/advtrains_train_track/models/

ef='#n148'>148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENTOBJECT_HEADER
#define CLIENTOBJECT_HEADER

#include "common_irrlicht.h"
#include "activeobject.h"
#include "utility.h"

/*

Some planning
-------------

* Client receives a network packet with information of added objects
  in it
* Client supplies the information to its ClientEnvironment
* The environment adds the specified objects to itself

*/

/*
	SmoothTranslator
*/

struct SmoothTranslator
{
	v3f vect_old;
	f32 anim_counter;
	f32 anim_time;
	f32 anim_time_counter;
	v3f vect_show;
	v3f vect_aim;

	SmoothTranslator():
		vect_old(0,0,0),
		anim_counter(0),
		anim_time(0),
		anim_time_counter(0),
		vect_show(0,0,0),
		vect_aim(0,0,0)
	{}

	void init(v3f vect)
	{
		vect_old = vect;
		vect_show = vect;
		vect_aim = vect;
	}

	void update(v3f vect_new)
	{
		vect_old = vect_show;
		vect_aim = vect_new;
		if(anim_time < 0.001 || anim_time > 1.0)
			anim_time = anim_time_counter;
		else
			anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
		anim_time_counter = 0;
		anim_counter = 0;
	}

	void translate(f32 dtime)
	{
		anim_time_counter = anim_time_counter + dtime;
		anim_counter = anim_counter + dtime;
		v3f vect_move = vect_aim - vect_old;
		f32 moveratio = 1.0;
		if(anim_time > 0.001)
			moveratio = anim_time_counter / anim_time;
		// Move a bit less than should, to avoid oscillation
		moveratio = moveratio * 0.8;
		if(moveratio > 1.5)
			moveratio = 1.5;
		vect_show = vect_old + vect_move * moveratio;
	}
};

class ClientEnvironment;

class ClientActiveObject : public ActiveObject
{
public:
	ClientActiveObject(u16 id);
	virtual ~ClientActiveObject();

	virtual void addToScene(scene::ISceneManager *smgr){}
	virtual void removeFromScene(){}
	// 0 <= light_at_pos <= LIGHT_SUN
	virtual void updateLight(u8 light_at_pos){}
	virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
	virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
	virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
	virtual v3f getPosition(){return v3f(0,0,0);}
	
	// Step object in time
	virtual void step(float dtime, ClientEnvironment *env){}
	
	// Process a message sent by the server side object
	virtual void processMessage(const std::string &data){}

	virtual std::string infoText() {return "";}

	/*
		This takes the return value of