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-- path.lua
-- Functions for pathpredicting, put in a separate file. 

-- Naming conventions:
-- 'index' - An index of the train.path table.
-- 'offset' - A value in meters that determines how far on the path to walk relative to a certain index
-- 'n' - Referring or pointing towards the 'next' path item, the one with index+1
-- 'p' - Referring or pointing towards the 'prev' path item, the one with index-1
-- 'f' - Referring to the positive end of the path (the end with the higher index)
-- 'b' - Referring to the negative end of the path (the end with the lower index)

-- New path structure of trains:
--Tables:
-- path      - path positions. 'indices' are relative to this. At the moment, at.round_vector_floor_y(path[i])
--              is the node this item corresponds to, however, this will change in the future.
-- path_node - (reserved)
-- path_cn   - Connid of the current node that points towards path[i+1]
-- path_cp   - Connid of the current node that points towards path[i-1]
--     When the day comes on that path!=node, these will only be set if this index represents a transition between rail nodes
-- path_dist - The total distance of this path element from path element 0
-- path_dir  - The direction of this path item's transition to the next path item, which is the angle of conns[path_cn[i]].c
--Variables:
-- path_ext_f/b - how far path[i] is set
-- path_trk_f/b - how far the path extends along a track. beyond those values, paths are generated in a straight line.
-- path_req_f/b - how far path items were requested in the last step
--
--Distance and index:
-- There is an important difference between the path index and the actual distance on the track: The distance between two path items can be larger than 1,
-- but the corresponding index increment is still 1.
-- Indexes in advtrains can be fractional values. If they are, it means that the actual position is interpolated between the 2 adjacent path items.
-- If you need to proceed along the path by a specific actual distance, it does NOT work to simply add it to the index. You should use the path_get_index_by_offset() function.

-- creates the path data structure, reconstructing the train from a position and a connid
-- Important! train.drives_on must exist while calling this method
-- returns: true - successful
--           nil - node not yet available/unloaded, please wait
--         false - node definitely gone, remove train
function advtrains.path_create(train, pos, connid, rel_index)
	local posr = advtrains.round_vector_floor_y(pos)
	local node_ok, conns, rhe = advtrains.get_rail_info_at(pos, train.drives_on)
	if not node_ok then
		return node_ok
	end
	local mconnid = advtrains.get_matching_conn(connid, #conns)
	train.index = rel_index
	train.path = { [0] = { x=posr.x, y=posr.y+rhe, z=posr.z } }
	train.path_cn = { [0] = connid }
	train.path_cp = { [0] = mconnid }
	train.path_dist = { [0] = 0 }
	
	train.path_dir = {
		[0] = advtrains.conn_angle_median(conns[mconnid].c, conns[connid].c)
	}
	
	train.path_ext_f=0
	train.path_ext_b=0
	train.path_trk_f=0
	train.path_trk_b=0
	train.path_req_f=0
	train.path_req_b=0
	
	advtrains.occ.set_item(train.id, posr, 0)
	return true
end

-- Sets position and connid to properly restore after a crash, e.g. in order
-- to save the train or to invalidate its path
-- Assumes that the train is in clean state
-- if invert ist true, setrestore will use the end index
function advtrains.path_setrestore(train, invert)
	local idx = train.index
	if invert then
		idx = train.end_index
	end
	
	local pos, connid, frac = advtrains.path_getrestore(train, idx, invert, true)
	
	train.last_pos = pos
	train.last_connid = connid
	train.last_frac = frac
end
-- Get restore position, connid and frac (in this order) for a train that will originate at the passed index
-- If invert is set, it will return path_cp and multiply frac by -1, in order to reverse the train there.
function advtrains.path_getrestore(train, index, invert)
	local idx = index
	local cns = train.path_cn
	
	if invert then
		cns = train.path_cp
	end
	
	local fli = atfloor(index)
	advtrains.path_get(train, fli)
	if fli > train.path_trk_f then
		fli = train.path_trk_f
	end
	if fli < train.path_trk_b then
		fli = train.path_trk_b
	end
	return advtrains.path_get(train, fli),
			cns[fli],
			(idx - fli) * (invert and -1 or 1)
end

-- Invalidates a path
-- this is supposed to clear stuff from the occupation tables
-- This function throws a warning whenever any code calls it while the train steps are run, since that must not happen.
-- The ignore_lock parameter can be used to ignore this, however, it should then be accompanied by a call to train_ensure_init
-- before returning from the calling function.
function advtrains.path_invalidate(train, ignore_lock)
	if advtrains.lock_path_inval and not ignore_lock then
		atwarn("Train ",train.train_id,": Illegal path invalidation has occured during train step:")
		atwarn(debug.traceback())
	end

	if train.path then
		for i,p in pairs(train.path) do
			advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(p))
		end
	end
	train.path = nil
	train.path_dist = nil
	train.path_cp = nil
	train.path_cn = nil
	train.path_dir = nil
	train.path_ext_f=0
	train.path_ext_b=0
	train.path_trk_f=0
	train.path_trk_b=0
	train.path_req_f=0
	train.path_req_b=0
	
	train.dirty = true
end

-- Prints a path using the passed print function
-- This function should be 'atprint', 'atlog', 'atwarn' or 'atdebug', because it needs to use print_concat_table
function advtrains.path_print(train, printf)
	printf("path_print: tid =",train.id," index =",train.index," end_index =",train.end_index," vel =",train.velocity)
	if not train.path then
		printf("path_print: Path is invalidated/inexistant.")
		return
	end
	printf("i:	CP	Position	Dir	CN		Dist")
	for i = train.path_ext_b, train.path_ext_f do
		if i==train.path_trk_b then
			printf("--Back on-track border here--")
		end
		printf(i,":	",train.path_cp[i],"	",train.path[i],"	",train.path_dir[i],"	",train.path_cn[i],"		",train.path_dist[i],"")
		if i==train.path_trk_f then
			printf("--Front on-track border here--")		
		end
	end
end

-- Function to get path entry at a position. This function will automatically calculate more of the path when required.
-- returns: pos, on_track
function advtrains.path_get(train, index)
	if not train.path then
		error("For train "..train.id..": path_get called but there's no path set yet!")
	end
	if index ~= atfloor(index) then
		error("For train "..train.id..": Called path_get() but index="..index.." is not a round number")
	end
	
	local pef = train.path_ext_f
	-- generate forward (front of train, positive)
	while index > pef do
		local pos = train.path[pef]
		local connid = train.path_cn[pef]
		local node_ok, this_conns, adj_pos, adj_connid, conn_idx, nextrail_y, next_conns
		if pef == train.path_trk_f then
			node_ok, this_conns = advtrains.get_rail_info_at(pos)
			if not node_ok then error("For train "..train.id..": Path item "..pef.." on-track but not a valid node!") end
			adj_pos, adj_connid, conn_idx, nextrail_y, next_conns = advtrains.get_adjacent_rail(pos, this_conns, connid, train.drives_on)
		end
		pef = pef + 1
		if adj_pos then
			advtrains.occ.set_item(train.id, adj_pos, pef)
		
