local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end advtrains.register_wagon("subway_wagon", { mesh="advtrains_subway_wagon.b3d", textures = {"advtrains_subway_wagon.png"}, drives_on={default=true}, max_speed=15, seats = { { name="Driver stand", attach_offset={x=0, y=10, z=0}, view_offset={x=0, y=0, z=0}, group="dstand", }, { name="1", attach_offset={x=-4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2", attach_offset={x=4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="3", attach_offset={x=-4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="4", attach_offset={x=4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, }, seat_groups = { dstand={ name = "Driver Stand", access_to = {"pass"}, require_doors_open=true, driving_ctrl_access=true, }, pass={ name = "Passenger area", access_to = {"dstand"}, require_doors_open=true, }, }, assign_to_seat_group = {"pass", "dstand"}, doors={ open={ [-1]={frames={x=0, y=20}, time=1}, [1]={frames={x=40, y=60}, time=1}, sound = "advtrains_subway_dopen", }, close={ [-1]={frames={x=20, y=40}, time=1}, [1]={frames={x=60, y=80}, time=1}, sound = "advtrains_subway_dclose", } }, door_entry={-1, 1}, visual_size = {x=1, y=1}, wagon_span=2, --collisionbox = {-1.0,-0.5,-1.8, 1.0,2.5,1.8}, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, is_locomotive=true, drops={"default:steelblock 4"}, horn_sound = "advtrains_subway_horn", glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright custom_on_velocity_change = function(self, velocity, old_velocity, dtime) if not velocity or not old_velocity then return end if old_velocity == 0 and velocity > 0 then minetest.sound_play("advtrains_subway_depart", {object = self.object}) end if velocity < 2 and (old_velocity >= 2 or old_velocity == velocity) and not self.sound_arrive_handle then self.sound_arrive_handle = minetest.sound_play("advtrains_subway_arrive", {object = self.object}) elseif (velocity > old_velocity) and self.sound_arrive_handle then minetest.sound_stop(self.sound_arrive_handle) self.sound_arrive_handle = nil end if velocity > 0 and (self.sound_loop_tmr or 0)<=0 then self.sound_loop_handle = minetest.sound_play({name="advtrains_subway_loop", gain=0.3}, {object = self.object}) self.sound_loop_tmr=3 elseif velocity>0 then self.sound_loop_tmr = self.sound_loop_tmr - dtime elseif velocity==0 then if self.sound_loop_handle then minetest.sound_stop(self.sound_loop_handle) self.sound_loop_handle = nil end self.sound_loop_tmr=0 end end, }, S("Subway Passenger Wagon"), "advtrains_subway_wagon_inv.png") --wagons minetest.register_craft({ output = 'advtrains:subway_wagon', recipe = { {'default:steelblock', 'default:steelblock', 'default:steelblock'}, {'default:steelblock', 'dye:yellow', 'default:steelblock'}, {'default:steelblock', 'default:steelblock', 'default:steelblock'}, }, }) minetest.register_craftitem(":advtrains:subway_train", { description = "Subway train, will drive forward when placed", inventory_image = "advtrains_subway_wagon_inv.png", wield_image = "advtrains_subway_wagon_inv.png", on_place = function(itemstack, placer, pointed_thing) return advtrains.pcall(function() if not pointed_thing.type == "node" then return end local node=minetest.get_node_or_nil(pointed_thing.under) if not node then atprint("[advtrains]Ignore at placer position") return itemstack end local nodename=node.name if not minetest.check_player_privs(placer, {train_place = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then minetest.record_protection_violation(pointed_thing.under, placer:get_player_name()) return end local tconns=advtrains.get_track_connections(node.name, node.param2) local yaw = placer:get_look_horizontal() + (math.pi/2) local plconnid = advtrains.yawToClosestConn(yaw, tconns) local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, advtrains.all_tracktypes) if not prevpos then return end local id=advtrains.create_new_train_at(pointed_thing.under, prevpos) for i=1,3 do local ob=minetest.add_entity(pointed_thing.under, "advtrains:subway_wagon") if not ob then atprint("couldn't add_entity, aborting") end local le=ob:get_luaentity() le.owner=placer:get_player_name() local wagon_uid=le:init_new_instance(id, {}) advtrains.add_wagon_to_train(le, id) end minetest.after(1,function() advtrains.trains[id].tarvelocity=2 advtrains.trains[id].velocity=2 advtrains.trains[id].movedir=1 end) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end) end, })