--atan2 counts angles clockwise, minetest does counterclockwise local wagon={ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, --physical = true, visual = "mesh", mesh = "wagon.b3d", visual_size = {x=3, y=3}, textures = {"black.png"}, is_wagon=true, wagon_span=1,--how many index units of space does this wagon consume has_inventory=false, static_save=false, } function wagon:train() return advtrains.trains[self.train_id] end --[[about 'initalized': when initialized is false, the entity hasn't got any data yet and should wait for these to be set before doing anything when loading an existing object (with staticdata), it will be set when instanciating a new object via add_entity, it is not set at the time on_activate is called. then, wagon:initialize() will be called wagon will save only uid in staticdata, no serialized table ]] function wagon:on_activate(sd_uid, dtime_s) if sd_uid~="" then --destroy when loaded from static block. self.object:remove() return end self.object:set_armor_groups({immortal=1}) self.entity_name=self.name end function wagon:get_staticdata() return advtrains.pcall(function() if not self:ensure_init() then return end atprint("[wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: saving to wagon_save") --serialize inventory, if it has one if self.has_inventory then local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.unique_id}) self.ser_inv=advtrains.serialize_inventory(inv) end --save to table before being unloaded advtrains.wagon_save[self.unique_id]=advtrains.save_keys(self, { "seatp", "owner", "ser_inv", "wagon_flipped", "train_id", "dcpl_lock", "seat_access", }) advtrains.wagon_save[self.unique_id].entity_name=self.name return self.unique_id end) end --returns: uid of wagon function wagon:init_new_instance(train_id, properties) local new_id=advtrains.random_id() while advtrains.wagon_save[new_id] do new_id=advtrains.random_id() end--ensure uniqueness self.unique_id=new_id self.train_id=train_id for k,v in pairs(properties) do if k~="name" and k~="object" then self[k]=v end end self:init_shared() self.initialized=true atprint("init_new_instance "..self.unique_id.." ("..self.train_id..")") return self.unique_id end function wagon:init_from_wagon_save(uid) if not advtrains.wagon_save[uid] then self.object:remove() return end self.unique_id=uid for k,v in pairs(advtrains.wagon_save[uid]) do if k~="name" and k~="object" then self[k]=v end end if not self.train_id or not self:train() then self.object:remove() return end self:init_shared() self.initialized=true minetest.after(0.2, function() self:reattach_all() end) atprint("init_from_wagon_save "..self.unique_id.." ("..self.train_id..")") end function wagon:init_shared() if self.has_inventory then local uid_noptr=self.unique_id.."" --to be used later local inv=minetest.create_detached_inventory("advtrains_wgn_"..self.unique_id, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return count end, allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end }) if self.ser_inv then advtrains.deserialize_inventory(self.ser_inv, inv) end if self.inventory_list_sizes then for lst, siz in pairs(self.inventory_list_sizes) do inv:set_size(lst, siz) end end end if self.doors then self.door_anim_timer=0 self.door_state=0 end if self.custom_on_activate then self:custom_on_activate(dtime_s) end -- reset line and infotext cache to update object properties on first call self.line_cache=nil self.infotext_cache=nil end function wagon:ensure_init() if self.initialized then if self.noninitticks then self.noninitticks=nil end return true end if not self.noninitticks then self.noninitticks=0 end self.noninitticks=self.noninitticks+1 if self.noninitticks>20 then self.object:remove() else self.object:setvelocity({x=0,y=0,z=0}) end return false end -- Remove the wagon function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) return advtrains.pcall(function() if not self:ensure_init() then return end if not puncher or not puncher:is_player() then return end if self.owner and puncher:get_player_name()~=self.owner and (not minetest.check_player_privs(puncher, {train_admin = true })) then minetest.chat_send_player(puncher:get_player_name(), attrans("This