			-- If we have split points, notify accordingly
			local mconnid = advtrains.get_matching_conn(adj_connid, #next_conns)
			if #next_conns==3 and adj_connid==1 and train.points_split and train.points_split[advtrains.encode_pos(adj_pos)] then
				--atdebug(id,"has split points restored at",adj_pos)
				mconnid = 3
			end
		
			adj_pos.y = adj_pos.y + nextrail_y
			train.path_cp[pef] = adj_connid
			train.path_cn[pef] = mconnid
			train.path_dir[pef] = advtrains.conn_angle_median(next_conns[adj_connid].c, next_conns[mconnid].c)
			train.path_trk_f = pef
		else
			-- off-track fallback behavior
			adj_pos = advtrains.pos_add_angle(pos, train.path_dir[pef-1])
			--atdebug("Offtrack overgenerating(front) at",adj_pos,"index",peb,"trkf",train.path_trk_f)
			train.path_dir[pef] = train.path_dir[pef-1]
		end
		train.path[pef] = adj_pos
		train.path_dist[pef] = train.path_dist[pef-1] + vector.distance(pos, adj_pos)
	end
	train.path_ext_f = pef
	
	
	local peb = train.path_ext_b
	-- generate backward (back of train, negative)
	while index < peb do
		local pos = train.path[peb]
		local connid = train.path_cp[peb]
		local node_ok, this_conns, adj_pos, adj_connid, conn_idx, nextrail_y, next_conns
		if peb == train.path_trk_b then
			node_ok, this_conns = advtrains.get_rail_info_at(pos)
			if not node_ok then error("For train "..train.id..": Path item "..peb.." on-track but not a valid node!") end
			adj_pos, adj_connid, conn_idx, nextrail_y, next_conns = advtrains.get_adjacent_rail(pos, this_conns, connid, train.drives_on)
		end
		peb = peb - 1
		if adj_pos then
			advtrains.occ.set_item(train.id, adj_pos, peb)
			
			-- If we have split points, notify accordingly
			local mconnid = advtrains.get_matching_conn(adj_connid, #next_conns)
			if #next_conns==3 and adj_connid==1 and train.points_split and train.points_split[advtrains.encode_pos(adj_pos)] then
				-- atdebug(id,"has split points restored at",adj_pos)
				mconnid = 3
			end
			
			adj_pos.y = adj_pos.y + nextrail_y
			train.path_cn[peb] = adj_connid
			train.path_cp[peb] = mconnid
			train.path_dir[peb] = advtrains.conn_angle_median(next_conns[mconnid].c, next_conns[adj_connid].c)
			train.path_trk_b = peb
		else
			-- off-track fallback behavior
			adj_pos = advtrains.pos_add_angle(pos, train.path_dir[peb+1] + math.pi)
			--atdebug("Offtrack overgenerating(back) at",adj_pos,"index",peb,"trkb",train.path_trk_b)
			train.path_dir[peb] = train.path_dir[peb+1]
		end
		train.path[peb] = adj_pos
		train.path_dist[peb] = train.path_dist[peb+1] - vector.distance(pos, adj_pos)
	end
	train.path_ext_b = peb
	
	if index < train.path_req_b then
		train.path_req_b = index
	end
	if index > train.path_req_f then
		train.path_req_f = index
	end
	
	return train.path[index], (index<=train.path_trk_f and index>=train.path_trk_b)
	
end

-- interpolated position to fractional index given, and angle based on path_dir
-- returns: pos, angle(yaw), p_floor, p_ceil
function advtrains.path_get_interpolated(train, index)
	local i_floor = atfloor(index)
	local i_ceil = i_floor + 1
	local frac = index - i_floor
	local p_floor = advtrains.path_get(train, i_floor)
	local p_ceil = advtrains.path_get(train, i_ceil)
	-- Note: minimal code duplication to path_get_adjacent, for performance
	
	local a_floor = train.path_dir[i_floor]
	local a_ceil = train.path_dir[i_ceil]
	
	local ang = advtrains.minAngleDiffRad(a_floor, a_ceil)
	
	return vector.add(p_floor, vector.multiply(vector.subtract(p_ceil, p_floor), frac)), (a_floor + frac * ang)%(2*math.pi), p_floor, p_ceil
end
-- returns the 2 path positions directly adjacent to index and the fraction on how to interpolate between them
-- returns: pos_floor, pos_ceil, fraction
function advtrains.path_get_adjacent(train, index)
	local i_floor = atfloor(index)
	local i_ceil = i_floor + 1
	local frac = index - i_floor
	local p_floor = advtrains.path_get(train, i_floor)
	local p_ceil = advtrains.path_get(train, i_ceil)
	return p_floor, p_ceil, frac
end

local function n_interpolate(s, e, f)
	return s + (e-s)*f
end

-- This function determines the index resulting from moving along the path by 'offset' meters
-- starting from 'index'. See also the comment on the top of the file.
function advtrains.path_get_index_by_offset(train, index, offset)
	-- Step 1: determine my current absolute pos on the path
	local start_index_f = math.floor(index)
	local _, _, frac = advtrains.path_get_adjacent(train, index)
	local dist1, dist2 = train.path_dist[start_index_f], train.path_dist[start_index_f+1]
	local start_dist = n_interpolate(dist1, dist2, frac)
	
	-- Step 2: determine the total end distance and estimate the index we'd come out
	local end_dist = start_dist + offset
	
	local c_idx = math.floor(index + offset)
	
	-- Step 3: move forward/backward to find real index
	-- We assume here that the distance between 2 path items is never smaller than 1.
	-- Our estimated index is therefore either exact or too far over, and we're going to go back
	-- towards the origin. It is therefore sufficient to query path_get a single time
	
	-- How we'll adjust c_idx
	--  Desired position:  -------#------
	--  Path items      :  --|--|--|--|--
	--  c_idx           :       ^
	
	advtrains.path_get_adjacent(train, c_idx)
	
	while train.path_dist[c_idx] < end_dist do
		c_idx = c_idx + 1
	end
	
	while train.path_dist[c_idx] > end_dist do
		c_idx = c_idx - 1
	end
	
	-- Step 4: now c_idx points to the place shown above. Find out the fractional part.
	
	dist1, dist2 = train.path_dist[c_idx], train.path_dist[c_idx+1]
	
	frac = (end_dist - dist1) / (dist2 - dist1)
	
	assert(frac>=0 and frac<1, frac)
	
	return c_idx + frac
end

local PATH_CLEAR_KEEP = 4

function advtrains.path_clear_unused(train)
	local i
	for i = train.path_ext_b, train.path_req_b - PATH_CLEAR_KEEP do
		advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(train.path[i]))
		train.path[i] = nil
		train.path_dist[i-1] = nil
		train.path_cp[i] = nil
		train.path_cn[i] = nil
		train.path_dir[i] = nil
		train.path_ext_b = i + 1
	end
	
	for i = train.path_ext_f,train.path_req_f + PATH_CLEAR_KEEP,-1 do
		advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(train.path[i]))
		train.path[i] = nil
		train.path_dist[i] = nil
		train.path_cp[i] = nil
		train.path_cn[i] = nil
		train.path_dir[i+1] = nil
		train.path_ext_f = i - 1
	end
	train.path_trk_b = math.max(train.path_trk_b, train.path_ext_b)
	train.path_trk_f = math.min(train.path_trk_f, train.path_ext_f)
	
	train.path_req_f = math.ceil(train.index)
	train.path_req_b = math.floor(train.end_index or train.index)
end

function advtrains.path_lookup(train, pos)
	local cp = advtrains.round_vector_floor_y(pos)
	for i = train.path_ext_b, train.path_ext_f do
		if vector.equals(advtrains.round_vector_floor_y(train.path[i]), cp) then
			return i
		end
	end
	return nil
end
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/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "scriptapi.h"

