| Commit message (Collapse) | Author | Age |
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It is not necessary to reload the save files, because there already is a function to invalidate train routes e.g. when turnouts are switched
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Discouple entity was falsely placed at the position of the wagon
instead of at its end
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IDK why this happens, but it's not important.
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My PR on this was merged months ago, but i've just noticed that i'm not using it yet
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The button wasn't visible on the screen anymore
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as train_operator on Linuxworks, it often happens that you accidentally manually drive a subway train.
This is more effort to get to the drivers seat, but is how the behavior was for the last 6 months
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Fixes seat access properties not being saved
Reported by Och_Noe in Linuxworks Server
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Reported by @kostett, probably the cause of buggy nodedb saving
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Features:
- couple/decouple trains from a driver stand
- new couple lock system (owner based, overridable by 'train_remove' privilege)
- all train operators can now change the inside/outside text, allows for multilines
Accessible via right-click menu or by pressing Sneak+Jump keys
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there's now a more strict check for the train_operator privilege
Also added custom reasons on getting on a train.
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(causes engine bugs with dangling sound handles)
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Caused problems on multiple detector rails in a row, because paths got cleared in-between a train step
Also optimize some code
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off_track
The off-track warning has moved into the info text of wagons
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...to support an arbitrary number of connections for rails, which leads to these new features:
- switches now get recognized by the trackworker correctly
- ability to add real rail crosses
During this, I also rewrote the rail registering system and the conway function (important part of path prediction)
Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own
(possibly breaks advcarts)
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industrial engine
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Fixes crash on placing a new subway wagon
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- Level crossing bell
- Horns
- Subway train driving and door sounds
...to be continued...
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These are not needed anyway
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I will use this for sounds, and so it needs to be changed to a more general name
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... from update_trainpart_properties call
Prohibits flipping of all wagons when extent_h wasn't set
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... when placing tracks, such as slopes
Fixes slopes being replaced by curves.
Also, check the node below for connection (does not check rely, but that would be uneccessary)
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Contributed by @gpcf
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This will be required for advcarts
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Bug was caused by the drives_on table of every train and advtrains.all_tracktypes
sharing the same reference, which caused advtrains.all_tracktypes to become the
intersection of all train drives_on's in the world.
However, this did become empty, causing nothing to work anymore.
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One step towards advcarts compatibility
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nnpref
This finally fixes the need to rotate atc rails and bumpers.
Also prefers rotation that is closer to the player's look dir (placed bumpers will face the player)
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For some reason, a sign text gets removed by a train when it drives by.
This should fix it.
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I think the issue is caused by the new animal damage code...
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Animals from mobs weren't damaged because they have the immortal group set.
Instead, we check for the existence of "fleshy".
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into a library mod
advtrains will keep its own node database code for reasons of crash recovery, with the handicap that improvements to nplib need to be manually backported.
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Trains no longer get deleted when there's no rail
Fast item to create subway train
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those) by custom atround() function
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If a train moved towards another train, and the other train's step was executed after the first one's, the trains did eventually not collide.
Fix by moving the enter_node and collision check to step_b
Also change some couple behavior
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