wagon is owned by @1, you can't destroy it.", self.owner)); return end if #(self:train().trainparts)>1 then minetest.chat_send_player(puncher:get_player_name(), attrans("Wagon needs to be decoupled from other wagons in order to destroy it.")); return end local pc=puncher:get_player_control() if not pc.sneak then minetest.chat_send_player(puncher:get_player_name(), attrans("Warning: If you destroy this wagon, you only get some steel back! If you are sure, hold Sneak and left-click the wagon.")) return end if not self:destroy() then return end local inv = puncher:get_inventory() for _,item in ipairs(self.drops or {self.name}) do inv:add_item("main", item) end end) end function wagon:destroy() --some rules: -- you get only some items back -- single left-click shows warning -- shift leftclick destroys -- not when a driver is inside for _,_ in pairs(self.seatp) do return end if self.custom_may_destroy then if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then return end end if self.custom_on_destroy then self.custom_on_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) end atprint("[wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: destroying") self.object:remove() table.remove(self:train().trainparts, self.pos_in_trainparts) advtrains.update_trainpart_properties(self.train_id) advtrains.wagon_save[self.unique_id]=nil if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects return true end function wagon:on_step(dtime) return advtrains.pcall(function() if not self:ensure_init() then return end local t=os.clock() local pos = self.object:getpos() if not pos then atprint("["..self.unique_id.."][fatal] missing position (object:getpos() returned nil)") return end self.entity_name=self.name --is my train still here if not self.train_id or not self:train() then atprint("[wagon "..self.unique_id.."] missing train_id, destroying") self.object:remove() return end if not self.seatp then self.seatp={} end if not self.seatpc then self.seatpc={} end --custom on_step function if self.custom_on_step then self:custom_on_step(self, dtime) end --driver control for seatno, seat in ipairs(self.seats) do local pname=self.seatp[seatno] local driver=pname and minetest.get_player_by_name(pname) local has_driverstand = pname and advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist) if self.seat_groups then has_driverstand = has_driverstand and (seat.driving_ctrl_access or self.seat_groups[seat.group].driving_ctrl_access) else has_driverstand = has_driverstand and (seat.driving_ctrl_access) end if has_driverstand and driver then advtrains.update_driver_hud(driver:get_player_name(), self:train(), self.wagon_flipped) elseif driver then --only show the inside text local inside=self:train().text_inside or "" advtrains.set_trainhud(driver:get_player_name(), inside) end if driver and driver:get_player_control_bits()~=self.seatpc[seatno] then local pc=driver:get_player_control() self.seatpc[seatno]=driver:get_player_control_bits() if has_driverstand then --regular driver stand controls advtrains.on_control_change(pc, self:train(), self.wagon_flipped) --bordcom if pc.sneak and pc.jump then self:show_bordcom(self.seatp[seatno]) end --sound horn when required if self.horn_sound and pc.aux1 and not pc.sneak and not self.horn_handle then self.horn_handle = minetest.sound_play(self.horn_sound, { object = self.object, gain = 1.0, -- default max_hear_distance = 128, -- default, uses an euclidean metric loop = true, }) elseif not pc.aux1 and self.horn_handle then minetest.sound_stop(self.horn_handle) self.horn_handle = nil end else -- If on a passenger seat and doors are open, get off when W or D pressed. local pass = self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno]) if pass and self:train().door_open~=0 then local pc=pass:get_player_control() if pc.up or pc.down then self:get_off(seatno) end end end if pc.aux1 and pc.sneak then self:get_off(seatno) end end end --check infotext local outside=self:train().text_outside or "" local gp=self:train() --show off-track information in outside text instead of notifying the whole server about this local front_off_track=gp.max_index_on_track and gp.index and