#include <iostream>
#include <list>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}

#include "log.h"
#include "server.h"
#include "porting.h"
#include "filesys.h"
#include "serverobject.h"
#include "script.h"
//#include "luna.h"
#include "luaentity_common.h"
#include "content_sao.h" // For LuaEntitySAO
#include "tooldef.h"
#include "nodedef.h"
#include "craftdef.h"
#include "craftitemdef.h"
#include "main.h" // For g_settings
#include "settings.h" // For accessing g_settings
#include "nodemetadata.h"
#include "mapblock.h" // For getNodeBlockPos
#include "content_nodemeta.h"
#include "utility.h"

static void stackDump(lua_State *L, std::ostream &o)
{
  int i;
  int top = lua_gettop(L);
  for (i = 1; i <= top; i++) {  /* repeat for each level */
	int t = lua_type(L, i);
	switch (t) {

	  case LUA_TSTRING:  /* strings */
	  	o<<"\""<<lua_tostring(L, i)<<"\"";
		break;

	  case LUA_TBOOLEAN:  /* booleans */
		o<<(lua_toboolean(L, i) ? "true" : "false");
		break;

	  case LUA_TNUMBER:  /* numbers */ {
	  	char buf[10];
		snprintf(buf, 10, "%g", lua_tonumber(L, i));
		o<<buf;
		break; }

	  default:  /* other values */
		o<<lua_typename(L, t);
		break;

	}
	o<<" ";
  }
  o<<std::endl;
}

static void realitycheck(lua_State *L)
{
	int top = lua_gettop(L);
	if(top >= 30){
		dstream<<"Stack is over 30:"<<std::endl;
		stackDump(L, dstream);
		script_error(L, "Stack is over 30 (reality check)");
	}
}

class StackUnroller
{
private:
	lua_State *m_lua;
	int m_original_top;
public:
	StackUnroller(lua_State *L):
		m_lua(L),
		m_original_top(-1)
	{
		m_original_top = lua_gettop(m_lua); // store stack height
	}
	~StackUnroller()
	{
		lua_settop(m_lua, m_original_top); // restore stack height
	}
};

class ModNameStorer
{
private:
	lua_State *L;
public:
	ModNameStorer(lua_State *L_, const std::string modname):
		L(L_)
	{
		// Store current modname in registry
		lua_pushstring(L, modname.c_str());
		lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
	}
	~ModNameStorer()
	{
		// Clear current modname in registry
		lua_pushnil(L);
		lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
	}
};

std::string get_current_modname(lua_State *L)
{
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
	std::string modname = "";
	if(lua_type(L, -1) == LUA_TSTRING)
		modname = lua_tostring(L, -1);
	lua_pop(L, 1);
	return modname;
}

void check_modname_prefix(lua_State *L, std::string &name)
{
	if(name.size() == 0)
		throw LuaError(L, std::string("Name is empty"));
	
	if(name[0] == ':'){
		name = name.substr(1);
		return;
	}
	
	std::string modname = get_current_modname(L);
	assert(modname != "");
	
	// For __builtin, anything goes
	if(modname == "__builtin")
		return;

	if(name.substr(0, modname.size()+1) != modname + "_")
		throw LuaError(L, std::string("Name \"")+name
				+"\" does not follow naming conventions: "
				+"\"modname_\" or \":\" prefix required)");
}

static v3f readFloatPos(lua_State *L, int index)
{
	v3f pos;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_getfield(L, index, "x");
	pos.X = lua_tonumber(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	pos.Y = lua_tonumber(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "z");
	pos.Z = lua_tonumber(L, -1);
	lua_pop(L, 1);
	pos *= BS; // Scale to internal format
	return pos;
}

static void pushFloatPos(lua_State *L, v3f p)
{
	p /= BS;
	lua_newtable(L);
	lua_pushnumber(L, p.X);
	lua_setfield(L, -2, "x");
	lua_pushnumber(L, p.Y);
	lua_setfield(L, -2, "y");
	lua_pushnumber(L, p.Z);
	lua_setfield(L, -2, "z");
}

static void pushpos(lua_State *L, v3s16 p)
{
	lua_newtable(L);
	lua_pushnumber(L, p.X);
	lua_setfield(L, -2, "x");
	lua_pushnumber(L, p.Y);
	lua_setfield(L, -2, "y");
	lua_pushnumber(L, p.Z);
	lua_setfield(L, -2, "z");
}

static v3s16 readpos(lua_State *L, int index)
{
	// Correct rounding at <0
	v3f pf = readFloatPos(L, index);
	return floatToInt(pf, BS);
}

static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
{
	lua_newtable(L);
	lua_pushstring(L, ndef->get(n).name.c_str());
	lua_setfield(L, -2, "name");
	lua_pushnumber(L, n.getParam1());
	lua_setfield(L, -2, "param1");
	lua_pushnumber(L, n.getParam2());
	lua_setfield(L, -2, "param2");
}

static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
{
	lua_getfield(L, index, "name");
	const char *name = lua_tostring(L, -1);
	lua_pop(L, 1);
	u8 param1;
	lua_getfield(L, index, "param1");
	if(lua_isnil(L, -1))
		param1 = 0;
	else
		param1 = lua_tonumber(L, -1);
	lua_pop(L, 1);
	u8 param2;
	lua_getfield(L, index, "param2");
	if(lua_isnil(L, -1))
		param2 = 0;
	else
		param2 = lua_tonumber(L, -1);
	lua_pop(L, 1);
	return MapNode(ndef, name, param1, param2);
}

static video::SColor readARGB8(lua_State *L, int index)
{
	video::SColor color;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_getfield(L, index, "a");
	if(lua_isnumber(L, -1))
		color.setAlpha(lua_tonumber(L, -1));
	lua_pop(L, 1);
	lua_getfield(L, index, "r");
	color.setRed(lua_tonumber(L, -1));
	lua_pop(L, 1);
	lua_getfield(L, index, "g");
	color.setGreen(lua_tonumber(L, -1));
	lua_pop(L, 1);
	lua_getfield(L, index, "b");
	color.setBlue(lua_tonumber(L, -1));
	lua_pop(L, 1);
	return color;
}

