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* Fix more setstate stuff with new API (compat legacy)orwell5 days
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* Fix working of the legacy signals under new systemorwell2024-05-24
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* Add proper UI aspect selection for static dialogorwell2024-05-23
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* Connect the ropes, start on making the UI workorwell2024-05-23
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* Merge branch 'new-ks-orwell' into route_prog_reworkorwell2024-04-08
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| * Rework formspecs; add description to JP signal groupY. Wang2023-03-23
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| * Adjust signal aspect formspecs to be of similar sizeY. Wang2023-03-23
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| * Allow assigning distant signals from the main signalY. Wang2023-03-23
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| * Implement primitive distant signalingY. Wang2023-03-23
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| * Use tabs to switch between signaling and IP formsY. Wang2023-03-23
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| * Implement basic route signaling with Japanese signals for demoY. Wang2023-03-23
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* | Implement routesetting incorporating tscache, other improvementsorwell2024-01-28
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* | Re-implement point origin handling (replace old points_split hack by proper ↵orwell2023-10-15
| | | | | | | | solution)
* | Use conn_map in the path calculationorwell2023-10-15
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* | Forget it, and use the old preset tables for track registration. Just adapt ↵orwell2023-10-15
| | | | | | | | it to the new definition.
* | Make the track registration less manual again to prevent duplicate codeorwell962023-09-05
| | | | | | | | (but keep the template table in the track mod, as it's supposed to be)
* | Begin major rework of track registration systemorwell962023-09-04
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* | TCB Xlinking added, to make nonconnected crossings possibleorwell962023-05-27
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* | Auto-Repair Track Sections/TCBs (automatically when adding/removing or ↵orwell962023-05-27
| | | | | | | | triggered by interlocking tool)
* | Add TrackIterator interface as a common framework for walking along tracks ↵orwell962023-05-27
| | | | | | | | | | | | (also for third-party libs) This will replace the interlocking traverser and will be used in the new itrainmap implementation
* | Add function to get wagon in train from indexorwell962023-05-27
| | | | | | | | | | Can be used to determine which wagon is at a certain world position Testing: use debugitems.lua
* | Make selection boxes of track nodes largerBlockhead2023-04-12
| | | | | | | | | | | | | | This reduces the difficulty of having to point at the centre of the correct track node, and hopefully does not prevent placing tracks in more than a couple of cases. Three-way turnouts on an angle may be an exception but they may be worth it. User feedback is needed.
* | Report coordinates of wagons with unregistered prototypesY. Wang2023-04-12
|/ | | | Related issue: https://forum.minetest.net/viewtopic.php?p=414307#p414307
* On_Joinplayer: fix train ID check for attachment updateorwell962022-06-13
| | | | Previously, statement was always false because train_id is no longer in the luaentity
* Fix new wagon positioning when wheel positions are asymmetric, and remove ↵orwell962022-02-24
| | | | leftover train.debug
* Wagons: Add two-pos wheel positioning logic for more realistic look of long ↵orwell962022-02-09
| | | | | | wagons Adds field "wheel_positions" in wagon definition
* atc_reset(): Removed unused string parameter and also clear ATC autocouple ↵orwell962021-12-31
| | | | | | flag (Cpl) Fixes H#189 and H#190
* Automatically group wagons and locomotives based on definition valuesMaverick27972021-12-29
| | | | | | | | | Based on the advtrains wiki groups: Type Group Classifier - Locomotives: group:at_loco is_locomotive = true - Controllable: group:at_control seat_groups.dstand - Passengers: group:at_pax seat_groups.pass - Freight: group:at_freight has_inventory = true
* Fix speed sign allowing v>max_speedY. Wang2021-12-16
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* Trivial fixup for train decoupling regressionrelease-2.4.1ywang2021-11-20
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* Interlocking: Correct duplicate influence points semi-automaticallyrelease-2.4.0orwell962021-11-14
| | | | Searches and deletes duplicate influence points for the same signal when "Influence Point" formspec is opened.
* Add more unit tests, fix broken unit testGabriel Pérez-Cerezo2021-11-09
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* New-Ks: minor additions/corrections to ywang's work:orwell962021-11-08
| | | | | | - Add sign for line speed 20 (else no way to return to max line speed once set) - When no distant signal info available (default), Ks displays green light (2 sections free) - Normal and wall signals again signal maximum speed (persistent restriction can be given via line speed nouw)
* Add documentation on signal aspectsywang2021-11-07
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* Make train HUD check for existing speed restrictionsywang2021-11-07
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* Support different types of speed restrictions; add documentationywang2021-11-07
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* On-Track Collision system: Fix train teleportation when using ↵orwell962021-11-04
| | | | | | split_at_index() from LuaATC Issue was that train thought it would collide with the newly added back portion although it was already long past this train. Added additional check that current train index is not further than the collision point.
* LuaATC: Add Mesecons LuaATC Controller (similar to Mesecons Luacontroller)orwell962021-11-02
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* Coupler types: Better output when there are no couplers on a wagonorwell962021-10-25
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* Coupling: Add concept of coupler types, allow coupling only when coupler ↵orwell962021-10-25
| | | | types match
* Train Coupling: Change behavior so that train direction of initiating train ↵orwell962021-10-25
| | | | is kept, add ATC Cpl command
* Disable position-based collision and coupling system for very short trains ↵orwell962021-07-07
| | | | (such as single minecarts) to solve #155
* Rework train same-track collision system and deterministic couplingorwell962021-07-07
| | | | | | | - Adds a separate collision system for trains sharing a path - Moved some coupling-related code to couple.lua and refactor it - Handle coupling in a way that the initiating train always keeps its ID - As a side effect, engine has its direction reversed after coupling
* Shutdown callback: don't save advtrains save files when MT crashed within ↵orwell962021-07-07
| | | | advtrains's main step
* Make the collision mode configurableGabriel Pérez-Cerezo2021-06-30
| | | | | | | | If the advtrains_forgiving_collision setting is set to true, then the train only collides with nodes that do not have normal drawtype. Otherwise the old behavior is restored. This change is being made because there were users and mods relying on the old behavior, such as the railroad_paraphernalia mod's track blocker.
* Train-World collisions: Collide only with 'normal'-drawtype nodes.orwell962021-06-29
| | | | | | | As per discussion on the forum (https://forum.minetest.net/viewtopic.php?p=396745#p396745), changes the train-world collision logic to make trains only collide with nodes that are solid cubes. This allows for more creative freedom, but shifts the responsibility of building realistic railways to the players. In the future, a more sophisticated environment collision system might be invented, but this is low-priority and should be optional to save CPU.
* Entity Damage: Correct sign entity nameorwell962021-06-29
| | | | Reported by VanessaE
* Trains splitting: retain important properties (door state, line, texts etc)orwell962021-05-22
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* Serialization: strip trailing \r also in nodedb callbackrelease-2.3.1orwell962021-05-07
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* Deregister player from train on death in all cases (fixes #119)release-2.3.0orwell962021-04-25
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