gp.index>gp.max_index_on_track local back_off_track=gp.min_index_on_track and gp.end_index and gp.end_index1 then if gp.velocity==0 and not self.dcpl_lock then if not self.discouple or not self.discouple.object:getyaw() then atprint(self.unique_id,"trying to spawn discouple") local yaw = self.object:getyaw() local flipsign=self.wagon_flipped and -1 or 1 local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span*flipsign, z=math.cos(yaw)*self.wagon_span*flipsign}) local object=minetest.add_entity(dcpl_pos, "advtrains:discouple") if object then local le=object:get_luaentity() le.wagon=self --box is hidden when attached, so unuseful. --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0}) self.discouple=le atprint(self.unique_id,"success") else atprint("Couldn't spawn DisCouple") end end else if self.discouple and self.discouple.object:getyaw() then self.discouple.object:remove() atprint(self.unique_id," removing discouple") end end end --for path to be available. if not, skip step if not gp.path then self.object:setvelocity({x=0, y=0, z=0}) return end if not self.pos_in_train then --why ever. but better continue next step... advtrains.update_trainpart_properties(self.train_id) return end local index=advtrains.get_real_path_index(self:train(), self.pos_in_train) --atprint("trainindex "..gp.index.." wagonindex "..index) --automatic get_on --needs to know index and path if self.door_entry and gp.door_open and gp.door_open~=0 and gp.velocity==0 then --using the mapping created by the trainlogic globalstep for i, ino in ipairs(self.door_entry) do --fct is the flipstate flag from door animation above local aci = index + ino*fct local ix1=gp.path[math.floor(aci)] local ix2=gp.path[math.floor(aci+1)] -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg) -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141) local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open } local pts1=vector.round(vector.add(ix1, add)) local pts2=vector.round(vector.add(ix2, add)) if minetest.get_item_group(minetest.get_node(pts1).name, "platform")>0 then local ckpts={ pts1, pts2, vector.add(pts1, {x=0, y=1, z=0}), vector.add(pts2, {x=0, y=1, z=0}), } for _,ckpos in ipairs(ckpts) do local cpp=minetest.pos_to_string(ckpos) if advtrains.playersbypts[cpp] then self:on_rightclick(advtrains.playersbypts[cpp]) end end end end end --position recalculation local first_pos=gp.path[math.floor(index)] local second_pos=gp.path[math.floor(index)+1] if not first_pos or not second_pos then --atprint(" object "..self.unique_id.." path end reached!") self.object:setvelocity({x=0,y=0,z=0}) return end --checking for environment collisions(a 3x3 cube around the center) if not gp.recently_collided_with_env then local collides=false local exh = self.extent_h or 1 local exv = self.extent_v or 2 for x=-exh,exh do for y=0,exv do for z=-exh,exh do local node=minetest.get_node_or_nil(vector.add(first_pos, {x=x, y=y, z=z})) if (advtrains.train_collides(node)) then collides=true end end end end if collides then if self.collision_count and self.collision_count>10 then --enable collision mercy to get trains stuck in walls out of walls --actually do nothing except limiting the velocity to 1 gp.velocity=math.min(gp.velocity, 1) gp.tarvelocity=math.min(gp.tarvelocity, 1) else gp.recently_collided_with_env=true gp.velocity=2*gp.velocity gp.movedir=-gp.movedir gp.tarvelocity=0 self.collision_count=(self.collision_count or 0)+1 end else self.collision_count=nil end end --FIX: use index of the wagon, not of the train. local velocity=(gp.velocity*gp.movedir)/(gp.path_dist[math.floor(index)] or 1) local acceleration=(gp.last_accel or 0)/(gp.path_dist[math.floor(index)] or 1) local factor=index-math.floor(index) local actual_pos={x=first_pos.x-(first_pos.x-second_pos.x)*factor, y=first_pos.y-(first_pos.y-second_pos.y)*factor, z=first_pos.z-(first_pos.z-second_pos.z)*factor,} local velocityvec={x=(first_pos.x-second_pos.x)*velocity*-1, z=(first_pos.z-second_pos.z)*velocity*-1, y=(first_pos.y-second_pos.y)*velocity*-1} local accelerationvec={x=(first_pos.x-second_pos.x)*acceleration*-1, z=(first_pos.z-second_pos.z)*acceleration*-1, y=(first_pos.y-second_pos.y)*acceleration*-1} --some