static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
{
	core::aabbox3d<f32> box;
	if(lua_istable(L, -1)){
		lua_rawgeti(L, -1, 1);
		box.MinEdge.X = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 2);
		box.MinEdge.Y = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 3);
		box.MinEdge.Z = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 4);
		box.MaxEdge.X = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 5);
		box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
		lua_rawgeti(L, -1, 6);
		box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
		lua_pop(L, 1);
	}
	return box;
}

static v2s16 read_v2s16(lua_State *L, int index)
{
	v2s16 p;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_getfield(L, index, "x");
	p.X = lua_tonumber(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	p.Y = lua_tonumber(L, -1);
	lua_pop(L, 1);
	return p;
}

static v2f read_v2f(lua_State *L, int index)
{
	v2f p;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_getfield(L, index, "x");
	p.X = lua_tonumber(L, -1);
	lua_pop(L, 1);
	lua_getfield(L, index, "y");
	p.Y = lua_tonumber(L, -1);
	lua_pop(L, 1);
	return p;
}

static bool getstringfield(lua_State *L, int table,
		const char *fieldname, std::string &result)
{
	lua_getfield(L, table, fieldname);
	bool got = false;
	if(lua_isstring(L, -1)){
		result = lua_tostring(L, -1);
		got = true;
	}
	lua_pop(L, 1);
	return got;
}

static bool getintfield(lua_State *L, int table,
		const char *fieldname, int &result)
{
	lua_getfield(L, table, fieldname);
	bool got = false;
	if(lua_isnumber(L, -1)){
		result = lua_tonumber(L, -1);
		got = true;
	}
	lua_pop(L, 1);
	return got;
}

static bool getfloatfield(lua_State *L, int table,
		const char *fieldname, float &result)
{
	lua_getfield(L, table, fieldname);
	bool got = false;
	if(lua_isnumber(L, -1)){
		result = lua_tonumber(L, -1);
		got = true;
	}
	lua_pop(L, 1);
	return got;
}

static bool getboolfield(lua_State *L, int table,
		const char *fieldname, bool &result)
{
	lua_getfield(L, table, fieldname);
	bool got = false;
	if(lua_isboolean(L, -1)){
		result = lua_toboolean(L, -1);
		got = true;
	}
	lua_pop(L, 1);
	return got;
}

static std::string getstringfield_default(lua_State *L, int table,
		const char *fieldname, const std::string &default_)
{
	std::string result = default_;
	getstringfield(L, table, fieldname, result);
	return result;
}

static int getintfield_default(lua_State *L, int table,
		const char *fieldname, int default_)
{
	int result = default_;
	getintfield(L, table, fieldname, result);
	return result;
}

/*static float getfloatfield_default(lua_State *L, int table,
		const char *fieldname, float default_)
{
	float result = default_;
	getfloatfield(L, table, fieldname, result);
	return result;
}*/

static bool getboolfield_default(lua_State *L, int table,
		const char *fieldname, bool default_)
{
	bool result = default_;
	getboolfield(L, table, fieldname, result);
	return result;
}

struct EnumString
{
	int num;
	const char *str;
};

static bool string_to_enum(const EnumString *spec, int &result,
		const std::string &str)
{
	const EnumString *esp = spec;
	while(esp->str){
		if(str == std::string(esp->str)){
			result = esp->num;
			return true;
		}
		esp++;
	}
	return false;
}

/*static bool enum_to_string(const EnumString *spec, std::string &result,
		int num)
{
	const EnumString *esp = spec;
	while(esp){
		if(num == esp->num){
			result = esp->str;
			return true;
		}
		esp++;
	}
	return false;
}*/

static int getenumfield(lua_State *L, int table,
		const char *fieldname, const EnumString *spec, int default_)
{
	int result = default_;
	string_to_enum(spec, result,
			getstringfield_default(L, table, fieldname, ""));
	return result;
}

static void setfloatfield(lua_State *L, int table,
		const char *fieldname, float value)
{
	lua_pushnumber(L, value);
	if(table < 0)
		table -= 1;
	lua_setfield(L, table, fieldname);
}

/*
	Inventory stuff
*/

static void inventory_set_list_from_lua(Inventory *inv, const char *name,
		lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
{
	if(tableindex < 0)
		tableindex = lua_gettop(L) + 1 + tableindex;
	// If nil, delete list
	if(lua_isnil(L, tableindex)){
		inv->deleteList(name);
		return;
	}
	// Otherwise set list
	std::list<std::string> items;
	luaL_checktype(L, tableindex, LUA_TTABLE);
	int table = tableindex;
	lua_pushnil(L);
	while(lua_next(L, table) != 0){
		// key at index -2 and value at index -1
		luaL_checktype(L, -1, LUA_TSTRING);
		std::string itemstring = lua_tostring(L, -1);
		items.push_back(itemstring);
		// removes value, keeps key for next iteration
		lua_pop(L, 1);
	}
	int listsize = (forcesize != -1) ? forcesize : items.size();
	InventoryList *invlist = inv->addList(name, listsize);
	int index = 0;
	for(std::list<std::string>::const_iterator
			i = items.begin(); i != items.end(); i++){
		if(forcesize != -1 && index == forcesize)
			break;
		const std::string &itemstring = *i;
		InventoryItem *newitem = NULL;
		if(itemstring != "")
			newitem = InventoryItem::deSerialize(itemstring,
					gamedef);
		InventoryItem *olditem = invlist->changeItem(index, newitem);
		delete olditem;
		index++;
	}
	while(forcesize != -1 && index < forcesize){
		InventoryItem *olditem = invlist->changeItem(index, NULL);
		delete olditem;
		index++;
	}
}

static void inventory_get_list_to_lua(Inventory *inv, const char *name,
		lua_State *L)
{
	InventoryList *invlist = inv->getList(name);
	if(invlist == NULL){
		lua_pushnil(L);
		return;
	}
	// Get the table insert function
	lua_getglobal(L, "table");
	lua_getfield(L, -1, "insert");
	int table_insert = lua_gettop(L);
	// Create and fill table
	lua_newtable(L);
	int table = lua_gettop(L);
	for(u32 i=0; i<invlist->getSize(); i++){
		InventoryItem *item = invlist->getItem(i);
		lua_pushvalue(L, table_insert);
		lua_pushvalue(L, table);
		if(item == NULL){
			lua_pushstring(L, "");
		} else {
			lua_pushstring(L, item->getItemString().c_str());
		}
		if(lua_pcall(L, 2, 0, 0))
			script_error(L, "error: %s", lua_tostring(L, -1));
	}
}

/*
	ToolDiggingProperties
*/

static ToolDiggingProperties read_tool_digging_properties(
		lua_State *L, int table)
{
	ToolDiggingProperties prop;
	getfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
	getfloatfield(L, table, "basetime", prop.basetime);
	getfloatfield(L, table, "dt_weight", prop.dt_weight);
	getfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
	getfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
	getfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
	getfloatfield(L, table, "basedurability", prop.basedurability);
	getfloatfield(L, table, "dd_weight", prop.dd_weight);
	getfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
	getfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
	getfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
	return prop;
}

static void set_tool_digging_properties(lua_State *L, int table,
		const ToolDiggingProperties &prop)
{
	setfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
	setfloatfield(L, table, "basetime", prop.basetime);
	setfloatfield(L, table, "dt_weight", prop.dt_weight);
	setfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
	setfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
	setfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
	setfloatfield(L, table, "basedurability", prop.basedurability);
	setfloatfield(L, table, "dd_weight", prop.dd_weight);
	setfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
	setfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
	setfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
}

static void push_tool_digging_properties(lua_State *L,
		const ToolDiggingProperties &prop)
{
	lua_newtable(L);
	set_tool_digging_properties(L, -1, prop);
}

