### Advtrains Privilege Guide All privileges are automatically granted to singleplayer, but for multiplayer servers this might be interesting. There are 3 groups of privileges introduced by advtrains: ## Trains For a player to build his own trains and driving them, the player needs the 'train_operator' privilege. This privilege no longer allows him to control any train, only the ones that he owns or that he is whitelisted on. The owner of a wagon can write a whitelist which players are allowed to operate his wagon using the wagon properties dialog. Players having the 'train_admin' privilege can always drive, build and destroy any train. ## Tracks* The area 1 node around and 4 nodes up from each track node is protected. Players that don't have the 'track_builder' privilege can not build or dig (or modify) anything inside this area. If any player tries to modify anything that is in the area of a track node and this track node is protected from him, he also can not do this. (that said, while checking protection, the area around a track is treated as the track node itself) ## Turnouts and Signals* Players without the 'railway_operator' privilege can not operate signals and turnouts. * If the configuration option 'advtrains_allow_build_to_owner' is set, an exception applies to players missing the required privileges when they are in a protected area that they have access to. Whether the area is protected from others is checked by checking for protection against a dummy player called '*dummy*'