diff options
Diffstat (limited to 'advtrains_signals_japan/init.lua')
-rw-r--r-- | advtrains_signals_japan/init.lua | 419 |
1 files changed, 419 insertions, 0 deletions
diff --git a/advtrains_signals_japan/init.lua b/advtrains_signals_japan/init.lua new file mode 100644 index 0000000..9ccf66b --- /dev/null +++ b/advtrains_signals_japan/init.lua @@ -0,0 +1,419 @@ +local pole_texture = "advtrains_hud_bg.png^[colorize:#858585:255" +local signal_face_texture = "advtrains_hud_bg.png^[colorize:#000000:255" +local pole_radius = 1/16 +local pole_box = {-pole_radius,-1/2,-pole_radius,pole_radius,1/2,pole_radius} +local light_radius = 1/20 +local signal_width = 6*light_radius +local signal_thickness = pole_radius*3 +local signal_height = {} +local signal_box = {} +local light_red = "advtrains_hud_bg.png^[colorize:red:255" +local light_yellow = "advtrains_hud_bg.png^[colorize:orange:255" +local light_green = "advtrains_hud_bg.png^[colorize:lime:255" +local light_purple = "advtrains_hud_bg.png^[colorize:purple:255" +local light_distant = light_purple +local light_off = signal_face_texture + +do + local model_path_prefix = table.concat({minetest.get_modpath("advtrains_signals_japan"), "models", "advtrains_signals_japan_"}, DIR_DELIM) + + local function vertex(x, y, z) + return string.format("v %f %f %f", x, y, z) + end + local function texture(u, v) + return string.format("vt %f %f", u, v) + end + local function face_element(v, vt) + if vt then + return string.format("%d/%d", v, vt) + end + return tonumber(v) + end + local function face_elements(...) + local st = {"f"} + local args = {...} + local len = #args + for i = 1, len, 2 do + st[(i+3)/2] = face_element(args[i], args[i+1]) + end + return table.concat(st, " ") + end + local function sequential_elements(v0, vt0, count) + local st = {} + for i = 1, count do + st[i] = face_element(v0+i, vt0+i) + end + return table.concat(st, " ") + end + local function mod_lower(min, a, b) + return min + (a-min)%b + end + local function connect_circular(v0, vt0, count) + return "f " .. sequential_elements(v0, vt0, count) + end + local function connect_cylindrical(v0, vt0, count) + local st = {} + for i = 0, count-1 do + local j = (i+1)%count + local v1 = v0+i+1 + local v2 = v1+count + local v3 = v0+j+1 + local v4 = v3+count + local vt1 = vt0+i+1 + local vt2 = vt1+count+1 + st[i+1] = face_elements(v1, vt1, v3, vt1+1, v4, vt2+1, v2, vt2) + end + return table.concat(st, "\n") + end + local function circular_textures(u0, v0, r, count, total, angular_offset, direction) + local st = {} + if not angular_offset then + angular_offset = 0 + end + if not total then + total = count + end + if not direction then + direction = 1 + end + for i = 0, count-1 do + local theta = angular_offset + direction*i/total*2*math.pi + local u, v = r*math.cos(theta), r*math.sin(theta) + st[i+1] = texture(u0+u, v0+v) + end + return table.concat(st, "\n") + end + local function rectangular_textures(u0, v0, u1, v1, count) + local st = {} + local width = u1-u0 + for i = 0, count do + local u = u0+i/count*width + st[i+1] = texture(u, v0) + st[i+count+2] = texture(u, v1) + end + return table.concat(st, "\n") + end + + -- generate pole model + local pole_npolygon = 32 + local pole_vertex_count = pole_npolygon*2 + local pole_uv_count = pole_npolygon*3+2 + local pole_vertices = {} + local pole_objdef = { + "g pole", + "usemtl pole", + connect_circular(0, 0, pole_npolygon), + connect_circular(pole_npolygon, 0, pole_npolygon), + connect_cylindrical(0, pole_npolygon, pole_npolygon), + } + local pole_uv = { + circular_textures(0.5, 