/*
	ToolDefinition
*/

static ToolDefinition read_tool_definition(lua_State *L, int table)
{
	ToolDefinition def;
	getstringfield(L, table, "image", def.imagename);
	def.properties = read_tool_digging_properties(L, table);
	return def;
}

static void push_tool_definition(lua_State *L, const ToolDefinition &def)
{
	lua_newtable(L);
	lua_pushstring(L, def.imagename.c_str());
	lua_setfield(L, -2, "image");
	set_tool_digging_properties(L, -1, def.properties);
}

/*
	EnumString definitions
*/

struct EnumString es_DrawType[] =
{
	{NDT_NORMAL, "normal"},
	{NDT_AIRLIKE, "airlike"},
	{NDT_LIQUID, "liquid"},
	{NDT_FLOWINGLIQUID, "flowingliquid"},
	{NDT_GLASSLIKE, "glasslike"},
	{NDT_ALLFACES, "allfaces"},
	{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
	{NDT_TORCHLIKE, "torchlike"},
	{NDT_SIGNLIKE, "signlike"},
	{NDT_PLANTLIKE, "plantlike"},
	{NDT_FENCELIKE, "fencelike"},
	{NDT_RAILLIKE, "raillike"},
	{0, NULL},
};

struct EnumString es_ContentParamType[] =
{
	{CPT_NONE, "none"},
	{CPT_LIGHT, "light"},
	{CPT_MINERAL, "mineral"},
	{CPT_FACEDIR_SIMPLE, "facedir_simple"},
	{0, NULL},
};

struct EnumString es_LiquidType[] =
{
	{LIQUID_NONE, "none"},
	{LIQUID_FLOWING, "flowing"},
	{LIQUID_SOURCE, "source"},
	{0, NULL},
};

struct EnumString es_NodeBoxType[] =
{
	{NODEBOX_REGULAR, "regular"},
	{NODEBOX_FIXED, "fixed"},
	{NODEBOX_WALLMOUNTED, "wallmounted"},
	{0, NULL},
};

struct EnumString es_Diggability[] =
{
	{DIGGABLE_NOT, "not"},
	{DIGGABLE_NORMAL, "normal"},
	{DIGGABLE_CONSTANT, "constant"},
	{0, NULL},
};

/*
	Global functions
*/

static int l_register_nodedef_defaults(lua_State *L)
{
	luaL_checktype(L, 1, LUA_TTABLE);

	lua_pushvalue(L, 1); // Explicitly put parameter 1 on top of stack
	lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");

	return 0;
}

// Register new object prototype
// register_entity(name, prototype)
static int l_register_entity(lua_State *L)
{
	std::string name = luaL_checkstring(L, 1);
	check_modname_prefix(L, name);
	//infostream<<"register_entity: "<<name<<std::endl;
	luaL_checktype(L, 2, LUA_TTABLE);

	// Get minetest.registered_entities
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_entities");
	luaL_checktype(L, -1, LUA_TTABLE);
	int registered_entities = lua_gettop(L);
	lua_pushvalue(L, 2); // Object = param 2 -> stack top
	// registered_entities[name] = object
	lua_setfield(L, registered_entities, name.c_str());
	
	// Get registered object to top of stack
	lua_pushvalue(L, 2);
	
	// Set __index to point to itself
	lua_pushvalue(L, -1);
	lua_setfield(L, -2, "__index");

	// Set metatable.__index = metatable
	luaL_getmetatable(L, "minetest.entity");
	lua_pushvalue(L, -1); // duplicate metatable
	lua_setfield(L, -2, "__index");
	// Set object metatable
	lua_setmetatable(L, -2);

	return 0; /* number of results */
}

class LuaABM : public ActiveBlockModifier
{
private:
	lua_State *m_lua;
	int m_id;

	std::set<std::string> m_trigger_contents;
	float m_trigger_interval;
	u32 m_trigger_chance;
public:
	LuaABM(lua_State *L, int id,
			const std::set<std::string> &trigger_contents,
			float trigger_interval, u32 trigger_chance):
		m_lua(L),
		m_id(id),
		m_trigger_contents(trigger_contents),
		m_trigger_interval(trigger_interval),
		m_trigger_chance(trigger_chance)
	{
	}
	virtual std::set<std::string> getTriggerContents()
	{
		return m_trigger_contents;
	}
	virtual float getTriggerInterval()
	{
		return m_trigger_interval;
	}
	virtual u32 getTriggerChance()
	{
		return m_trigger_chance;
	}
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
			u32 active_object_count, u32 active_object_count_wider)
	{
		lua_State *L = m_lua;
	
		realitycheck(L);
		assert(lua_checkstack(L, 20));
		StackUnroller stack_unroller(L);

		// Get minetest.registered_abms
		lua_getglobal(L, "minetest");
		lua_getfield(L, -1, "registered_abms");
		luaL_checktype(L, -1, LUA_TTABLE);
		int registered_abms = lua_gettop(L);

		// Get minetest.registered_abms[m_id]
		lua_pushnumber(L, m_id);
		lua_gettable(L, registered_abms);
		if(lua_isnil(L, -1))
			assert(0);
		
		// Call action
		luaL_checktype(L, -1, LUA_TTABLE);
		lua_getfield(L, -1, "action");
		luaL_checktype(L, -1, LUA_TFUNCTION);
		pushpos(L, p);
		pushnode(L, n, env->getGameDef()->ndef());
		lua_pushnumber(L, active_object_count);
		lua_pushnumber(L, active_object_count_wider);
		if(lua_pcall(L, 4, 0, 0))
			script_error(L, "error: %s", lua_tostring(L, -1));
	}
};

// register_abm({...})
static int l_register_abm(lua_State *L)
{
	//infostream<<"register_abm"<<std::endl;
	luaL_checktype(L, 1, LUA_TTABLE);

	// Get minetest.registered_abms
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_abms");
	luaL_checktype(L, -1, LUA_TTABLE);
	int registered_abms = lua_gettop(L);

	int id = 1;
	// Find free id
	for(;;){
		lua_pushnumber(L, id);
		lua_gettable(L, registered_abms);
		if(lua_isnil(L, -1))
			break;
		lua_pop(L, 1);
		id++;
	}
	lua_pop(L, 1);

	infostream<<"register_abm: id="<<id<<std::endl;

