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author | orwell96 <orwell@bleipb.de> | 2021-11-02 23:15:16 +0100 |
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committer | orwell96 <orwell@bleipb.de> | 2021-11-02 23:15:16 +0100 |
commit | ae152bf5bba370c1ace3763054176e5a7d083ae9 (patch) | |
tree | d85ed0b1af38ea6d2545fe922196427cd8de1dd0 /advtrains_luaautomation/mesecon_controller.lua | |
parent | 35d5106a2141a3de83a8add3996ecc2dfbd141e7 (diff) | |
download | advtrains-ae152bf5bba370c1ace3763054176e5a7d083ae9.tar.gz advtrains-ae152bf5bba370c1ace3763054176e5a7d083ae9.tar.bz2 advtrains-ae152bf5bba370c1ace3763054176e5a7d083ae9.zip |
LuaATC: Add Mesecons LuaATC Controller (similar to Mesecons Luacontroller)
Diffstat (limited to 'advtrains_luaautomation/mesecon_controller.lua')
-rw-r--r-- | advtrains_luaautomation/mesecon_controller.lua | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/advtrains_luaautomation/mesecon_controller.lua b/advtrains_luaautomation/mesecon_controller.lua new file mode 100644 index 0000000..bffff84 --- /dev/null +++ b/advtrains_luaautomation/mesecon_controller.lua @@ -0,0 +1,259 @@ +-- mesecon_controller.lua +-- Mesecon-interfaceable Operation Panel alternative +-- Looks like a Mesecon Luacontroller + +-- Luacontroller Adapted Code +-- From Mesecons mod https://mesecons.net/ +-- (c) Jeija and Contributors + +local BASENAME = "advtrains_luaautomation:mesecon_controller" + +local rules = { + a = {x = -1, y = 0, z = 0, name="A"}, + b = {x = 0, y = 0, z = 1, name="B"}, + c = {x = 1, y = 0, z = 0, name="C"}, + d = {x = 0, y = 0, z = -1, name="D"}, +} + +local function generate_name(ports) + local d = ports.d and 1 or 0 + local c = ports.c and 1 or 0 + local b = ports.b and 1 or 0 + local a = ports.a and 1 or 0 + return BASENAME..d..c..b..a +end + + +local function set_port(pos, rule, state) + if state then + mesecon.receptor_on(pos, {rule}) + else + mesecon.receptor_off(pos, {rule}) + end +end + +local function clean_port_states(ports) + ports.a = ports.a and true or false + ports.b = ports.b and true or false + ports.c = ports.c and true or false + ports.d = ports.d and true or false +end + +-- Local table for storing which Mesecons off events should be ignored +-- Indexed by hex encoded position +local ignored_off_events = {} + +local function set_port_states(pos, ports) + local node = advtrains.ndb.get_node(pos) + local name = node.name + clean_port_states(ports) + local vports = minetest.registered_nodes[name].virtual_portstates + local new_name = generate_name(ports) + + if name ~= new_name and vports then + -- Problem: + -- We need to place the new node first so that when turning + -- off some port, it won't stay on because the rules indicate + -- there is an onstate output port there. + -- When turning the output off then, it will however cause feedback + -- so that the luacontroller will receive an "off" event by turning + -- its output off. + -- Solution / Workaround: + -- Remember which output was turned off and ignore next "off" event. + local ph=minetest.pos_to_string(pos) + local railtbl = atlatc.active.nodes[ph] + if not railtbl then return end + + local ign = railtbl.ignored_off_events or {} + if ports.a and not vports.a and not mesecon.is_powered(pos, rules.a) then ign.A = true end + if ports.b and not vports.b and not mesecon.is_powered(pos, rules.b) then ign.B = true end + if ports.c and not vports.c and not mesecon.is_powered(pos, rules.c) then ign.C = true end + if ports.d and not vports.d and not mesecon.is_powered(pos, rules.d) then ign.D = true end + railtbl.ignored_off_events = ign + + advtrains.ndb.swap_node(pos, {name = new_name, param2 = node.param2}) + + -- Apply mesecon state only if node loaded + -- If node is not loaded, mesecon update will occur on next load via on_updated_from_nodedb + if advtrains.is_node_loaded(pos) then + if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end + if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end + if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end + if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end + end + end +end + +local function on_updated_from_nodedb(pos, newnode, oldnode) + -- Switch appropriate Mesecon receptors depending on the node change + local vports = minetest.registered_nodes[oldnode.name].virtual_portstates + local ports = minetest.registered_nodes[newnode.name].virtual_portstates + if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end + if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end + if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end + if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end +end + +local function ignore_offevent(pos, rule) + local ph=minetest.pos_to_string(pos) + local railtbl = atlatc.active.nodes[ph] + if not railtbl then return nil end + local ign = railtbl.ignored_off_events + if ign and ign[rule.name] then + ign[rule.name] = nil + return true + end + return false +end + +local valid_ports = {a=true, b=true, c=true, d=true} + +local function fire_event(pos, evtdata) + local customfct={ + set_mesecon_outputs = function(states) + assertt(states, "table") + set_port_states(pos, states) + end, + get_mesecon_input = function(port) + local portl = string.lower(port) + if not valid_ports[portl] then + error("get_mesecon_input: Invalid port (expected a,b,c,d)") + end + if mesecon.is_powered(pos, rules[portl]) then + return true + end + return false + end, + } + atlatc.active.run_in_env(pos, evtdata, customfct, true) + +end + +local output_rules = {} +local input_rules = {} + +local node_box = { + type = "fixed", + fixed = { + {-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, -- Bottom slab + {-5/16, -7/16, -5/16, 5/16, -6/16, 5/16}, -- Circuit board + {-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC + } +} + +local selection_box = { + type = "fixed", + fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 }, +} + +for a = 0, 1 do -- 0 = off 1 = on +for b = 0, 1 do +for c = 0, 1 do +for d = 0, 1 do + local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a) + local node_name = BASENAME..cid + local top = "atlatc_luacontroller_top.png" + if a == 1 then + top = top.."^atlatc_luacontroller_LED_A.png" + end + if b == 1 then + top = top.."^atlatc_luacontroller_LED_B.png" + end + if c == 1 then + top = top.."^atlatc_luacontroller_LED_C.png" + end + if d == 1 then + top = top.."^atlatc_luacontroller_LED_D.png" + end + + local groups + if a + b + c + d ~= 0 then + groups = {dig_immediate=2, not_in_creative_inventory=1, save_in_at_nodedb=1} + else + groups = {dig_immediate=2, save_in_at_nodedb=1} + end + + output_rules[cid] = {} + input_rules[cid] = {} + if a == 1 then table.insert(output_rules[cid], rules.a) end + if b == 1 then table.insert(output_rules[cid], rules.b) end + if c == 1 then table.insert(output_rules[cid], rules.c) end + if d == 1 then table.insert(output_rules[cid], rules.d) end + + if a == 0 then table.insert( input_rules[cid], rules.a) end + if b == 0 then table.insert( input_rules[cid], rules.b) end + if c == 0 then table.insert( input_rules[cid], rules.c) end + if d == 0 then table.insert( input_rules[cid], rules.d) end + + local mesecons = { + effector = { + rules = input_rules[cid], + action_change = function (pos, _, rule_name, new_state) + if new_state == "off" then + -- check for ignored off event on this node + if ignore_offevent(pos, rule_name) then + return + end + end + --Note: rule_name is not a *name* but actually the full rule table (position + name field) + --Event format consistent with Mesecons Luacontroller event + atlatc.interrupt.add(0, pos, {type=new_state, [new_state]=true, pin=rule_name}) + end, + }, + receptor = { + state = mesecon.state.on, + rules = output_rules[cid] + }, + } + + minetest.register_node(node_name, { + description = "LuaATC Mesecon Controller", + drawtype = "nodebox", + tiles = { + top, + "atlatc_luacontroller_bottom.png", + "atlatc_luacontroller_sides.png", + "atlatc_luacontroller_sides.png", + "atlatc_luacontroller_sides.png", + "atlatc_luacontroller_sides.png" + }, + inventory_image = top, + paramtype = "light", + is_ground_content = false, + groups = groups, + drop = BASENAME.."0000", + sunlight_propagates = true, + selection_box = selection_box, + node_box = node_box, + mesecons = mesecons, + -- Virtual portstates are the ports that + -- the node shows as powered up (light up). + virtual_portstates = { + a = a == 1, + b = b == 1, + c = c == 1, + d = d == 1, + }, + after_dig_node = function (pos, node, player) + mesecon.receptor_off(pos, output_rules) + atlatc.active.after_dig_node(pos, node, player) + end, + after_place_node = atlatc.active.after_place_node, + on_receive_fields = atlatc.active.on_receive_fields, + advtrains = { + on_updated_from_nodedb = on_updated_from_nodedb + }, + luaautomation = { + fire_event=fire_event + }, + digiline = { + receptor = {}, + effector = { + action = atlatc.active.on_digiline_receive + }, + }, + }) +end +end +end +end |