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* Revert "Added stop and reverse rail"Gabriel Pérez-Cerezo2017-01-18
| | | | | | | This reverts commit 633d514f5b63d28d80a5c0981ee3e99b61899c41. Conflicts: tracks.lua
* Added mechanism to avoid double-detectionGabriel Pérez-Cerezo2016-12-22
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* Added stop and reverse railGabriel Pérez-Cerezo2016-12-22
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* Fix behavior when using get_look_yaw() instead of get_look_horizontal()orwell962016-12-13
| | | | get_look_yaw returns values that are 90° rotated
* Don't decrease stack itemcount of slope placer in creativeorwell962016-12-13
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* Implement better slope placement systemorwell962016-12-13
| | | | Only look in the desired direction and place slope node on lowest slope part. will automatically adjust slope to next higher node.
* remove the legacy replacement lbms/abmsorwell962016-12-03
| | | | Until now, everyone should have updated at least once...
* Fix detector rails rotating when a train passesorwell962016-11-11
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* Add detector railsorwell962016-11-10
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* Remove the "register_bumpers" workaround function and register them how they ↵orwell962016-11-10
| | | | should be registered
* rewrite collision system againorwell962016-11-10
| | | | | this time, it is based on nodes that trains stand on. advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails.
* some smaller slopesorwell962016-10-06
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* add 45 degrees vertical railsorwell962016-09-18
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* add more crafting recipes and a manualorwell962016-09-17
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* various improvements on signals and bumpersorwell962016-09-13
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* make switches not switchable when train is on it, and do neccessary stuff on ↵orwell962016-09-13
| | | | switching
* add mesecon support for switches and signalsorwell962016-09-13
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* fix item drops on rails, and throw bumpers out of the trackplacer tables, ↵orwell962016-09-12
| | | | because it caused confusion
* add bumpersorwell962016-09-12
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* Add a platform node, make some nodes (esp. fences) not blocking trains, ↵orwell962016-08-28
| | | | implement benchmarking better and optimize some things
* Fixing inventory and inventory imagesorwell962016-08-28
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* Making everything visible in creative inventory, since the code that should ↵orwell962016-08-28
| | | | do that does not work.
* Creating new switches, and adding lbms to finally abandon old railsorwell962016-08-26
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* tidying up the tracks and trackworker/placer code and making rail ↵orwell962016-08-22
| | | | registration a lot more modular
* repairing the trackworkerorwell962016-08-21
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* add new-style vertical tracksorwell962016-08-21
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* Extending to 30deg rails, creating and adding the modelsorwell962016-08-21
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* integrating the new rails (currently no verticals and switches) (fix mistake)orwell962016-07-04
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* integrating the new rails (currently no verticals and switches)orwell962016-07-04
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* Screwing everything up in order to extend to 16 possible directions with 1/8 ↵orwell962016-07-04
| | | | precision
* add new texturesorwell962016-06-09
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* fixed lua errors and code mistakesorwell962016-05-29
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* added trackdb and unloaded wagons handlingorwell962016-05-29
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* created git repositoryorwell962016-05-29