	// registered_abms[id] = spec
	lua_pushnumber(L, id);
	lua_pushvalue(L, 1);
	lua_settable(L, registered_abms);
	
	return 0; /* number of results */
}

// register_tool(name, {lots of stuff})
static int l_register_tool(lua_State *L)
{
	std::string name = luaL_checkstring(L, 1);
	check_modname_prefix(L, name);
	//infostream<<"register_tool: "<<name<<std::endl;
	luaL_checktype(L, 2, LUA_TTABLE);
	int table = 2;

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable tool definition manager from the server
	IWritableToolDefManager *tooldef =
			server->getWritableToolDefManager();
	
	ToolDefinition def = read_tool_definition(L, table);

	tooldef->registerTool(name, def);
	return 0; /* number of results */
}

// register_craftitem(name, {lots of stuff})
static int l_register_craftitem(lua_State *L)
{
	std::string name = luaL_checkstring(L, 1);
	check_modname_prefix(L, name);
	//infostream<<"register_craftitem: "<<name<<std::endl;
	luaL_checktype(L, 2, LUA_TTABLE);
	int table = 2;

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable CraftItem definition manager from the server
	IWritableCraftItemDefManager *craftitemdef =
			server->getWritableCraftItemDefManager();
	
	// Check if on_drop is defined
	lua_getfield(L, table, "on_drop");
	bool got_on_drop = !lua_isnil(L, -1);
	lua_pop(L, 1);

	// Check if on_use is defined
	lua_getfield(L, table, "on_use");
	bool got_on_use = !lua_isnil(L, -1);
	lua_pop(L, 1);

	CraftItemDefinition def;
	
	getstringfield(L, table, "image", def.imagename);
	getstringfield(L, table, "cookresult_item", def.cookresult_item);
	getfloatfield(L, table, "furnace_cooktime", def.furnace_cooktime);
	getfloatfield(L, table, "furnace_burntime", def.furnace_burntime);
	def.usable = getboolfield_default(L, table, "usable", got_on_use);
	getboolfield(L, table, "liquids_pointable", def.liquids_pointable);
	def.dropcount = getintfield_default(L, table, "dropcount", def.dropcount);
	def.stack_max = getintfield_default(L, table, "stack_max", def.stack_max);

	// If an on_drop callback is defined, force dropcount to 1
	if (got_on_drop)
		def.dropcount = 1;

	// Register it
	craftitemdef->registerCraftItem(name, def);

	lua_pushvalue(L, table);
	scriptapi_add_craftitem(L, name.c_str());

	return 0; /* number of results */
}

// register_node(name, {lots of stuff})
static int l_register_node(lua_State *L)
{
	std::string name = luaL_checkstring(L, 1);
	check_modname_prefix(L, name);
	//infostream<<"register_node: "<<name<<std::endl;
	luaL_checktype(L, 2, LUA_TTABLE);
	int nodedef_table = 2;

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable node definition manager from the server
	IWritableNodeDefManager *nodedef =
			server->getWritableNodeDefManager();
	
	// Get default node definition from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
	int nodedef_default = lua_gettop(L);

	/*
		Add to minetest.registered_nodes with default as metatable
	*/
	
	// Get the node definition table given as parameter
	lua_pushvalue(L, nodedef_table);

	// Set __index to point to itself
	lua_pushvalue(L, -1);
	lua_setfield(L, -2, "__index");

	// Set nodedef_default as metatable for the definition
	lua_pushvalue(L, nodedef_default);
	lua_setmetatable(L, nodedef_table);
	
	// minetest.registered_nodes[name] = nodedef
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_nodes");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushstring(L, name.c_str());
	lua_pushvalue(L, nodedef_table);
	lua_settable(L, -3);

	/*
		Create definition
	*/
	
	ContentFeatures f;

	// Default to getting the corresponding NodeItem when dug
	f.dug_item = std::string("NodeItem \"")+name+"\" 1";
	
	// Default to unknown_block.png as all textures
	f.setAllTextures("unknown_block.png");

	/*
		Read definiton from Lua
	*/

	f.name = name;
	
	/* Visual definition */

	f.drawtype = (NodeDrawType)getenumfield(L, nodedef_table, "drawtype", es_DrawType,
			NDT_NORMAL);
	getfloatfield(L, nodedef_table, "visual_scale", f.visual_scale);

	lua_getfield(L, nodedef_table, "tile_images");
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			if(lua_isstring(L, -1))
				f.tname_tiles[i] = lua_tostring(L, -1);
			else
				f.tname_tiles[i] = "";
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
		// Copy last value to all remaining textures
		if(i >= 1){
			std::string lastname = f.tname_tiles[i-1];
			while(i < 6){
				f.tname_tiles[i] = lastname;
				i++;
			}
		}
	}
	lua_pop(L, 1);

	getstringfield(L, nodedef_table, "inventory_image", f.tname_inventory);

	lua_getfield(L, nodedef_table, "special_materials");
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			int smtable = lua_gettop(L);
			std::string tname = getstringfield_default(
					L, smtable, "image", "");
			bool backface_culling = getboolfield_default(
					L, smtable, "backface_culling", true);
			MaterialSpec mspec(tname, backface_culling);
			f.setSpecialMaterial(i, mspec);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
	}
	lua_pop(L, 1);

	f.alpha = getintfield_default(L, nodedef_table, "alpha", 255);

	/* Other stuff */
	
	lua_getfield(L, nodedef_table, "post_effect_color");
	if(!lua_isnil(L, -1))
		f.post_effect_color = readARGB8(L, -1);
	lua_pop(L, 1);

	f.param_type = (ContentParamType)getenumfield(L, nodedef_table, "paramtype",
			es_ContentParamType, CPT_NONE);
	
	// True for all ground-like things like stone and mud, false for eg. trees
	getboolfield(L, nodedef_table, "is_ground_content", f.is_ground_content);
	getboolfield(L, nodedef_table, "light_propagates", f.light_propagates);
	getboolfield(L, nodedef_table, "sunlight_propagates", f.sunlight_propagates);
	// This is used for collision detection.
	// Also for general solidness queries.
	getboolfield(L, nodedef_table, "walkable", f.walkable);
	// Player can point to these
	getboolfield(L, nodedef_table, "pointable", f.pointable);
	// Player can dig these
	getboolfield(L, nodedef_table, "diggable", f.diggable);
	// Player can climb these
	getboolfield(L, nodedef_table, "climbable", f.climbable);
	// Player can build on these
	getboolfield(L, nodedef_table, "buildable_to", f.buildable_to);
	// If true, param2 is set to direction when placed. Used for torches.
	// NOTE: the direction format is quite inefficient and should be changed
	getboolfield(L, nodedef_table, "wall_mounted", f.wall_mounted);
	// Whether this content type often contains mineral.
	// Used for texture atlas creation.
	// Currently only enabled for CONTENT_STONE.
	getboolfield(L, nodedef_table, "often_contains_mineral", f.often_contains_mineral);
	// Inventory item string as which the node appears in inventory when dug.
	// Mineral overrides this.
	getstringfield(L, nodedef_table, "dug_item", f.dug_item);
	// Extra dug item and its rarity
	getstringfield(L, nodedef_table, "extra_dug_item", f.extra_dug_item);
	// Usual get interval for extra dug item
	getintfield(L, nodedef_table, "extra_dug_item_rarity", f.extra_dug_item_rarity);
	// Metadata name of node (eg. "furnace")
	getstringfield(L, nodedef_table, "metadata_name", f.metadata_name);
	// Whether the node is non-liquid, source liquid or flowing liquid
	f.liquid_type = (LiquidType)getenumfield(L, nodedef_table, "liquidtype",
			es_LiquidType, LIQUID_NONE);
	// If the content is liquid, this is the flowing version of the liquid.
	getstringfield(L, nodedef_table, "liquid_alternative_flowing",
			f.liquid_alternative_flowing);
	// If the content is liquid, this is the source version of the liquid.
	getstringfield(L, nodedef_table, "liquid_alternative_source",
			f.liquid_alternative_source);
	// Viscosity for fluid flow, ranging from 1 to 7, with
	// 1 giving almost instantaneous propagation and 7 being
	// the slowest possible
	f.liquid_viscosity = getintfield_default(L, nodedef_table,
			"liquid_viscosity", f.liquid_viscosity);
	// Amount of light the node emits
	f.light_source = getintfield_default(L, nodedef_table,
			"light_source", f.light_source);
	f.damage_per_second = getintfield_default(L, nodedef_table,
			"damage_per_second", f.damage_per_second);
	
