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-rw-r--r--advtrains/init.lua5
-rw-r--r--advtrains/wagons.lua36
2 files changed, 24 insertions, 17 deletions
diff --git a/advtrains/init.lua b/advtrains/init.lua
index 482c33d..de72ea1 100644
--- a/advtrains/init.lua
+++ b/advtrains/init.lua
@@ -281,7 +281,10 @@ advtrains.avt_save = function(remove_players_from_wagons)
local _,proto = advtrains.get_wagon_prototype(wdata)
if proto.has_inventory then
local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..id})
- wdata.ser_inv=advtrains.serialize_inventory(inv)
+ if inv then -- inventory is not initialized when wagon was never loaded
+ -- TOOD: What happens with unloading rails when they don't find the inventory?
+ wdata.ser_inv=advtrains.serialize_inventory(inv)
+ end
end
-- TODO apply save-keys here too
end
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua
index 6cc0072..cb139da 100644
--- a/advtrains/wagons.lua
+++ b/advtrains/wagons.lua
@@ -77,23 +77,27 @@ function wagon:set_id(wid)
if self.has_inventory then
--to be used later
- local inv=minetest.create_detached_inventory("advtrains_wgn_"..self.id, {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- return invcallback(wid, player:get_player_name(), count, 0)
- end,
- allow_put = function(inv, listname, index, stack, player)
- return invcallback(wid, player:get_player_name(), stack:get_count(), 0)
- end,
- allow_take = function(inv, listname, index, stack, player)
- return invcallback(wid, player:get_player_name(), stack:get_count(), 0)
+ local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.id})
+ -- create inventory, if not yet created
+ if not inv then
+ inv=minetest.create_detached_inventory("advtrains_wgn_"..self.id, {
+ allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ return invcallback(wid, player:get_player_name(), count, 0)
+ end,
+ allow_put = function(inv, listname, index, stack, player)
+ return invcallback(wid, player:get_player_name(), stack:get_count(), 0)
+ end,
+ allow_take = function(inv, listname, index, stack, player)
+ return invcallback(wid, player:get_player_name(), stack:get_count(), 0)
+ end
+ })
+ if data.ser_inv then
+ advtrains.deserialize_inventory(data.ser_inv, inv)
end
- })
- if data.ser_inv then
- advtrains.deserialize_inventory(data.ser_inv, inv)
- end
- if self.inventory_list_sizes then
- for lst, siz in pairs(self.inventory_list_sizes) do
- inv:set_size(lst, siz)
+ if self.inventory_list_sizes then
+ for lst, siz in pairs(self.inventory_list_sizes) do
+ inv:set_size(lst, siz)
+ end
end
end
end