local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end advtrains.register_wagon("engine_japan", { mesh="advtrains_engine_japan.b3d", textures = {"advtrains_engine_japan.png"}, drives_on={default=true}, max_speed=20, seats = { { name=S("Driver stand"), attach_offset={x=0, y=8, z=13}, view_offset={x=0, y=0, z=0}, group="dstand", }, { name="1", attach_offset={x=-4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2", attach_offset={x=4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="3", attach_offset={x=-4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="4", attach_offset={x=4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, }, seat_groups = { dstand={ name = "Driver Stand", access_to = {"pass"}, require_doors_open=true, driving_ctrl_access=true, }, pass={ name = "Passenger area", access_to = {"dstand"}, require_doors_open=true, }, }, assign_to_seat_group = {"dstand", "pass"}, doors={ open={ [-1]={frames={x=0, y=20}, time=1}, [1]={frames={x=40, y=60}, time=1} }, close={ [-1]={frames={x=20, y=40}, time=1}, [1]={frames={x=60, y=80}, time=1} } }, door_entry={-1}, visual_size = {x=1, y=1}, wagon_span=2.5, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_japan_horn", glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png") advtrains.register_wagon("wagon_japan", { mesh="advtrains_wagon_japan.b3d", textures = {"advtrains_wagon_japan.png"}, drives_on={default=true}, max_speed=20, seats = { { name="1", attach_offset={x=-4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2", attach_offset={x=4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="1a", attach_offset={x=-4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2a", attach_offset={x=4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="3", attach_offset={x=-4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="4", attach_offset={x=4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, }, seat_groups = { pass={ name = "Passenger area", access_to = {}, require_doors_open=true, }, }, assign_to_seat_group = {"pass"}, doors={ open={ [-1]={frames={x=0, y=20}, time=1}, [1]={frames={x=40, y=60}, time=1} }, close={ [-1]={frames={x=20, y=40}, time=1}, [1]={frames={x=60, y=80}, time=1} } }, door_entry={-1, 1}, visual_size = {x=1, y=1}, wagon_span=2.3, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")