additional positions to determine orientation local aposfwd=gp.path[math.floor(index+2)] local aposbwd=gp.path[math.floor(index-1)] local yaw if aposfwd and aposbwd then yaw=advtrains.get_wagon_yaw(aposfwd, second_pos, first_pos, aposbwd, factor)+math.pi--TODO remove when cleaning up else yaw=math.atan2((first_pos.x-second_pos.x), (second_pos.z-first_pos.z)) end if self.wagon_flipped then yaw=yaw+math.pi end self.updatepct_timer=(self.updatepct_timer or 0)-dtime if not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or not self.old_acceleration_vector or not vector.equals(accelerationvec, self.old_acceleration_vector) or self.old_yaw~=yaw or self.updatepct_timer<=0 then--only send update packet if something changed self.object:setpos(actual_pos) self.object:setvelocity(velocityvec) self.object:setacceleration(accelerationvec) if #self.seats > 0 and self.old_yaw ~= yaw then if not self.player_yaw then self.player_yaw = {} end if not self.old_yaw then self.old_yaw=yaw end for _,name in pairs(self.seatp) do local p = minetest.get_player_by_name(name) if p then if not self.turning then -- save player looking direction offset self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw end -- set player looking direction using calculated offset p:set_look_horizontal((self.player_yaw[name] or 0)+yaw) end end self.turning = true elseif self.old_yaw == yaw then -- train is no longer turning self.turning = false end self.object:setyaw(yaw) self.updatepct_timer=2 if self.update_animation then self:update_animation(gp.velocity, self.old_velocity) end if self.custom_on_velocity_change then self:custom_on_velocity_change(gp.velocity, self.old_velocity or 0, dtime) end end self.old_velocity_vector=velocityvec self.old_velocity = gp.velocity self.old_acceleration_vector=accelerationvec self.old_yaw=yaw atprintbm("wagon step", t) end) end function advtrains.get_real_path_index(train, pit) local pos_in_train_left=pit local index=train.index if pos_in_train_left>(index-math.floor(index))*(train.path_dist[math.floor(index)] or 1) then pos_in_train_left=pos_in_train_left - (index-math.floor(index))*(train.path_dist[math.floor(index)] or 1) index=math.floor(index) while pos_in_train_left>(train.path_dist[index-1] or 1) do pos_in_train_left=pos_in_train_left - (train.path_dist[index-1] or 1) index=index-1 end index=index-(pos_in_train_left/(train.path_dist[index-1] or 1)) else index=index-(pos_in_train_left/(train.path_dist[math.floor(index-1)] or 1)) end return index end function wagon:on_rightclick(clicker) return advtrains.pcall(function() if not self:ensure_init() then return end if not clicker or not clicker:is_player() then return end local pname=clicker:get_player_name() local no=self:get_seatno(pname) if no then if self.seat_groups then local poss={} local sgr=self.seats[no].group for _,access in ipairs(self.seat_groups[sgr].access_to) do if self:check_seat_group_access(pname, access) then poss[#poss+1]={name=self.seat_groups[access].name, key="sgr_"..access} end end if self.has_inventory and self.get_inventory_formspec then poss[#poss+1]={name=attrans("Show Inventory"), key="inv"} end if self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist) then poss[#poss+1]={name=attrans("Bord Computer"), key="bordcom"} end if self.owner==pname then poss[#poss+1]={name=attrans("Wagon properties"), key="prop"} end if not self.seat_groups[sgr].require_doors_open or self:train().door_open~=0 then poss[#poss+1]={name=attrans("Get off"), key="off"} else if clicker:get_player_control().sneak then poss[#poss+1]={name=attrans("Get off (forced)"), key="off"} else poss[#poss+1]={name=attrans("(Doors closed)"), key="dcwarn"} end end if #poss==0 then --can't do anything. elseif #poss==1 then self:seating_from_key_helper(pname, {[poss[1].key]=true}, no) else local form = "size[5,"..1+(#poss).."]" for pos,ent in ipairs(poss) do form = form .. "button_exit[0.5,"..