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|
--couple.lua
--Handles coupling and discoupling of trains, and defines the coupling entities
--Rework June 2021 - some functions from trainlogic.lua have been moved here
-- COUPLING --
-- During coupling rework, the behavior of coupling was changed to make automation easier. It is now as follows:
-- Coupling is only ever initiated when a train is standing somewhere (not moving) and another train drives onto one of its ends
-- with a speed greater than 0
-- "stationary" train is the one standing there - in old code called "train2"
-- "initiating" train is the one that approached it and bumped into it - typically an engine - in old code called "train1"
-- When the initiating train has autocouple set, trains are immediately coupled
-- When not, a couple entity is spawned and coupling commences on click
-- Coupling MUST preserve the train ID of the initiating train, so it is done like this:
-- index of initiating train is set so that it matches the front pos of stationary train
-- remove stationary train
-- wagons of stationary train are inserted at the beginning of initiating train (considers direction of stat_train and inserts reverse if required)
-- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information
-- These objectRefs will delete themselves once the couples no longer match (see below)
local function create_couple_entity(pos, train1, t1_is_front, train2, t2_is_front)
local id1 = train1.id
local id2 = train2.id
-- delete previous couple entities
if t1_is_front then
if train1.cpl_front then train1.cpl_front:remove() end
else
if train1.cpl_back then train1.cpl_back:remove() end
end
if t2_is_front then
if train2.cpl_front then train2.cpl_front:remove() end
else
if train2.cpl_back then train2.cpl_back:remove() end
end
local obj=minetest.add_entity(pos, "advtrains:couple")
if not obj then error("Failed creating couple object!") return end
local le=obj:get_luaentity()
le.train_id_1=id1
le.t1_is_front=t1_is_front
le.train_id_2=id2
le.t2_is_front=t2_is_front
--atdebug("created couple between",train1.id,train2.id,t2_is_front)
if t1_is_front then
train1.cpl_front = obj
else
train2.cpl_back = obj
end
if t2_is_front then
train2.cpl_front = obj
else
train2.cpl_back = obj
end
end
-- Old static couple checking. Never used for autocouple, only used for standing trains if train did not approach
local CPL_CHK_DST = -1
local CPL_ZONE = 2
function advtrains.train_check_couples(train)
--atdebug("rechecking couples")
if train.cpl_front then
if not train.cpl_front:get_yaw() then
-- objectref is no longer valid. reset.
train.cpl_front = nil
end
end
if not train.cpl_front then
-- recheck front couple
local front_trains, pos = advtrains.occ.get_occupations(train, atround(train.index) + CPL_CHK_DST)
if advtrains.is_node_loaded(pos) then -- if the position is loaded...
for tid, idx in pairs(front_trains) do
local other_train = advtrains.trains[tid]
if not advtrains.train_ensure_init(tid, other_train) then
atwarn("Train",tid,"is not initialized! Couldn't check couples!")
return
end
--atdebug(train.id,"front: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index))
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
create_couple_entity(pos, train, true, other_train, true)
break
end
if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then
create_couple_entity(pos, train, true, other_train, false)
break
end
end
end
end
end
if train.cpl_back then
if not train.cpl_back:get_yaw() then
-- objectref is no longer valid. reset.
train.cpl_back = nil
end
end
if not train.cpl_back then
-- recheck back couple
local back_trains, pos = advtrains.occ.get_occupations(train, atround(train.end_index) - CPL_CHK_DST)
if advtrains.is_node_loaded(pos) then -- if the position is loaded...
for tid, idx in pairs(back_trains) do
local other_train = advtrains.trains[tid]
if not advtrains.train_ensure_init(tid, other_train) then
atwarn("Train",tid,"is not initialized! Couldn't check couples!")