	lua_getfield(L, nodedef_table, "selection_box");
	if(lua_istable(L, -1)){
		f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
				es_NodeBoxType, NODEBOX_REGULAR);

		lua_getfield(L, -1, "fixed");
		if(lua_istable(L, -1))
			f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
		lua_pop(L, 1);

		lua_getfield(L, -1, "wall_top");
		if(lua_istable(L, -1))
			f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
		lua_pop(L, 1);

		lua_getfield(L, -1, "wall_bottom");
		if(lua_istable(L, -1))
			f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
		lua_pop(L, 1);

		lua_getfield(L, -1, "wall_side");
		if(lua_istable(L, -1))
			f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	lua_getfield(L, nodedef_table, "material");
	if(lua_istable(L, -1)){
		f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
				es_Diggability, DIGGABLE_NORMAL);
		
		getfloatfield(L, -1, "constant_time", f.material.constant_time);
		getfloatfield(L, -1, "weight", f.material.weight);
		getfloatfield(L, -1, "crackiness", f.material.crackiness);
		getfloatfield(L, -1, "crumbliness", f.material.crumbliness);
		getfloatfield(L, -1, "cuttability", f.material.cuttability);
		getfloatfield(L, -1, "flammability", f.material.flammability);
	}
	lua_pop(L, 1);

	getstringfield(L, nodedef_table, "cookresult_item", f.cookresult_item);
	getfloatfield(L, nodedef_table, "furnace_cooktime", f.furnace_cooktime);
	getfloatfield(L, nodedef_table, "furnace_burntime", f.furnace_burntime);
	
	/*
		Register it
	*/
	
	nodedef->set(name, f);
	
	return 0; /* number of results */
}

// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
static int l_register_craft(lua_State *L)
{
	//infostream<<"register_craft"<<std::endl;
	luaL_checktype(L, 1, LUA_TTABLE);
	int table0 = 1;

	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// And get the writable craft definition manager from the server
	IWritableCraftDefManager *craftdef =
			server->getWritableCraftDefManager();
	
	std::string output;
	int width = 0;
	std::vector<std::string> input;

	lua_getfield(L, table0, "output");
	luaL_checktype(L, -1, LUA_TSTRING);
	if(lua_isstring(L, -1))
		output = lua_tostring(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, table0, "recipe");
	luaL_checktype(L, -1, LUA_TTABLE);
	if(lua_istable(L, -1)){
		int table1 = lua_gettop(L);
		lua_pushnil(L);
		int rowcount = 0;
		while(lua_next(L, table1) != 0){
			int colcount = 0;
			// key at index -2 and value at index -1
			luaL_checktype(L, -1, LUA_TTABLE);
			if(lua_istable(L, -1)){
				int table2 = lua_gettop(L);
				lua_pushnil(L);
				while(lua_next(L, table2) != 0){
					// key at index -2 and value at index -1
					luaL_checktype(L, -1, LUA_TSTRING);
					input.push_back(lua_tostring(L, -1));
					// removes value, keeps key for next iteration
					lua_pop(L, 1);
					colcount++;
				}
			}
			if(rowcount == 0){
				width = colcount;
			} else {
				if(colcount != width){
					std::string error;
					error += "Invalid crafting recipe (output=\""
							+ output + "\")";
					throw LuaError(L, error);
				}
			}
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			rowcount++;
		}
	}
	lua_pop(L, 1);

	CraftDefinition def(output, width, input);
	craftdef->registerCraft(def);

	return 0; /* number of results */
}

// setting_get(name)
static int l_setting_get(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	try{
		std::string value = g_settings->get(name);
		lua_pushstring(L, value.c_str());
	} catch(SettingNotFoundException &e){
		lua_pushnil(L);
	}
	return 1;
}

// setting_getbool(name)
static int l_setting_getbool(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	try{
		bool value = g_settings->getBool(name);
		lua_pushboolean(L, value);
	} catch(SettingNotFoundException &e){
		lua_pushnil(L);
	}
	return 1;
}

// chat_send_all(text)
static int l_chat_send_all(lua_State *L)
{
	const char *text = luaL_checkstring(L, 1);
	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// Send
	server->notifyPlayers(narrow_to_wide(text));
	return 0;
}

// chat_send_player(name, text)
static int l_chat_send_player(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	const char *text = luaL_checkstring(L, 2);
	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// Send
	server->notifyPlayer(name, narrow_to_wide(text));
	return 0;
}

// get_player_privs(name, text)
static int l_get_player_privs(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);
	// Get server from registry
	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
	Server *server = (Server*)lua_touserdata(L, -1);
	// Do it
	lua_newtable(L);
	int table = lua_gettop(L);
	u64 privs_i = server->getPlayerAuthPrivs(name);
	// Special case for the "name" setting (local player / server owner)
	if(name == g_settings->get("name"))
		privs_i = PRIV_ALL;
	std::set<std::string> privs_s = privsToSet(privs_i);
	for(std::set<std::string>::const_iterator
			i = privs_s.begin(); i != privs_s.end(); i++){
		lua_pushboolean(L, true);
		lua_setfield(L, table, i->c_str());
	}
	lua_pushvalue(L, table);
	return 1;
}

static const struct luaL_Reg minetest_f [] = {
	{"register_nodedef_defaults", l_register_nodedef_defaults},
	{"register_entity", l_register_entity},
	{"register_tool", l_register_tool},
	{"register_craftitem", l_register_craftitem},
	{"register_node", l_register_node},
	{"register_craft", l_register_craft},
	{"register_abm", l_register_abm},
	{"setting_get", l_setting_get},
	{"setting_getbool", l_setting_getbool},
	{"chat_send_all", l_chat_send_all},
	{"chat_send_player", l_chat_send_player},
	{"get_player_privs", l_get_player_privs},
	{NULL, NULL}
};