(pos-0.5)..";4,1;"..ent.key..";"..ent.name.."]" end minetest.show_formspec(pname, "advtrains_seating_"..self.unique_id, form) end else self:get_off(no) end else --do not attach if already on a train if advtrains.player_to_train_mapping[pname] then return end if self.seat_groups then if #self.seats==0 then if self.has_inventory and self.get_inventory_formspec then minetest.show_formspec(pname, "advtrains_inv_"..self.unique_id, self:get_inventory_formspec(pname)) end return end local doors_open = self:train().door_open~=0 or clicker:get_player_control().sneak local allow, rsn=false, "unknown reason" for _,sgr in ipairs(self.assign_to_seat_group) do allow, rsn = self:check_seat_group_access(pname, sgr) if allow then for seatid, seatdef in ipairs(self.seats) do if seatdef.group==sgr then if (not self.seat_groups[sgr].require_doors_open or doors_open) then if not self.seatp[seatid] then self:get_on(clicker, seatid) return else rsn="Wagon is full." end else rsn="Doors are closed! (try holding sneak key!)" end end end end end minetest.chat_send_player(pname, attrans("Can't get on: "..rsn)) else self:show_get_on_form(pname) end end end) end function wagon:get_on(clicker, seatno) if not self.seatp then self.seatp={}end if not self.seatpc then self.seatpc={}end--player controls in driver stands if not self.seats[seatno] then return end local oldno=self:get_seatno(clicker:get_player_name()) if oldno then atprint("get_on: clearing oldno",seatno) advtrains.player_to_train_mapping[clicker:get_player_name()]=nil advtrains.clear_driver_hud(clicker:get_player_name()) self.seatp[oldno]=nil end if self.seatp[seatno] and self.seatp[seatno]~=clicker:get_player_name() then atprint("get_on: throwing off",self.seatp[seatno],"from seat",seatno) self:get_off(seatno) end atprint("get_on: attaching",clicker:get_player_name()) self.seatp[seatno] = clicker:get_player_name() self.seatpc[seatno] = clicker:get_player_control_bits() advtrains.player_to_train_mapping[clicker:get_player_name()]=self.train_id clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0}) clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset) end function wagon:get_off_plr(pname) local no=self:get_seatno(pname) if no then self:get_off(no) end end function wagon:get_seatno(pname) for no, cont in pairs(self.seatp) do if cont==pname then return no end end return nil end function wagon:get_off(seatno) if not self.seatp[seatno] then return end local pname = self.seatp[seatno] local clicker = minetest.get_player_by_name(pname) advtrains.player_to_train_mapping[pname]=nil advtrains.clear_driver_hud(pname) self.seatp[seatno]=nil self.seatpc[seatno]=nil if clicker then atprint("get_off: detaching",clicker:get_player_name()) clicker:set_detach() clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) local gp=self:train() --code as in step - automatic get on if self.door_entry and gp.door_open and gp.door_open~=0 and gp.velocity==0 and gp.index and gp.path then local index=advtrains.get_real_path_index(gp, self.pos_in_train) --using the mapping created by the trainlogic globalstep for i, ino in ipairs(self.door_entry) do local aci = index + ino*(self.wagon_flipped and -1 or 1) local ix1=gp.path[math.floor(aci)] local ix2=gp.path[math.floor(aci+1)] -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg) -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141) -- multiplied by 2 here, to place off on platform, y of add is 1. local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open} local oadd = { x = (ix2.z-ix1.z)*gp.door_open*2, y = 1, z = (ix1.x-ix2.x)*gp.door_open*2} local platpos=vector.round(vector.add(ix1, add)) local offpos=vector.round(vector.add(ix1, oadd)) atprint("platpos:", platpos, "offpos:", offpos) if minetest.get_item_group(minetest.get_node(platpos).name, "platform")>0 then minetest.after(0.2, function() clicker:setpos(offpos) end) return end end else--if not door_entry, or paths missing, fall back to old method local objpos=advtrains.round_vector_floor_y(self.object:getpos()) local yaw=self.object:getyaw() local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4) --abuse helper function for _,r in ipairs({-1, 1}) do local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos) local offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos) if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then minetest.after(0.2, function() clicker:setpos(offp) end) return end end end end end function