return
end
--atdebug(train.id,"back: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index))
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
create_couple_entity(pos, train, false, other_train, true)
break
end
if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then
create_couple_entity(pos, train, false, other_train, false)
break
end
end
end
end
end
end
-- Deletes couple entities from the train
function advtrains.couple_invalidate(train)
if train.cpl_back then
train.cpl_back:remove()
train.cpl_back = nil
end
if train.cpl_front then
train.cpl_front:remove()
train.cpl_front = nil
end
train.couples_up_to_date = nil
end
-- Called from train_step_b() when the current train (init_train) just stopped at one of the end indices of another train (stat_train)
-- Depending on autocouple, either couples immediately or spawns a couple entity
function advtrains.couple_initiate_with(init_train, stat_train, stat_is_front)
--atdebug("Couple init autocouple=",init_train.autocouple,"atc_w_acpl=",init_train.atc_wait_autocouple)
if init_train.autocouple or init_train.atc_wait_autocouple then
advtrains.couple_trains(init_train, false, stat_train, stat_is_front)
-- clear atc couple waiting blocker
init_train.atc_wait_autocouple = nil
else
local pos = advtrains.path_get_interpolated(init_train, init_train.index)
create_couple_entity(pos, init_train, true, stat_train, stat_is_front)
-- clear ATC command on collision
advtrains.atc.train_reset_command(init_train)
end
end
-- check if the player has permission for the first/last wagon of the train
local function check_twagon_owner(train, b_first, pname)
local wtp = b_first and 1 or #train.trainparts
local wid = train.trainparts[wtp]
local wdata = advtrains.wagons[wid]
if wdata then
return advtrains.check_driving_couple_protection(pname, wdata.owner, wdata.whitelist)
end
return false
end
-- Perform coupling, but check if the player is authorized to couple
function advtrains.safe_couple_trains(train1, t1_is_front, train2, t2_is_front, pname)
if pname and not minetest.check_player_privs(pname, "train_operator") then
minetest.chat_send_player(pname, "Missing train_operator privilege")
return false
end
local wck_t1, wck_t2
if pname then
wck_t1 = check_twagon_owner(train1, t1_is_front, pname)
wck_t2 = check_twagon_owner(train2, t2_is_front, pname)
end
if (wck_t1 or wck_t2) or not pname then
advtrains.couple_trains(train1, not t1_is_front, train2, t2_is_front)
end
end
-- Actually performs the train coupling. Always retains train ID of train1
function advtrains.couple_trains(init_train, invert_init_train, stat_train, stat_train_opposite)
--atdebug("Couple trains init=",init_train.id,"initinv=",invert_init_train,"stat=",stat_train.id,"statreverse=",stat_train_opposite)
if not advtrains.train_ensure_init(init_train.id, init_train) then
atwarn("Coupling: initiating train",init_train.id,"is not initialized! Operation aborted!")
return
end
if not advtrains.train_ensure_init(stat_train.id, stat_train) then
atwarn("Coupling: stationary train",stat_train.id,"is not initialized! Operation aborted!")
return
end
-- only used with the couple entity
if invert_init_train then
advtrains.invert_train(init_train.id)
end
local itp = init_train.trainparts
local init_wagoncnt = #itp
local stp = stat_train.trainparts
local stat_wagoncnt = #stp
local stat_trainlen = stat_train.trainlen -- save the train length of stat train, to be added to index
if stat_train_opposite then
-- insert wagons in inverse order and set their wagon_flipped state
for i=1,stat_wagoncnt do
table.insert(itp, 1, stp[i])
local wdata = advtrains.wagons[stp[i]]
if wdata then
wdata.wagon_flipped = not wdata.wagon_flipped
else
atwarn("While coupling, wagon",stp[i],"of stationary train",stat_train.id,"not found!")
end
end
else
--insert wagons in normal order
for i=stat_wagoncnt,1,-1 do
table.insert(itp, 1, stp[i])
end
end
-- TODO: migrate some of the properties from stat_train to init_train?
