Commit message (Collapse) | Author | Age | ||
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* | Move driving_ctrl_access property to seat group | orwell96 | 2018-01-09 | |
| | | | | | there's now a more strict check for the train_operator privilege Also added custom reasons on getting on a train. | |||
* | Merge branch 'master' of https://github.com/orwell96/advtrains | orwell96 | 2018-01-07 | |
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| * | steam locomotive: Add sounds and improve textures | mbb | 2017-12-23 | |
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* | | Don't use looped sounds on subway | orwell96 | 2018-01-07 | |
| | | | | | | | | (causes engine bugs with dangling sound handles) | |||
* | | Change controls for trains (again) | orwell96 | 2018-01-07 | |
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* | | Decrease the amount of garbage saved in save files | orwell96 | 2018-01-07 | |
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* | Remove path invalidation statement. | orwell96 | 2017-12-18 | |
| | | | | | Caused problems on multiple detector rails in a row, because paths got cleared in-between a train step Also optimize some code | |||
* | Fix detector lookup in ATC rails | orwell96 | 2017-12-18 | |
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* | Do not spam the server chat with messages from /at_sync_ndb and trains going ↵ | orwell96 | 2017-12-18 | |
| | | | | | | off_track The off-track warning has moved into the info text of wagons | |||
* | Rewrite rail connection system... | orwell96 | 2017-12-18 | |
| | | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts) | |||
* | Use preferred rail orientation algorithm also for double connections | orwell96 | 2017-12-18 | |
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* | Move train_load() function into advtrains_train_track | orwell96 | 2017-12-18 | |
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* | Try to fix occasional crash when placing wagons | orwell96 | 2017-12-17 | |
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* | Improve textures and models of industrial train and add new more powerful ↵ | mbb | 2017-12-12 | |
| | | | | industrial engine | |||
* | Make sure an old_velocity is always passed | orwell96 | 2017-12-06 | |
| | | | Fixes crash on placing a new subway wagon | |||
* | Implement sound api and some sounds | orwell96 | 2017-12-06 | |
| | | | | | | | - Level crossing bell - Horns - Subway train driving and door sounds ...to be continued... | |||
* | Remove zip file and makefile | orwell96 | 2017-11-29 | |
| | | | | These are not needed anyway | |||
* | Change name of update_animation function | orwell96 | 2017-11-29 | |
| | | | | I will use this for sounds, and so it needs to be changed to a more general name | |||
* | remove superfluous parameter | orwell96 | 2017-11-27 | |
| | | | | ... from update_trainpart_properties call Prohibits flipping of all wagons when extent_h wasn't set | |||
* | Do not modify rails that should not be modified | orwell96 | 2017-11-24 | |
| | | | | | | ... when placing tracks, such as slopes Fixes slopes being replaced by curves. Also, check the node below for connection (does not check rely, but that would be uneccessary) | |||
* | Merge branch 'master' of https://github.com/orwell96/advtrains | orwell96 | 2017-11-24 | |
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| * | Preserve the player's looking direction | orwell96 | 2017-11-23 | |
| | | | | | | Contributed by @gpcf | |||
* | | Correct yaw to preferred rail direction calculation | orwell96 | 2017-11-24 | |
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* | Add modifiable wagon extents | orwell96 | 2017-11-23 | |
| | | | | This will be required for advcarts | |||
* | Fix multiple track types not working simultaneously | orwell96 | 2017-11-22 | |
| | | | | | | | Bug was caused by the drives_on table of every train and advtrains.all_tracktypes sharing the same reference, which caused advtrains.all_tracktypes to become the intersection of all train drives_on's in the world. However, this did become empty, causing nothing to work anymore. | |||
* | do not register wagons in the advtrains namespace automatically | orwell96 | 2017-11-22 | |
| | | | | One step towards advcarts compatibility | |||
* | Make trackplacer align rails by any tracks, not just by tracks with the same ↵ | orwell96 | 2017-11-22 | |
| | | | | | | | nnpref This finally fixes the need to rotate atc rails and bumpers. Also prefers rotation that is closer to the player's look dir (placed bumpers will face the player) | |||
* | Do not punch signs | orwell96 | 2017-11-14 | |
| | | | | For some reason, a sign text gets removed by a train when it drives by. This should fix it. | |||
* | Fix occasional crash in discouple on_punch | orwell96 | 2017-11-14 | |
| | | | I think the issue is caused by the new animal damage code... | |||
* | Fix entity damage | orwell96 | 2017-11-02 | |
| | | | | Animals from mobs weren't damaged because they have the immortal group set. Instead, we check for the existence of "fleshy". | |||
* | Change name of the node database group in order to clone node database code ↵ | orwell96 | 2017-10-31 | |
| | | | | | | into a library mod advtrains will keep its own node database code for reasons of crash recovery, with the handicap that improvements to nplib need to be manually backported. | |||
* | Punch non-player objects when they get overridden by a train. | orwell96 | 2017-10-25 | |
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* | Fix subway train placer | orwell96 | 2017-10-25 | |
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* | Some workaround fixes for Linuxworks server | orwell96 | 2017-10-25 | |
| | | | | | Trains no longer get deleted when there's no rail Fast item to create subway train | |||
* | Add missing documentation for set_line | orwell96 | 2017-10-25 | |
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* | Update readme.txt | orwell96 | 2017-10-25 | |
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* | Implement multi-occupation in detector.on_node table to finally fix collisions | orwell96 | 2017-10-25 | |
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* | Replace many math.floor(x+0.5) calls (or math.floor calls that should be ↵ | orwell96 | 2017-10-25 | |
| | | | | those) by custom atround() function | |||
* | Fix coupling and collisions in certain cases | orwell96 | 2017-10-25 | |
| | | | | | | If a train moved towards another train, and the other train's step was executed after the first one's, the trains did eventually not collide. Fix by moving the enter_node and collision check to step_b Also change some couple behavior | |||
* | Moved default train track to separate mod, for integration with advcarts. | Gabriel Pérez-Cerezo | 2017-10-25 | |
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* | Fix last commit | orwell96 | 2017-10-23 | |
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* | Fix continous object_property modification | orwell96 | 2017-10-23 | |
| | | | This problem caused flickering of door animations on subways. | |||
* | Set wagon line number | Gabriel Pérez-Cerezo | 2017-10-23 | |
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* | Prefer saved nodedb node before node loaded from map | orwell96 | 2017-10-11 | |
| | | | | Possibly fixes bug on linuxworks server. | |||
* | Merge remote-tracking branch 'lemon-melon-repo/master' | orwell96 | 2017-10-11 | |
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| * | Add speed as number in km/h to train hud | lemon-melon | 2017-07-15 | |
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| * | Add m/s to km/h helper function | lemon-melon | 2017-07-15 | |
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* | | Do not crash when train_pos is nil while checking wagon entity loading | orwell96 | 2017-10-11 | |
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* | | Fix error cascade due to inexistent drb_dump when debugging is disabled | orwell96 | 2017-10-11 | |
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* | | Remove zip release files, move mod to root, exclude assets from Makefile (#92) | rubenwardy | 2017-09-20 | |
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