wagon:show_get_on_form(pname) if not self.initialized then return end if #self.seats==0 then if self.has_inventory and self.get_inventory_formspec then minetest.show_formspec(pname, "advtrains_inv_"..self.unique_id, self:get_inventory_formspec(pname)) end return end local form, comma="size[5,8]label[0.5,0.5;"..attrans("Select seat:").."]textlist[0.5,1;4,6;seat;", "" for seatno, seattbl in ipairs(self.seats) do local addtext, colorcode="", "" if self.seatp and self.seatp[seatno] then colorcode="#FF0000" addtext=" ("..self.seatp[seatno]..")" end form=form..comma..colorcode..seattbl.name..addtext comma="," end form=form..";0,false]" if self.has_inventory and self.get_inventory_formspec then form=form.."button_exit[1,7;3,1;inv;"..attrans("Show Inventory").."]" end minetest.show_formspec(pname, "advtrains_geton_"..self.unique_id, form) end function wagon:show_wagon_properties(pname) --[[ fields: field: driving/couple whitelist button: save ]] local form="size[5,5]" form = form .. "field[0.5,1;4,1;whitelist;Allow these players to drive your wagon:;"..(self.whitelist or "").."]" --seat groups access lists were here form=form.."button_exit[0.5,3;4,1;save;"..attrans("Save wagon properties").."]" minetest.show_formspec(pname, "advtrains_prop_"..self.unique_id, form) end --BordCom local function checkcouple(eid) if not eid then return nil end local ent=minetest.object_refs[eid] if not ent or not ent:getyaw() then eid=nil return nil end local le = ent:get_luaentity() if not le or not le.is_couple then eid=nil return nil end return le end local function checklock(pname, own1, own2, wl1, wl2) return advtrains.check_driving_couple_protection(pname, own1, wl1) or advtrains.check_driving_couple_protection(pname, own2, wl2) end function wagon:show_bordcom(pname) if not self:train() then return end local train = self:train() local form = "size[11,9]label[0.5,0;AdvTrains Boardcom v0.1]" form=form.."textarea[0.5,1.5;7,1;text_outside;"..attrans("Text displayed outside on train")..";"..(train.text_outside or "").."]" form=form.."textarea[0.5,3;7,1;text_inside;"..attrans("Text displayed inside train")..";"..(train.text_inside or "").."]" --row 5 : train overview and autocoupling if train.velocity==0 then form=form.."label[0.5,4.5;Train overview /coupling control:]" linhei=5 local pre_own, pre_wl, owns_any = nil, nil, minetest.check_player_privs(pname, "train_admin") for i, tpid in ipairs(train.trainparts) do local ent = advtrains.wagon_save[tpid] if ent then local ename = ent.entity_name form = form .. "item_image["..i..","..linhei..";1,1;"..ename.."]" if i~=1 then if not ent.dcpl_lock then form = form .. "image_button["..(i-0.5)..","..(linhei+1)..";1,1;advtrains_discouple.png;dcpl_"..i..";]" if checklock(pname, ent.owner, pre_own, ent.whitelist, pre_wl) then form = form .. "image_button["..(i-0.5)..","..(linhei+2)..";1,1;advtrains_cpl_unlock.png;dcpl_lck_"..i..";]" end else form = form .. "image_button["..(i-0.5)..","..(linhei+2)..";1,1;advtrains_cpl_lock.png;dcpl_ulck_"..i..";]" end end if i == self.pos_in_trainparts then form = form .. "box["..(i-0.1)..","..(linhei-0.1)..";1,1;green]" end pre_own = ent.owner pre_wl = ent.whitelist owns_any = owns_any or (not ent.owner or ent.owner==pname) end end if train.movedir==1 then form = form .. "label["..(#train.trainparts+1)..","..(linhei)..";-->]" else form = form .. "label[0.5,"..(linhei)..";<--]" end --check cpl_eid_front and _back of train local couple_front = checkcouple(train.couple_eid_front) local couple_back = checkcouple(train.couple_eid_back) if couple_front then form = form .. "image_button[0.5,"..(linhei+1)..";1,1;advtrains_couple.png;cpl_f;]" end if couple_back then form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+1)..";1,1;advtrains_couple.png;cpl_b;]" end if owns_any then if train.couple_lck_front then form = form .. "image_button[0.5,"..(linhei+2)..";1,1;advtrains_cpl_lock.png;cpl_ulck_f;]" else form = form .. "image_button[0.5,"..