ensure_clean(k, v) + advtrains.train_ensure_init(k, v) end for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=sid(k) - advtrains.atprint_context_tid_full=k advtrains.train_step_b(k, v, dtime) end for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=sid(k) - advtrains.atprint_context_tid_full=k advtrains.train_step_c(k, v, dtime) end advtrains.atprint_context_tid=nil - advtrains.atprint_context_tid_full=nil - - advtrains.occ.end_step() atprintbm("trainsteps", t) endstep() @@ -174,39 +168,6 @@ local function assertdef(tbl, var, def) end --- Calculates the indices where the window borders of the occupation windows are. --- TODO adapt this code to new system, probably into a callback -local function calc_occwindows(id, train) - local end_index = advtrains.path_get_index_by_offset(train, train.index, -train.trainlen) - train.end_index = end_index - local cpl_b = end_index - COUPLE_ZONE - local safety_b = advtrains.path_get_index_by_offset(train, cpl_b, -SAFETY_ZONE) - local cpl_f = end_index + COUPLE_ZONE - local safety_f = advtrains.path_get_index_by_offset(train, cpl_f, SAFETY_ZONE) - - -- calculate brake distance - local acc_all = t_accel_all[1] - local acc_eng = t_accel_eng[1] - local nwagons = #train.trainparts - local acc = acc_all + (acc_eng*train.locomotives_in_train)/nwagons - local vel = train.velocity - local brakedst = (vel*vel) / (2*acc) - - local brake_i = math.max(advtrains.path_get_index_by_offset(train, train.index, brakedst + BRAKE_SPACE), safety_f) - local aware_i = advtrains.path_get_index_by_offset(train, brake_i, AWARE_ZONE) - - return { - safety_b, - cpl_b, - end_index, - train.index, - cpl_f, - safety_f, - brake_i, - aware_i, - } -end - -- Small local util function to recalculate train's end index local function recalc_end_index(train) train.end_index = advtrains.path_get_index_by_offset(train, train.index, -train.trainlen) @@ -218,11 +179,11 @@ end local callbacks_new_path = {} local callbacks_update = {} -function advtrains.tb_register_on_new_path(func) +function advtrains.te_register_on_new_path(func) assertt(func, "function") table.insert(callbacks_new_path, func) end -function advtrains.tb_register_on_update(func) +function advtrains.te_register_on_update(func) assertt(func, "function") table.insert(callbacks_update, func) end @@ -239,11 +200,11 @@ local function run_callbacks_update(id, train) end --- train_ensure_clean: responsible for creating a state that we can work on, after one of the following events has happened: +-- train_ensure_init: responsible for creating a state that we can work on, after one of the following events has happened: -- - the train's path got cleared -- - save files were loaded -- Additionally, this gets called outside the step cycle to initialize and/or remove a train, then occ_write_mode is set. -function advtrains.train_ensure_clean(id, train) +function advtrains.train_ensure_init(id, train) train.dirty = true if train.no_step then return end @@ -451,6 +412,12 @@ if train.no_step or train.wait_for_path then return end local train_moves=(train.velocity~=0) + --- Check whether this train can be coupled to another, and set couple entities accordingly + if not train.was_standing and not train_moves then + advtrains.train_check_couples(train) + end + train.was_standing = not train_moves + if train_moves then local collpos @@ -529,8 +496,8 @@ end advtrains.te_register_on_new_path(function(id, train) train.tnc = { - old_index = atround(train.index) - old_end_index = atround(train.end_index) + old_index = atround(train.index), + old_end_index = atround(train.end_index), } end) advtrains.te_register_on_update(function(id, train) @@ -550,6 +517,39 @@ advtrains.te_register_on_update(function(id, train) end end) +-- Calculates the indices where the window borders of the occupation windows are. +-- TODO adapt this code to new system, probably into a callback (probably only the brake distance code is needed) +local function calc_occwindows(id, train) + local end_index = advtrains.path_get_index_by_offset(train, train.index, -train.trainlen) + train.end_index = end_index + local cpl_b = end_index - COUPLE_ZONE + local safety_b = advtrains.path_get_index_by_offset(train, cpl_b, -SAFETY_ZONE) + local cpl_f = end_index + COUPLE_ZONE + local safety_f = advtrains.path_get_index_by_offset(train, cpl_f, SAFETY_ZONE) + + -- calculate brake distance + local acc_all = t_accel_all[1] + local acc_eng = t_accel_eng[1] + local nwagons = #train.trainparts + local acc = acc_all + (acc_eng*train.locomotives_in_train)/nwagons + local vel = train.velocity + local brakedst = (vel*vel) / (2*acc) + + local brake_i = math.max(advtrains.path_get_index_by_offset(train, train.index, brakedst + BRAKE_SPACE), safety_f) + local aware_i = advtrains.path_get_index_by_offset(train, brake_i, AWARE_ZONE) + + return { + safety_b, + cpl_b, + end_index, + train.index, + cpl_f, + safety_f, + brake_i, + aware_i, + } +end + --TODO: Collisions! @@ -573,7 +573,7 @@ function advtrains.create_new_train_at(pos, connid, ioff, trainparts) atdebug("Created new train:",t) - advtrains.train_ensure_clean(new_id, advtrains.trains[new_id]) + advtrains.train_ensure_init(new_id, advtrains.trains[new_id]) return new_id end @@ -581,7 +581,7 @@ end function advtrains.remove_train(id) local train = advtrains.trains[id] - advtrains.train_ensure_clean(id, train) + advtrains.train_ensure_init(id, train) advtrains.path_invalidate(train) @@ -597,7 +597,7 @@ end function advtrains.add_wagon_to_train(wagon_id, train_id, index) local train=advtrains.trains[train_id] - advtrains.train_ensure_clean(train_id, train) + advtrains.train_ensure_init(train_id, train) if index then table.insert(train.trainparts, index, wagon_id) @@ -691,7 +691,7 @@ function advtrains.split_train_at_wagon(wagon_id) local train=advtrains.trains[old_id] local _, wagon = advtrains.get_wagon_prototype(data) - advtrains.train_ensure_clean(old_id, train) + advtrains.train_ensure_init(old_id, train) local index=advtrains.path_get_index_by_offset(train, train.index, -(data.pos_in_train + wagon.wagon_span)) @@ -727,140 +727,95 @@ function advtrains.split_train_at_wagon(wagon_id) end ---there are 4 cases: ---1/2. F<->R F<->R regular, put second train behind first ---->frontpos of first train will match backpos of second ---3. F<->R R<->F flip one of these trains, take the other as new train ---->backpos's will match ---4. R<->F F<->R flip one of these trains and take it as new parent ---->frontpos's will match +-- coupling +local CPL_CHK_DST = 1 +local CPL_ZONE = 2 ---true when trains are facing each other. needed on colliding. --- check done by iterating paths and checking their direction ---returns nil when not on the same track at all OR when required path items are not generated. this distinction may not always be needed. --- TODO Will be changed when implementing coupling. -function advtrains.trains_facing(train1, train2) - local sr_pos=train1.path[atround(train1.index)] - local sr_pos_p=train1.path[atround(train1.index)-1] - - for i=advtrains.minN(train2.path), advtrains.maxN(train2.path) do - if vector.equals(sr_pos, train2.path[i]) then - if train2.path[i+1] and vector.equals(sr_pos_p, train2.path[i+1]) then return true end - if train2.path[i-1] and vector.equals(sr_pos_p, train2.path[i-1]) then return false end - return nil - end - end - return nil +-- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information +-- These objectRefs will delete themselves once the couples no longer match +local function createcouple(pos, train1, t1_is_front, train2, t2_is_front) + local obj=minetest.add_entity(pos, "advtrains:couple") + if not obj then error("Failed creating couple object!") return end + local le=obj:get_luaentity() + le.train_id_1=train1.id + le.train_id_2=train2.id + le.train1_is_backpos=not t1_is_front + le.train2_is_backpos=not t2_is_front end -function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos) - if minetest.settings:get_bool("advtrains_disable_collisions") then - return - end - - atprint("COLLISION: ",sid(id1)," and ",sid(id2)," at ",pos,", t1_is_backpos=",(t1_is_backpos and "true" or "false")) - --TODO: - local train1=advtrains.trains[id1] - - -- do collision - train1.recently_collided_with_env=true - train1.velocity=0.5*train1.velocity - train1.movedir=train1.movedir*-1 - train1.tarvelocity=0 - - local train2=advtrains.trains[id2] - - if not train1 or not train2 then return end - - local found - for i=advtrains.minN(train1.path), advtrains.maxN(train1.path) do - if vector.equals(train1.path[i], pos) then - found=true +function advtrains.train_check_couples(train) + if train.cpl_front then + if not train.cpl_front:getyaw() then + -- objectref is no longer valid. reset. + train.cpl_front = nil end end - if not found then - atprint("Err: pos not in path. Not spawning a couple") - return - end - - local frontpos2=train2.path[atround(train2.detector_old_index)] - local backpos2=train2.path[atround(train2.detector_old_end_index)] - local t2_is_backpos - atprint("End positions: ",frontpos2,backpos2) - - t2_is_backpos = vector.distance(backpos2, pos) < vector.distance(frontpos2, pos) - - atprint("t2_is_backpos="..