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authororwell96 <orwell@bleipb.de>2018-04-25 17:14:03 +0200
committerorwell96 <orwell@bleipb.de>2018-04-25 17:14:03 +0200
commit1feae7a1ea35fd8f4f3495d1bf65f8180bb0f720 (patch)
treec4119c0cee9d2aaa0d6daf462391ea519e8345d1 /advtrains_luaautomation/atc_rail.lua
parent8b576357ef1d2346e9af112e115ac92a5f4d222d (diff)
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Add digiline interface and is_passive function to LuaATC
Diffstat (limited to 'advtrains_luaautomation/atc_rail.lua')
-rw-r--r--advtrains_luaautomation/atc_rail.lua10
1 files changed, 8 insertions, 2 deletions
diff --git a/advtrains_luaautomation/atc_rail.lua b/advtrains_luaautomation/atc_rail.lua
index 3313401..88c9ee9 100644
--- a/advtrains_luaautomation/atc_rail.lua
+++ b/advtrains_luaautomation/atc_rail.lua
@@ -119,9 +119,15 @@ advtrains.register_tracks("default", {
},
luaautomation = {
fire_event=r.fire_event
- }
+ },
+ digiline = {
+ receptor = {},
+ effector = {
+ action = atlatc.active.on_digiline_receive
+ },
+ },
}
- end
+ end,
}, advtrains.trackpresets.t_30deg_straightonly)
odeDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0; // This is always thread-safe, but referencing the irrlicht texture // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; virtual IShaderSource* getShaderSource()=0; // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; // Only usable on the client virtual ISoundManager* getSoundManager()=0; virtual MtEventManager* getEventManager()=0; virtual scene::IAnimatedMesh* getMesh(const std::string &filename) { return NULL; } virtual scene::ISceneManager* getSceneManager()=0; // Only usable on the server, and NOT thread-safe. It is usable from the // environment thread. virtual IRollbackManager* getRollbackManager(){return NULL;} // Only usable on the server. Thread safe if not written while running threads. virtual EmergeManager *getEmergeManager() { return NULL; } // Used on the client virtual bool checkLocalPrivilege(const std::string &priv) { return false; } // Shorthands IItemDefManager *idef() { return getItemDefManager(); } INodeDefManager *ndef() { return getNodeDefManager(); } ICraftDefManager *cdef() { return getCraftDefManager(); } ITextureSource *tsrc() { return getTextureSource(); } ISoundManager *sound() { return getSoundManager(); } IShaderSource *shsrc() { return getShaderSource(); } MtEventManager *event() { return getEventManager(); } IRollbackManager *rollback() { return getRollbackManager();} EmergeManager *emerge() { return getEmergeManager(); } }; #endif 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mapblock.h"

#include <sstream>
#include "map.h"
// For g_settings
#include "main.h"
#include "light.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "gamedef.h"
#include "log.h"
#include "nameidmapping.h"
#include "content_mapnode.h" // For legacy name-id mapping
#include "content_nodemeta.h" // For legacy deserialization
#ifndef SERVER
#include "mapblock_mesh.h"
#endif
#include "util/string.h"
#include "util/serialize.h"

#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"

/*
	MapBlock
*/

MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
		m_parent(parent),
		m_pos(pos),
		m_gamedef(gamedef),
		m_modified(MOD_STATE_WRITE_NEEDED),
		m_modified_reason("initial"),
		m_modified_reason_too_long(false),
		is_underground(false),
		m_lighting_expired(true),
		m_day_night_differs(false),
		m_day_night_differs_expired(true),
		m_generated(false),
		m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
		m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
		m_usage_timer(0),
		m_refcount(0)
{
	data = NULL;
	if(dummy == false)
		reallocate();
	
#ifndef SERVER
	//mesh_mutex.Init();
	mesh = NULL;
#endif
}

MapBlock::~MapBlock()
{
#ifndef SERVER
	{
		//JMutexAutoLock lock(mesh_mutex);
		
		if(mesh)
		{
			delete mesh;
			mesh = NULL;
		}
	}
#endif

	if(data)
		delete[] data;
}

bool MapBlock::isValidPositionParent(v3s16 p)
{
	if(isValidPosition(p))
	{
		return true;
	}
	else{
		return m_parent->isValidPosition(getPosRelative() + p);
	}
}

MapNode MapBlock::getNodeParent(v3s16 p)
{
	if(isValidPosition(p) == false)
	{
		return m_parent->getNode(getPosRelative() + p);
	}
	else
	{
		if(data == NULL)
			throw InvalidPositionException();
		return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
	}
}

void MapBlock::setNodeParent(v3s16 p, MapNode & n)
{
	if(isValidPosition(p) == false)
	{
		m_parent->setNode(getPosRelative() + p, n);
	}
	else
	{
		if(data == NULL)
			throw InvalidPositionException();
		data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n;
	}
}

MapNode MapBlock::getNodeParentNoEx(v3s16 p)
{
	if(isValidPosition(p) == false)
	{
		try{
			return m_parent->getNode(getPosRelative() + p);
		}
		catch(InvalidPositionException &e)
		{
			return MapNode(CONTENT_IGNORE);
		}
	}
	else
	{
		if(data == NULL)
		{
			return MapNode(CONTENT_IGNORE);
		}
		return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
	}
}

/*
	Propagates sunlight down through the block.
	Doesn't modify nodes that are not affected by sunlight.
	