(linhei+2)..";1,1;advtrains_cpl_unlock.png;cpl_lck_f;]" end if train.couple_lck_back then form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+2)..";1,1;advtrains_cpl_lock.png;cpl_ulck_b;]" else form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+2)..";1,1;advtrains_cpl_unlock.png;cpl_lck_b;]" end end else form=form.."label[0.5,4.5;Train overview / coupling control is only shown when the train stands.]" end form = form .. "button[0.5,8;3,1;Save;save]" minetest.show_formspec(pname, "advtrains_bordcom_"..self.unique_id, form) end function wagon:handle_bordcom_fields(pname, formname, fields) local seatno=self:get_seatno(pname) if not seatno or not self.seat_groups[self.seats[seatno].group].driving_ctrl_access or not advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist) then return end local train = self:train() if not train then return end if fields.text_outside then if fields.text_outside~="" then train.text_outside=fields.text_outside else train.text_outside=nil end end if fields.text_inside then if fields.text_inside~="" then train.text_inside=fields.text_inside else train.text_inside=nil end end for i, tpid in ipairs(train.trainparts) do if fields["dcpl_"..i] then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==tpid then wagon:safe_decouple(pname) end end end if i>1 and fields["dcpl_lck_"..i] then local ent = advtrains.wagon_save[tpid] local pent = advtrains.wagon_save[train.trainparts[i-1]] if ent and pent then if checklock(pname, ent.owner, pent.owner, ent.whitelist, pent.whitelist) then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==tpid then wagon.dcpl_lock=true wagon:get_staticdata() end end end end end if i>1 and fields["dcpl_ulck_"..i] then local ent = advtrains.wagon_save[tpid] local pent = advtrains.wagon_save[train.trainparts[i-1]] if ent and pent then if checklock(pname, ent.owner, pent.owner, ent.whitelist, pent.whitelist) then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==tpid then wagon.dcpl_lock=false wagon:get_staticdata() end end end end end end --check cpl_eid_front and _back of train local couple_front = checkcouple(train.couple_eid_front) local couple_back = checkcouple(train.couple_eid_back) if fields.cpl_f and couple_front then couple_front:on_rightclick(pname) end if fields.cpl_b and couple_back then couple_back:on_rightclick(pname) end local function chkownsany() local owns_any = minetest.check_player_privs(pname, "train_admin") for i, tpid in ipairs(train.trainparts) do local ent = advtrains.wagon_save[tpid] if ent then owns_any = owns_any or advtrains.check_driving_couple_protection(pname, ent.owner, ent.whitelist) end end return owns_any end if fields.cpl_lck_f and chkownsany() then train.couple_lck_front=true end if fields.cpl_lck_b and chkownsany() then train.couple_lck_back=true end if fields.cpl_ulck_f and chkownsany() then train.couple_lck_front=false end if fields.cpl_ulck_b and chkownsany() then train.couple_lck_back=false end if not fields.quit then self:show_bordcom(pname) end end minetest.register_on_player_receive_fields(function(player, formname, fields) return advtrains.pcall(function() local uid=string.match(formname, "^advtrains_geton_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then if fields.inv then if wagon.has_inventory and wagon.get_inventory_formspec then minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name())) end elseif fields.seat then local val=minetest.explode_textlist_event(fields.seat) if val and val.type~="INV" and not wagon.seatp[player:get_player_name()] then --get on wagon:get_on(player, val.index) --will work with the new close_formspec functionality. close exactly this formspec. minetest.show_formspec(player:get_player_name(), formname, "") end end end end end uid=string.match(formname, "^advtrains_seating_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then local pname=player:get_player_name() local no=wagon:get_seatno(pname) if no then if wagon.seat_groups then wagon:seating_from_key_helper(pname, fields, no) end end end end end uid=string.match(formname, "^advtrains_prop_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then local pname=player:get_player_name() if pname~=wagon.owner and not minetest.check_player_privs(pname, {train_admin = true}) then return true end if fields.save or not fields.quit then for sgr,sgrdef in pairs(wagon.seat_groups) do if fields.whitelist then wagon.whitelist = fields.whitelist end end