(t2_is_backpos and "true" or "false")) - - local t1_has_couple, t1_couple_lck - if t1_is_backpos then - t1_has_couple=train1.couple_eid_back - t1_couple_lck=train1.couple_lck_back - else - t1_has_couple=train1.couple_eid_front - t1_couple_lck=train1.couple_lck_front - end - local t2_has_couple, t2_couple_lck - if t2_is_backpos then - t2_has_couple=train2.couple_eid_back - t2_couple_lck=train2.couple_lck_back - else - t2_has_couple=train2.couple_eid_front - t2_couple_lck=train2.couple_lck_front - end - - if t1_has_couple then - if minetest.object_refs[t1_has_couple] then minetest.object_refs[t1_has_couple]:remove() end - end - if t2_has_couple then - if minetest.object_refs[t2_has_couple] then minetest.object_refs[t2_has_couple]:remove() end + if not train.cpl_front then + -- recheck front couple + local front_trains, pos = advtrains.occ.get_occupations(train, atround(train.index) + CPL_CHK_DST) + for tid, idx in pairs(front_trains) do + local other_train = advtrains.trains[tid] + advtrains.train_ensure_init(tid, other_train) + if other_train.velocity == 0 then + if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then + createcouple(pos, train, true, other_train, true) + break + end + if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then + createcouple(pos, train, true, other_train, false) + break + end + end + end end - if t1_couple_lck or t2_couple_lck then - minetest.add_entity(pos, "advtrains:lockmarker") - return + if train.cpl_back then + if not train.cpl_back:getyaw() then + -- objectref is no longer valid. reset. + train.cpl_back = nil + end end - local obj=minetest.add_entity(pos, "advtrains:couple") - if not obj then atprint("failed creating object") return end - local le=obj:get_luaentity() - le.train_id_1=id1 - le.train_id_2=id2 - le.train1_is_backpos=t1_is_backpos - le.train2_is_backpos=t2_is_backpos - --find in object_refs - local p_aoi - for aoi, compare in pairs(minetest.object_refs) do - if compare==obj then - if t1_is_backpos then - train1.couple_eid_back=aoi - else - train1.couple_eid_front=aoi - end - if t2_is_backpos then - train2.couple_eid_back=aoi - else - train2.couple_eid_front=aoi + if not train.cpl_back then + -- recheck back couple + local back_trains, pos = advtrains.occ.get_occupations(train, atround(train.end_index) - CPL_CHK_DST) + for tid, idx in pairs(back_trains) do + local other_train = advtrains.trains[tid] + advtrains.train_ensure_init(tid, other_train) + if other_train.velocity == 0 then + if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then + createcouple(pos, train, false, other_train, true) + break + end + if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then + createcouple(pos, train, false, other_train, false) + break + end end - p_aoi=aoi end end - atprint("Couple spawned (ActiveObjectID ",p_aoi,")") end ---order of trains may be irrelevant in some cases. check opposite cases. TODO does this work? ---pos1 and pos2 are just needed to form a median. -function advtrains.do_connect_trains(first_id, second_id, player) + +-- relevant code for this comment is in couple.lua + +--there are 4 cases: +--1/2. F<->R F<->R regular, put second train behind first +--->frontpos of first train will match backpos of second +--3. F<->R R<->F flip one of these trains, take the other as new train +--->backpos's will match +--4. R<->F F<->R flip one of these trains and take it as new parent +--->frontpos's will match + + +function advtrains.do_connect_trains(first_id, second_id) local first, second=advtrains.trains[first_id], advtrains.trains[second_id] - if not first or not second or not first.index or not second.index or not first.end_index or not second.end_index then - return false - end + advtrains.train_ensure_init(first_id, first) + advtrains.train_ensure_init(second_id, second) if first.couple_lck_back or second.couple_lck_front then -- trains are ordered correctly! - if player then - minetest.chat_send_player(player:get_player_name(), "Can't couple: couples locked!") - end + -- Note, this is already checked in the rightclick step of the couple entity before trains are actually reversed return end @@ -870,24 +825,21 @@ function advtrains.do_connect_trains(first_id, second_id, player) for _,v in ipairs(second.trainparts) do table.insert(first.trainparts, v) end - --kick it like physics (with mass being #wagons) - local new_velocity=((first.velocity*first_wagoncnt)+(second.velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt) + local tmp_cpl_lck=second.couple_lck_back - advtrains.trains[second_id]=nil - advtrains.update_trainpart_properties(first_id) - local train1=advtrains.trains[first_id] - train1.velocity=new_velocity - train1.tarvelocity=0 - train1.couple_eid_front=nil - train1.couple_eid_back=nil - train1.couple_lck_back=tmp_cpl_lck + + advtrains.remove_train(second_id) + + first.velocity=0 + first.tarvelocity=0 + first.couple_lck_back=tmp_cpl_lck return true end function advtrains.invert_train(train_id) local train=advtrains.trains[train_id] - advtrains.train_ensure_clean(train_id, train) + advtrains.train_ensure_init(train_id, train) advtrains.path_setrestore(train, true) |