0.5, 0.5, pole_npolygon), + rectangular_textures(0, 0, 1, 1, pole_npolygon), + } + for i = 0, pole_npolygon-1 do + local theta = i*2/pole_npolygon*math.pi + local r = pole_radius + local x, z = r*math.sin(theta), r*math.cos(theta) + local lower_index = i+1 + local upper_index = lower_index+pole_npolygon + pole_vertices[lower_index] = vertex(x, -0.5, z) + pole_vertices[upper_index] = vertex(x, 0.5, z) + end + pole_vertices = table.concat(pole_vertices, "\n") + pole_objdef = table.concat(pole_objdef, "\n") + pole_uv = table.concat(pole_uv, "\n") + minetest.safe_file_write(model_path_prefix .. "pole.obj", table.concat({pole_vertices, pole_uv, pole_objdef}, "\n")) + + -- generate signals + for lightcount = 5, 6 do + for rotname, rot in pairs {["0"] = 0, ["30"] = 26.5, ["45"] = 45, ["60"] = 63.5} do + local rot = math.rad(rot) + local lightradius = 0.05 + local lightspacing = 0.04 + local halfwidth = signal_width/2 + local halfheight = (2+lightcount)*lightradius+(lightcount-1)*lightspacing/2 + local halfthickness = signal_thickness/2 + local half_npolygon = pole_npolygon/2 + local quarter_npolygon = pole_npolygon/4 + local boxside = math.max(halfwidth, halfthickness*2) + signal_height[lightcount] = halfheight*2 + signal_box[lightcount] = {-boxside, -halfheight, -boxside, boxside, halfheight, boxside} + + local _vertex = vertex + local rv = vector.new(0, rot, 0) + local function vertex(x, y, z) + local v = vector.rotate(vector.new(x, y, z), rv) + return _vertex(v.x, v.y, v.z) + end + + -- generate signal face + local face_vertices = {} + local face_uv = { + circular_textures(0.5, 0.5+halfheight-3*lightradius, halfwidth, half_npolygon+1, pole_npolygon), + circular_textures(0.5, 0.5-halfheight+3*lightradius, halfwidth, half_npolygon+1, pole_npolygon, math.pi), + rectangular_textures(0, 0, 1, 1, 2+pole_npolygon), + } + local face_objdef = { + "g face", + "usemtl face", + connect_circular(pole_vertex_count+2+pole_npolygon, pole_uv_count, 2+pole_npolygon), + connect_circular(pole_vertex_count, pole_uv_count, 2+pole_npolygon), + connect_cylindrical(pole_vertex_count, pole_uv_count+2+pole_npolygon, 2+pole_npolygon), + } + local face_vertex_count = 4*half_npolygon+4 + local face_uv_count = 2*(half_npolygon+1) + 2*(pole_npolygon+3) + for i = 0, half_npolygon do + local theta = i/half_npolygon*math.pi + local r = halfwidth + local x, y = r*math.cos(theta), halfheight-3*lightradius+r*math.sin(theta) + face_vertices[i+1] = vertex(x, y, -halfthickness) + face_vertices[i+2+half_npolygon] = vertex(-x, -y, -halfthickness) + face_vertices[i+3+2*half_npolygon] = vertex(x, y, halfthickness) + face_vertices[i+4+3*half_npolygon] = vertex(-x, -y, halfthickness) + end + + -- generate lights + local light_vertices = {} + local light_vertex_count = 8*(half_npolygon+1)+pole_npolygon + local light_uv = {rectangular_textures(0, 0, 1, 1, half_npolygon)} + local light_uv_count = 2*(half_npolygon+1)+pole_npolygon*lightcount + local light_objdef_face = {} + local light_objdef_main = { + "g light", + "usemtl light", + } + for i = 1, lightcount do + local x0, y0 = 0, -halfheight + (2*i+1)*lightradius + (i-1)*lightspacing + local v0 = light_vertex_count*(i-1) + for j = 0, half_npolygon do + local theta = j/half_npolygon*math.pi + local xs, ys = math.cos(theta), math.sin(theta) + for k, v in pairs { + {xm = -1, ym = 1, rm = 1, z = 1}, + {xm = 1, ym = 1, rm = 0.8, z = 1}, + {xm = -1, ym = 1, rm = 1, z = 2}, + {xm = 1, ym = 1, rm = 0.8, z = 2}, + {xm = 1, ym = -1, rm = 1, z = 1}, + {xm = -1, ym = -1, rm = 0.8, z = 1}, + {xm = 1, ym = -1, rm = 1, z = 1.5}, + {xm = -1, ym = -1, rm = 0.8, z = 1.5}, + } do + local x = x0+xs*lightradius*v.xm*v.rm + local y = y0+ys*lightradius*v.ym*v.rm + light_vertices[v0+(k-1)*(half_npolygon+1)+j+1] = vertex(x, y, -halfthickness*v.z) + end + end + for j = 0, pole_npolygon-1 do + local theta = j/pole_npolygon*2*math.pi + local x, y = math.cos(theta), math.sin(theta) + light_vertices[v0+8*(half_npolygon+1)+1+j] = vertex(x0+lightradius*x, y0+lightradius*y, -halfthickness*1.05) + end + local v0 = pole_vertex_count+face_vertex_count+v0 + local vt0 = pole_uv_count + face_uv_count + local ostep = 2*half_npolygon+2 + for j = 1, half_npolygon do + local dv = 2*(half_npolygon+1) + local v0 = v0 + dv + local vn = v0 + dv + light_objdef_face[i*ostep-j+1] = face_elements(v0+j, vt0+j, v0+j+1, vt0+j+1, vn-j, vt0+half_npolygon+2+j, vn-j+1, vt0+half_npolygon+1+j) + local v0 = vn + dv + local vn = v0 + dv + light_objdef_face[i*ostep-half_npolygon-j+1] = face_elements(v0+j, vt0+j, v0+j+1, vt0+j+1, vn-j, vt0+half_npolygon+2+j, vn-j+1, vt0+half_npolygon+1+j) + end + local vt0 = vt0 + 2*(half_npolygon+1) + (i-1)*pole_npolygon + light_uv[i+1] = circular_textures(0.5, (i-1/2)/lightcount, 0.4/lightcount, pole_npolygon) + light_objdef_face[(i-1)*ostep+1] = connect_cylindrical(v0, pole_uv_count+2+pole_npolygon, 2+pole_npolygon) + light_objdef_face[(i-1)*ostep+2] = connect_cylindrical(v0+4*(half_npolygon+1), pole_uv_count+2+pole_npolygon, 2+pole_npolygon) + light_objdef_main[2+i] = connect_circular(v0+8*(half_npolygon+1), vt0, pole_npolygon) + end + + -- write file + face_vertices = table.concat(face_vertices, "\n") + face_uv = table.concat(face_uv, "\n") + face_objdef = table.concat(face_objdef, "\n") + minetest.safe_file_write(model_path_prefix .. lightcount .. "_" .. rotname .. ".obj", table.concat({ + pole_vertices, + face_vertices, + table.concat(light_vertices, "\n"), + pole_uv, + face_uv, + table.concat(light_uv, "\n"), + pole_objdef, + face_objdef, + table.concat(light_objdef_face, "\n"), + table.concat(light_objdef_main, "\n"), + }, "\n")) + end + end +end + +local S = attrans + +minetest.register_node("advtrains_signals_japan:pole_0", { + description = S("Japanese signal pole"), + drawtype = "mesh", + mesh = "advtrains_signals_japan_pole.obj", + tiles = {pole_texture}, + + paramtype = "light", + sunlight_propagates = true, + + paramtype2 = "none", + selection_box = { + type = "fixed", + fixed = {pole_box}, + }, + collision_box = { + type = "fixed", + fixed = {pole_box}, + }, + groups = { + cracky = 2, + not_blocking_trains = 1, + not_in_creative_inventory = 0, + }, + drop = "advtrains_signals_japan:pole_0", +}) + +local sigdefs = {} +local lightcolors = { + red = "red", + green = "lime", + yellow = "orange", + distant = "purple", +} +local aspnames = { + danger = "Danger (halt)", + restrictedspeed = "Restricted speed", + caution = "Caution", + reducedspeed = "Reduced speed", + clear = "Clear (proceed)", +} +local function process_signal(name, sigdata, isrpt) + local typename = "advtrains_signals_japan:" .. name + local type2def = {} + type2def.name = typename + type2def.main = {} + local def = {} + local tx = {} + def.typename = typename + def.textures = tx + def.desc = sigdata.desc + def.isdst = isrpt + local lights = sigdata.lights + local lightcount = #lights + if isrpt then + lightcount = lightcount+1 + end + def.lightcount = lightcount + for idx, asp in ipairs(sigdata.aspects) do + local aspname = asp.name + local tt = { + string.format("[combine:1x%d", lightcount), + string.format("0,0=(advtrains_hud_bg.png\\^[resize\\:1x%d\\^[colorize\\:#000)", lightcount), + } + for _, i in pairs(asp.lights) do + local color = lightcolors[lights[i]] + tt[#tt+1] = string.format("0,%d=(advtrains_hud_bg.png\\^[colorize\\:%s)", i-1, color) + end + if isrpt then + local color = lightcolors.distant + tt[#tt+1] = string.format("0,%d=(advtrains_hud_bg.png\\^[colorize\\:%s)", lightcount-1, color) + end + tx[aspname] = table.concat(tt, ":") + type2def.main[idx] = {name = asp.name, label = S(aspnames[asp.name]), main = asp.main or false} + end + local invimg = { + string.format("[combine:%dx%d", lightcount*4+1, lightcount*4+1), + string.format("%d,0=(advtrains_hud_bg.png\\^[resize\\:5x%d\\^[colorize\\:#000)", lightcount*2-2, lightcount*4+1), + } + for i, c in pairs(lights) do + local color = lightcolors[c] + invimg[i+2] = string.format("%d,%d=(advtrains_hud_bg.png\\^[resize\\:3x3\\^[colorize\\:%s)", 2*lightcount-1, 4*i-3, color) + end + if isrpt then + invimg[lightcount+2] = string.format("%d,%d=(advtrains_hud_bg.png\\^[resize\\:3x3\\^[colorize\\:%s)", 2*lightcount-1, 4*lightcount-3, lightcolors.distant) + end + def.inventory_image = table.concat(invimg, ":") + if not isrpt then + advtrains.interlocking.aspects.register_type2(type2def) + end + return def +end +for sigtype, sigdata in pairs { + ["5a"] = { + desc = "5A", + lights = {"yellow", "yellow", "red", "yellow", "green"}, + aspects = { + {name = "clear", lights = {5}, main = -1}, + {name = "reducedspeed", lights = {2, 5}}, + {name = "caution", lights = {4}}, + {name = "restrictedspeed", lights = {1, 4}}, + {name = "danger", lights = {3}, main = 0}, + } + } +} do + sigdefs["main_"..sigtype] = process_signal(sigtype, sigdata) + sigdefs["rpt_"..sigtype] = process_signal(sigtype, sigdata, true) +end + +for k in pairs(sigdefs) do + advtrains.trackplacer.register_tracktype("advtrains_signals_japan:"..k) +end + +for _, rtab in ipairs { + {rot = "0", ici = true}, + {rot = "30"}, + {rot = "45"}, + {rot = "60"}, +} do + local rot = rtab.rot + for sigtype, siginfo in pairs(sigdefs) do + local lightcount = siginfo.lightcount + for asp, texture in pairs(siginfo.textures) do + minetest.register_node("advtrains_signals_japan:"..sigtype.."_"..asp.."_"..rot, { + description = attrans(string.format("Japanese%s signal (type %s)", siginfo.isdst and " repeating" or "", siginfo.desc)), + drawtype = "mesh", + mesh = string.format("advtrains_signals_japan_%d_%s.obj", lightcount, rot), + tiles = {pole_texture, signal_face_texture, texture}, + paramtype = "light", + sunlight_propagates = true, + light_source = 4, + paramtype2 = "facedir", + selection_box = { + type = "fixed", + fixed = {pole_box, signal_box[lightcount]}, + }, + collision_box = { + type = "fixed", + fixed = {pole_box, signal_box[lightcount]}, + }, + groups = { + cracky = 2, + advtrains_signal = 2, + not_blocking_trains = 1, + save_in_at_nodedb = 1, + not_in_creative_inventory = rtab.ici and asp == "danger" and 0 or 1, + }, + inventory_image = siginfo.inventory_image, + drop = "advtrains_signals_japan:"..sigtype.."_danger_0", + advtrains = { + supported_aspects = { + type = 2, + group = siginfo.typename, + }, + get_aspect = function() + return asp + end, + set_aspect = function(pos, node, asp) + advtrains.ndb.swap_node(pos, {name = "advtrains_signals_japan:"..sigtype.."_"..asp.."_"..rot, param2 = node.param2}) + end, + }, + on_rightclick = advtrains.interlocking.signal_rc_handler, + can_dig = advtrains.interlocking.signal_can_dig, + after_dig_node = advtrains.interlocking.signal_after_dig, + }) + advtrains.trackplacer.add_worked("advtrains_signals_japan:"..sigtype, asp, "_"..rot) + end + end +end |