end end end end uid=string.match(formname, "^advtrains_bordcom_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then wagon:handle_bordcom_fields(player:get_player_name(), formname, fields) end end end end) end) function wagon:seating_from_key_helper(pname, fields, no) local sgr=self.seats[no].group for _,access in ipairs(self.seat_groups[sgr].access_to) do if fields["sgr_"..access] and self:check_seat_group_access(pname, access) then for seatid, seatdef in ipairs(self.seats) do if seatdef.group==access and not self.seatp[seatid] then self:get_on(minetest.get_player_by_name(pname), seatid) return end end end end if fields.inv and self.has_inventory and self.get_inventory_formspec then minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..self.unique_id, wagon:get_inventory_formspec(player:get_player_name())) end if fields.prop and self.owner==pname then self:show_wagon_properties(pname) end if fields.bordcom and self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist) then self:show_bordcom(pname) end if fields.dcwarn then minetest.chat_send_player(pname, attrans("Doors are closed! Use Sneak+rightclick to ignore the closed doors and get off!")) end if fields.off then self:get_off(no) end end function wagon:check_seat_group_access(pname, sgr) if self.seat_groups[sgr].driving_ctrl_access and not (advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist)) then return false, "Not allowed to access a driver stand!" end if self.seat_groups[sgr].driving_ctrl_access then advtrains.log("Drive", pname, self.object:getpos(), self:train().text_outside) end return true end function wagon:reattach_all() if not self.seatp then self.seatp={} end for seatno, pname in pairs(self.seatp) do local p=minetest.get_player_by_name(pname) if p then self:get_on(p ,seatno) end end end function wagon:safe_decouple(pname) if not minetest.check_player_privs(pname, "train_operator") then minetest.chat_send_player(pname, "Missing train_operator privilege") return false end if self.dcpl_lock then minetest.chat_send_player(pname, "Couple is locked (ask owner or admin to unlock it)") return false end atprint("wagon:discouple() Splitting train", self.train_id) advtrains.log("Discouple", pname, self.object:getpos(), self:train().text_outside) advtrains.split_train_at_wagon(self)--found in trainlogic.lua return true end function advtrains.register_wagon(sysname_p, prototype, desc, inv_img) local sysname = sysname_p if not string.match(sysname, ":") then sysname = "advtrains:"..sysname_p end setmetatable(prototype, {__index=wagon}) minetest.register_entity(":"..sysname,prototype) minetest.register_craftitem(":"..sysname, { description = desc, inventory_image = inv_img, wield_image = inv_img, stack_max = 1, on_place = function(itemstack, placer, pointed_thing) return advtrains.pcall(function() if not pointed_thing.type == "node" then return end local node=minetest.get_node_or_nil(pointed_thing.under) if not node then atprint("[advtrains]Ignore at placer position") return itemstack end local nodename=node.name if(not advtrains.is_track_and_drives_on(nodename, prototype.drives_on)) then atprint("no track here, not placing.") return itemstack end if not minetest.check_player_privs(placer, {train_operator = true }) then minetest.chat_send_player(placer:get_player_name(), "You don't have the train_operator privilege.") return itemstack end if not minetest.check_player_privs(placer, {train_admin = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then return itemstack end local tconns=advtrains.get_track_connections(node.name, node.param2) local yaw = placer:get_look_horizontal() + (math.pi/2) local plconnid = advtrains.yawToClosestConn(yaw, tconns) local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on) if not prevpos then return end local id=advtrains.create_new_train_at(pointed_thing.under, prevpos) local ob=minetest.add_entity(pointed_thing.under, sysname) if not ob then atprint("couldn't add_entity, aborting") end local le=ob:get_luaentity() le.owner=placer:get_player_name() local wagon_uid=le:init_new_instance(id, {}) advtrains.add_wagon_to_train(le, id) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end) end, }) end