Commit message (Collapse) | Author | Age | ||
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* | remove superfluous parameter | orwell96 | 2017-11-27 | |
| | | | | ... from update_trainpart_properties call Prohibits flipping of all wagons when extent_h wasn't set | |||
* | Add modifiable wagon extents | orwell96 | 2017-11-23 | |
| | | | | This will be required for advcarts | |||
* | Fix multiple track types not working simultaneously | orwell96 | 2017-11-22 | |
| | | | | | | | Bug was caused by the drives_on table of every train and advtrains.all_tracktypes sharing the same reference, which caused advtrains.all_tracktypes to become the intersection of all train drives_on's in the world. However, this did become empty, causing nothing to work anymore. | |||
* | Do not punch signs | orwell96 | 2017-11-14 | |
| | | | | For some reason, a sign text gets removed by a train when it drives by. This should fix it. | |||
* | Fix entity damage | orwell96 | 2017-11-02 | |
| | | | | Animals from mobs weren't damaged because they have the immortal group set. Instead, we check for the existence of "fleshy". | |||
* | Punch non-player objects when they get overridden by a train. | orwell96 | 2017-10-25 | |
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* | Fix subway train placer | orwell96 | 2017-10-25 | |
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* | Some workaround fixes for Linuxworks server | orwell96 | 2017-10-25 | |
| | | | | | Trains no longer get deleted when there's no rail Fast item to create subway train | |||
* | Implement multi-occupation in detector.on_node table to finally fix collisions | orwell96 | 2017-10-25 | |
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* | Replace many math.floor(x+0.5) calls (or math.floor calls that should be ↵ | orwell96 | 2017-10-25 | |
| | | | | those) by custom atround() function | |||
* | Fix coupling and collisions in certain cases | orwell96 | 2017-10-25 | |
| | | | | | | If a train moved towards another train, and the other train's step was executed after the first one's, the trains did eventually not collide. Fix by moving the enter_node and collision check to step_b Also change some couple behavior | |||
* | Do not crash when train_pos is nil while checking wagon entity loading | orwell96 | 2017-10-11 | |
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* | Remove zip release files, move mod to root, exclude assets from Makefile (#92) | rubenwardy | 2017-09-20 | |
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* | Restructure mod directory | orwell96 | 2017-01-04 | |
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* | Add Automatic Train Control system | orwell96 | 2017-01-04 | |
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* | unify update_trainpart_properties and check_trainpartload | orwell96 | 2017-01-02 | |
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* | Do not duplicate definitions of 'print' in every file | orwell96 | 2017-01-02 | |
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* | spawn couple on train collision | orwell96 | 2016-12-31 | |
| | | | | also fix empty trains hanging around for too long | |||
* | remove train type concept and calculate train's capabilities based on used ↵ | orwell96 | 2016-12-22 | |
| | | | | wagons | |||
* | Turning mod into a modpack and separating the trains from the core mod | orwell96 | 2016-12-20 | |