-- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end advtrains.register_wagon("engine_industrial", { mesh="advtrains_engine_industrial.b3d", textures = {"advtrains_engine_industrial.png"}, drives_on={default=true}, max_speed=20, seats = { { name=S("Driver Stand (right)"), attach_offset={x=5, y=7, z=-8}, view_offset={x=5.2, y=-4, z=0}, driving_ctrl_access=true, group = "dstand", }, { name=S("Driver Stand (left)"), attach_offset={x=5, y=7, z=-8}, view_offset={x=-5.2, y=-4, z=0}, driving_ctrl_access=true, group = "dstand", }, }, seat_groups = { dstand={ name = "Driver Stand", access_to = {}, }, }, assign_to_seat_group = {"dstand"}, visual_size = {x=1, y=1}, wagon_span=2.6, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_industrial_horn", glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png") --big-- advtrains.register_wagon("engine_industrial_big", { mesh="advtrains_engine_industrial_big.b3d", textures = {"advtrains_engine_industrial_big.png"}, drives_on={default=true}, max_speed=30, seats = { { name=S("Driver Stand (right)"), attach_offset={x=5, y=7, z=20}, view_offset={x=5.2, y=-4, z=11}, driving_ctrl_access=true, group = "dstand", }, { name=S("Driver Stand (left)"), attach_offset={x=5, y=7, z=-8}, view_offset={x=-5.2, y=-4, z=0}, driving_ctrl_access=true, group = "dstand", }, }, seat_groups = { dstand={ name = "Driver Stand", access_to = {}, }, }, assign_to_seat_group = {"dstand"}, visual_size = {x=1, y=1}, wagon_span=4, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_industrial_horn", glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png") advtrains.register_wagon("wagon_tank", { mesh="advtrains_wagon_tank.b3d", textures = {"advtrains_wagon_tank.png"}, seats = {}, drives_on={default=true}, max_speed=20, visual_size = {x=1, y=1}, wagon_span=2.2, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, has_inventory = true, get_inventory_formspec = function(self) return "size[8,11]".. "list[detached:advtrains_wgn_"..self.id..";box;0,0;8,3;]".. "list[current_player;main;0,5;8,4;]".. "listring[]" end, inventory_list_sizes = { box=8*3, }, glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png") advtrains.register_wagon("wagon_wood", { mesh="advtrains_wagon_wood.b3d", textures = {"advtrains_wagon_wood.png"}, seats = {}, drives_on={default=true}, max_speed=20, visual_size = {x=1, y=1}, wagon_span=1.8, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, has_inventory = true, get_inventory_formspec = function(self) return "size[8,11]".. "list[detached:advtrains_wgn_"..self.id..";box;0,0;8,3;]".. "list[current_player;main;0,5;8,4;]".. "listring[]" end, inventory_list_sizes = { box=8*3, }, glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")