advtrains.remove_train(stat_train.id)
-- Set train index forward
init_train.index = advtrains.path_get_index_by_offset(init_train, init_train.index, stat_trainlen)
advtrains.update_trainpart_properties(init_train.id)
advtrains.couple_invalidate(init_train)
return true
end
-- DECOUPLING --
function advtrains.split_train_at_fc(train, count_empty, length_limit)
-- splits train at first different current FC by convention,
-- locomotives have empty FC so are ignored
-- count_empty is used to split off locomotives
-- length_limit limits the length of the first train to length_limit wagons
local train_id = train.id
local fc = false
local ind = 0
for i = 1, #train.trainparts do
local w_id = train.trainparts[i]
local data = advtrains.wagons[w_id]
if length_limit and i > length_limit then
ind = i
break
end
if data then
local wfc = advtrains.get_cur_fc(data)
if wfc ~= "" or count_empty then
if fc then
if fc ~= wfc then
ind = i
break
end
else
fc = wfc
end
end
end
end
if ind > 0 then
return advtrains.split_train_at_index(train, ind), fc
end
if fc then
return nil, fc
end
end
function advtrains.train_step_fc(train)
for i=1,#train.trainparts do
local w_id = train.trainparts[i]
local data = advtrains.wagons[w_id]
if data then
advtrains.step_fc(data)
end
end
end
-- split_train_at_index() is in trainlogic.lua because it needs access to two local functions
function advtrains.split_train_at_wagon(wagon_id)
--get train
local data = advtrains.wagons[wagon_id]
advtrains.split_train_at_index(advtrains.trains[data.train_id], data.pos_in_trainparts)
end
-- COUPLE ENTITIES --
local couple_max_dist=3
minetest.register_entity("advtrains:discouple", {
visual="sprite",
textures = {"advtrains_discouple.png"},
collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
visual_size = {x=0.7, y=0.7},
initial_sprite_basepos = {x=0, y=0},
is_discouple=true,
static_save = false,
on_activate=function(self, staticdata)
if staticdata=="DISCOUPLE" then
--couple entities have no right to exist further...
atprint("Discouple loaded from staticdata, destroying")
self.object:remove()
return
end
self.object:set_armor_groups({immortal=1})
end,
get_staticdata=function() return "DISCOUPLE" end,
on_punch=function(self, player)
local pname = player:get_player_name()
if pname and pname~="" and self.wagon then
if advtrains.safe_decouple_wagon(self.wagon.id, pname) then
self.object:remove()
end
end
end,
on_step=function(self, dtime)
if not self.wagon then
self.object:remove()
return
end
--getyaw seems to be a reliable method to check if an object is loaded...if it returns nil, it is not.
if not self.wagon.object:get_yaw() then
self.object:remove()
return
end
if not self.wagon:train() or self.wagon:train().velocity > 0 then
self.object:remove()
return
end
end,
})
-- advtrains:couple
-- Couple entity
minetest.register_entity("advtrains:couple", {
visual="sprite",
textures = {"advtrains_couple.png"},
collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
visual_size = {x=0.7, y=0.7},
initial_sprite_basepos = {x=0, y=0},
is_couple=true,
static_save = false,
on_activate=function(self, staticdata)
if staticdata=="COUPLE" then
--couple entities have no right to exist further...
--atdebug("Couple loaded from staticdata, destroying")
self.object:remove()
return
end
self.object:set_armor_groups({immmortal=1})
end,
get_staticdata=function(self) return "COUPLE" end,
on_rightclick=function(self, clicker)
if not self.train_id_1 or not self.train_id_2 then return end
local pname=clicker
if type(clicker)~="string" then pname=clicker:get_player_name() end
local train1=advtrains.trains[self.train_id_1]
local train2=advtrains.trains[self.train_id_2]
advtrains.safe_couple_trains(train1, self.t1_is_front, train2, self.t2_is_front, pname)
self.object:remove()
end,
on_step=function(self, dtime)
if advtrains.wagon_outside_range(self.object:getpos()) then
--atdebug("Couple Removing outside range")
self.object:remove()
return
end
if not self.train_id_1 or not self.train_id_2 then
--atdebug("Couple Removing ids missing")
self.object:remove()
return
end
local train1=advtrains.trains[self.train_id_1]
local train2=advtrains.trains[self.train_id_2]
if not train1 or not train2 then
--atdebug("Couple Removing trains missing")
self.object:remove()
return
end
if self.position_set and train1.velocity>0 or train2.velocity>0 then
--atdebug("Couple: train is moving, destroying")
self.object:remove()
return
end
if not self.position_set then
local tp1
if self.t1_is_front then
tp1=advtrains.path_get_interpolated(train1, train1.index)
else
tp1=advtrains.path_get_interpolated(train1, train1.end_index)
end
local tp2
if self.t2_is_front then
tp2=advtrains.path_get_interpolated(train2, train2.index)
else
tp2=advtrains.path_get_interpolated(train2, train2.end_index)
end
local pos_median=advtrains.pos_median(tp1, tp2)
if not vector.equals(pos_median, self.object:getpos()) then
self.object:set_pos(pos_median)
end
self.position_set=true
end
end,
})
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