| Commit message (Collapse) | Author | Age |
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Add a set of new models for crossings to make some new track
arrangements possible. This commit adds perpendicular crossigns that can
be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two
rotations. In future, further crossing types can be added to the blender
file.
Add the blender file in rail_crossings.blend that is the source of these
files and which refers to the texture inside advtrains_train_track.
Add a set of prototypes for rail crossings to advtrains/tracks.lua and
register the new crossings in advtrains_train_track.
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those rely on
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Degrotate doesn't work for meshes (why?), so all I've done was pretty useless...
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Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
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I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created.
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engine follows!
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