	Returns false if sunlight at bottom block is invalid.
	Returns true if sunlight at bottom block is valid.
	Returns true if bottom block doesn't exist.

	If there is a block above, continues from it.
	If there is no block above, assumes there is sunlight, unless
	is_underground is set or highest node is water.

	All sunlighted nodes are added to light_sources.

	if remove_light==true, sets non-sunlighted nodes black.

	if black_air_left!=NULL, it is set to true if non-sunlighted
	air is left in block.
*/
bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
		bool remove_light, bool *black_air_left)
{
	INodeDefManager *nodemgr = m_gamedef->ndef();

	// Whether the sunlight at the top of the bottom block is valid
	bool block_below_is_valid = true;
	
	v3s16 pos_relative = getPosRelative();
	
	for(s16 x=0; x<MAP_BLOCKSIZE; x++)
	{
		for(s16 z=0; z<MAP_BLOCKSIZE; z++)
		{
#if 1
			bool no_sunlight = false;
			bool no_top_block = false;
			// Check if node above block has sunlight
			try{
				MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
				if(n.getContent() == CONTENT_IGNORE)
				{
					// Trust heuristics
					no_sunlight = is_underground;
				}
				else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
				{
					no_sunlight = true;
				}
			}
			catch(InvalidPositionException &e)
			{
				no_top_block = true;
				
				// NOTE: This makes over-ground roofed places sunlighted
				// Assume sunlight, unless is_underground==true
				if(is_underground)
				{
					no_sunlight = true;
				}
				else
				{
					MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
					if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
					{
						no_sunlight = true;
					}
				}
				// NOTE: As of now, this just would make everything dark.
				// No sunlight here
				//no_sunlight = true;
			}
#endif
#if 0 // Doesn't work; nothing gets light.
			bool no_sunlight = true;
			bool no_top_block = false;
			// Check if node above block has sunlight
			try{
				MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
				if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
				{
					no_sunlight = false;
				}
			}
			catch(InvalidPositionException &e)
			{
				no_top_block = true;
			}
#endif

			/*std::cout<<"("<<x<<","<<z<<"): "
					<<"no_top_block="<<no_top_block
					<<", is_underground="<<is_underground
					<<", no_sunlight="<<no_sunlight
					<<std::endl;*/
		
			s16 y = MAP_BLOCKSIZE-1;
			
			// This makes difference to diminishing in water.
			bool stopped_to_solid_object = false;
			
			u8 current_light = no_sunlight ? 0 : LIGHT_SUN;

			for(; y >= 0; y--)
			{
				v3s16 pos(x, y, z);
				MapNode &n = getNodeRef(pos);
				
				if(current_light == 0)
				{
					// Do nothing
				}
				else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
				{
					// Do nothing: Sunlight is continued
				}
				else if(nodemgr->get(n).light_propagates == false)
				{
					// A solid object is on the way.
					stopped_to_solid_object = true;
					
					// Light stops.
					current_light = 0;
				}
				else
				{
					// Diminish light
					current_light = diminish_light(current_light);
				}

				u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);

				if(current_light > old_light || remove_light)
				{
					n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
				}
				
				if(diminish_light(current_light) != 0)
				{
					light_sources.insert(pos_relative + pos);
				}

				if(current_light == 0 && stopped_to_solid_object)
				{
					if(black_air_left)
					{
						*black_air_left = true;
					}
				}
			}

			// Whether or not the block below should see LIGHT_SUN
			bool sunlight_should_go_down = (current_light == LIGHT_SUN);

			/*
				If the block below hasn't already been marked invalid:

				Check if the node below the block has proper sunlight at top.
				If not, the block below is invalid.
				
				Ignore non-transparent nodes as they always have no light
			*/
			try
			{
			if(block_below_is_valid)
			{
				MapNode n = getNodeParent(v3s16(x, -1, z));
				if(nodemgr->get(n).light_propagates)
				{
					if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
							&& sunlight_should_go_down == false)
						block_below_is_valid = false;
					else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
							&& sunlight_should_go_down == true)
						block_below_is_valid = false;