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authorBlockhead <jbis1337@hotmail.com>2020-07-06 16:57:48 +1000
committerorwell96 <orwell@bleipb.de>2020-07-06 17:32:22 +0200
commit96236c04dc790cbcd4d8cb52aee5563f54e736aa (patch)
treeb73d0443f2d87c4b41171cd40f239605bdb93d58 /advtrains_train_track/textures
parent2a0c55099e61f885636b2a9735c7c8b6c2a0b45a (diff)
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Add perpendicular and 45/90 degree crossing rails
Add a set of new models for crossings to make some new track arrangements possible. This commit adds perpendicular crossigns that can be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two rotations. In future, further crossing types can be added to the blender file. Add the blender file in rail_crossings.blend that is the source of these files and which refers to the texture inside advtrains_train_track. Add a set of prototypes for rail crossings to advtrains/tracks.lua and register the new crossings in advtrains_train_track.
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-rw-r--r--advtrains_train_track/textures/advtrains_dtrack_xing4590_placer.pngbin0 -> 468 bytes
-rw-r--r--advtrains_train_track/textures/advtrains_dtrack_xing_placer.pngbin0 -> 549 bytes
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