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-rw-r--r--advtrains/init.lua6
-rw-r--r--advtrains/settingtypes.txt8
-rw-r--r--advtrains/trainlogic.lua5
-rw-r--r--advtrains/wagons.lua24
4 files changed, 39 insertions, 4 deletions
diff --git a/advtrains/init.lua b/advtrains/init.lua
index 28e104e..84cfa38 100644
--- a/advtrains/init.lua
+++ b/advtrains/init.lua
@@ -39,6 +39,12 @@ AT_CMAX = 16
advtrains = {trains={}, player_to_train_mapping={}}
+-- get wagon loading range
+advtrains.wagon_load_range = tonumber(minetest.settings:get("advtrains_wagon_load_range"))
+if not advtrains.wagon_load_range then
+ advtrains.wagon_load_range = tonumber(minetest.settings:get("active_block_range"))*16
+end
+
--pcall
local no_action=false
diff --git a/advtrains/settingtypes.txt b/advtrains/settingtypes.txt
index 26c6d5a..d8eb44a 100644
--- a/advtrains/settingtypes.txt
+++ b/advtrains/settingtypes.txt
@@ -38,4 +38,10 @@ advtrains_prot_range_down (Track protection range [down]) int 1 0 10
# none: No damage is dealt at all.
# drop: Player is killed, all items are dropped as items on the tracks.
# normal: Player is killed, game-defined behavior is applied as if the player died by other means.
-advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal \ No newline at end of file
+advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal
+
+# Wagon entity loading/unloading range, in nodes
+# When a wagon is within this range to a player, it is loaded
+# When a wagon leaves this range + 32 nodes, it is unloaded
+# If unset, defaults to active_block_range*16
+advtrains_wagon_load_range (Wagon Entity Load/Unload Range) int 96 32 512
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua
index 6155768..3e57db2 100644
--- a/advtrains/trainlogic.lua
+++ b/advtrains/trainlogic.lua
@@ -851,7 +851,7 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate)
end
-local ablkrng = minetest.settings:get("active_block_range")*16
+local ablkrng = advtrains.wagon_load_range
-- This function checks whether entities need to be spawned for certain wagons, and spawns them.
-- Called from train_step_*(), not required to check init.
function advtrains.spawn_wagons(train_id)
@@ -862,7 +862,7 @@ function advtrains.spawn_wagons(train_id)
local data = advtrains.wagons[w_id]
if data then
if data.train_id ~= train_id then
- atwarn("Train",train_id,"Wagon #",1,": Saved train ID",data.train_id,"did not match!")
+ atwarn("Train",train_id,"Wagon #",i,": Saved train ID",data.train_id,"did not match!")
data.train_id = train_id
end
if not advtrains.wagon_objects[w_id] or not advtrains.wagon_objects[w_id]:getyaw() then
@@ -878,6 +878,7 @@ function advtrains.spawn_wagons(train_id)
end
if spawn then
+ --atdebug("wagon",w_id,"spawning")
local wt = advtrains.get_wagon_prototype(data)
local wagon = minetest.add_entity(pos, wt):get_luaentity()
wagon:set_id(w_id)
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua
index 2b0833d..28a471a 100644
--- a/advtrains/wagons.lua
+++ b/advtrains/wagons.lua
@@ -14,6 +14,8 @@ advtrains.wagons = {}
advtrains.wagon_prototypes = {}
advtrains.wagon_objects = {}
+local unload_wgn_range = advtrains.wagon_load_range + 32
+
local setting_show_ids = minetest.settings:get_bool("advtrains_show_ids")
--
@@ -473,8 +475,29 @@ function wagon:on_step(dtime)
yaw=yaw+math.pi
end
+ -- this timer runs off every 2 seconds.
self.updatepct_timer=(self.updatepct_timer or 0)-dtime
local updatepct_timer_elapsed = self.updatepct_timer<=0
+
+ if updatepct_timer_elapsed then
+ --restart timer
+ self.updatepct_timer=2
+ -- perform checks that are not frequently needed
+
+ -- unload entity if out of range (because relevant pr won't be merged in engine)
+ -- This is a WORKAROUND!
+ local outofrange = false
+ for _,p in pairs(minetest.get_connected_players()) do
+ if vector.distance(p:get_pos(),pos)>=unload_wgn_range then
+ outofrange = true
+ end
+ end
+ if outofrange then
+ --atdebug("wagon",self.id,"unloading (too far away)")
+ self.object:remove()
+ end
+ end
+
if not self.old_velocity_vector
or not vector.equals(velocityvec, self.old_velocity_vector)
or not self.old_acceleration_vector
@@ -520,7 +543,6 @@ function wagon:on_step(dtime)
self.object:setyaw(yaw)
end
- self.updatepct_timer=2
if self.update_animation then
self:update_animation(train.velocity, self.old_velocity)
end