/*
	LuaEntity functions
*/

static const struct luaL_Reg minetest_entity_m [] = {
	{NULL, NULL}
};

/*
	Getters for stuff in main tables
*/

static void objectref_get(lua_State *L, u16 id)
{
	// Get minetest.object_refs[i]
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "object_refs");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushnumber(L, id);
	lua_gettable(L, -2);
	lua_remove(L, -2); // object_refs
	lua_remove(L, -2); // minetest
}

static void luaentity_get(lua_State *L, u16 id)
{
	// Get minetest.luaentities[i]
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "luaentities");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushnumber(L, id);
	lua_gettable(L, -2);
	lua_remove(L, -2); // luaentities
	lua_remove(L, -2); // minetest
}

/*
	Reference wrappers
*/

#define method(class, name) {#name, class::l_##name}

/*
	NodeMetaRef
*/

class NodeMetaRef
{
private:
	v3s16 m_p;
	ServerEnvironment *m_env;

	static const char className[];
	static const luaL_reg methods[];

	static NodeMetaRef *checkobject(lua_State *L, int narg)
	{
		luaL_checktype(L, narg, LUA_TUSERDATA);
		void *ud = luaL_checkudata(L, narg, className);
		if(!ud) luaL_typerror(L, narg, className);
		return *(NodeMetaRef**)ud;  // unbox pointer
	}
	
	static NodeMetadata* getmeta(NodeMetaRef *ref)
	{
		NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
		return meta;
	}

	/*static IGenericNodeMetadata* getgenericmeta(NodeMetaRef *ref)
	{
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL)
			return NULL;
		if(meta->typeId() != NODEMETA_GENERIC)
			return NULL;
		return (IGenericNodeMetadata*)meta;
	}*/

	static void reportMetadataChange(NodeMetaRef *ref)
	{
		// Inform other things that the metadata has changed
		v3s16 blockpos = getNodeBlockPos(ref->m_p);
		MapEditEvent event;
		event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
		event.p = blockpos;
		ref->m_env->getMap().dispatchEvent(&event);
		// Set the block to be saved
		MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
		if(block)
			block->raiseModified(MOD_STATE_WRITE_NEEDED,
					"NodeMetaRef::reportMetadataChange");
	}
	
	// Exported functions
	
	// garbage collector
	static int gc_object(lua_State *L) {
		NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
		delete o;
		return 0;
	}

	// get_type(self)
	static int l_get_type(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL){
			lua_pushnil(L);
			return 1;
		}
		// Do it
		lua_pushstring(L, meta->typeName());
		return 1;
	}

	// allows_text_input(self)
	static int l_allows_text_input(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		lua_pushboolean(L, meta->allowsTextInput());
		return 1;
	}

	// set_text(self, text)
	static int l_set_text(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string text = lua_tostring(L, 2);
		meta->setText(text);
		reportMetadataChange(ref);
		return 0;
	}

	// get_text(self)
	static int l_get_text(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string text = meta->getText();
		lua_pushstring(L, text.c_str());
		return 1;
	}

	// get_owner(self)
	static int l_get_owner(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string owner = meta->getOwner();
		lua_pushstring(L, owner.c_str());
		return 1;
	}

	/* IGenericNodeMetadata interface */
	
	// set_infotext(self, text)
	static int l_set_infotext(lua_State *L)
	{
		infostream<<__FUNCTION_NAME<<std::endl;
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string text = lua_tostring(L, 2);
		meta->setInfoText(text);
		reportMetadataChange(ref);
		return 0;
	}

	// inventory_set_list(self, name, {item1, item2, ...})
	static int l_inventory_set_list(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		Inventory *inv = meta->getInventory();
		const char *name = lua_tostring(L, 2);
		inventory_set_list_from_lua(inv, name, L, 3,
				ref->m_env->getGameDef());
		reportMetadataChange(ref);
		return 0;
	}

	// inventory_get_list(self, name)
	static int l_inventory_get_list(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		Inventory *inv = meta->getInventory();
		const char *name = lua_tostring(L, 2);
		inventory_get_list_to_lua(inv, name, L);
		return 1;
	}

	// set_inventory_draw_spec(self, text)
	static int l_set_inventory_draw_spec(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string text = lua_tostring(L, 2);
		meta->setInventoryDrawSpec(text);
		reportMetadataChange(ref);
		return 0;
	}

	// set_allow_text_input(self, text)
	static int l_set_allow_text_input(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		bool b = lua_toboolean(L, 2);
		meta->setAllowTextInput(b);
		reportMetadataChange(ref);
		return 0;
	}

	// set_allow_removal(self, text)
	static int l_set_allow_removal(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		bool b = lua_toboolean(L, 2);
		meta->setRemovalDisabled(!b);
		reportMetadataChange(ref);
		return 0;
	}

	// set_enforce_owner(self, text)
	static int l_set_enforce_owner(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		bool b = lua_toboolean(L, 2);
		meta->setEnforceOwner(b);
		reportMetadataChange(ref);
		return 0;
	}

	// is_inventory_modified(self)
	static int l_is_inventory_modified(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		lua_pushboolean(L, meta->isInventoryModified());
		return 1;
	}

	// reset_inventory_modified(self)
	static int l_reset_inventory_modified(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		meta->resetInventoryModified();
		reportMetadataChange(ref);
		return 0;
	}

	// is_text_modified(self)
	static int l_is_text_modified(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		lua_pushboolean(L, meta->isTextModified());
		return 1;
	}

	// reset_text_modified(self)
	static int l_reset_text_modified(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		meta->resetTextModified();
		reportMetadataChange(ref);
		return 0;
	}

	// set_string(self, name, var)
	static int l_set_string(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string name = lua_tostring(L, 2);
		size_t len = 0;
		const char *s = lua_tolstring(L, 3, &len);
		std::string str(s, len);
		meta->setString(name, str);
		reportMetadataChange(ref);
		return 0;
	}

	// get_string(self, name)
	static int l_get_string(lua_State *L)
	{
		NodeMetaRef *ref = checkobject(L, 1);
		NodeMetadata *meta = getmeta(ref);
		if(meta == NULL) return 0;
		// Do it
		std::string name = lua_tostring(L, 2);
		std::string str = meta->getString(name);
		lua_pushlstring(L, str.c_str(), str.size());
		return 1;
	}

public:
	NodeMetaRef(v3s16 p, ServerEnvironment *env):
		m_p(p),
		m_env(env)
	{
	}

	~NodeMetaRef()
	{
	}

	// Creates an NodeMetaRef and leaves it on top of stack
	// Not callable from Lua; all references are created on the C side.
	static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
	{
		NodeMetaRef *o = new NodeMetaRef(p, env);
		//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
		*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
		luaL_getmetatable(L, className);
		lua_setmetatable(L, -2);
	}

	static void Register(lua_State *L)
	{
		lua_newtable(L);
		int methodtable = lua_gettop(L);
		luaL_newmetatable(L, className);
		int metatable = lua_gettop(L);

		lua_pushliteral(L, "__metatable");
		lua_pushvalue(L, methodtable);
		lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

		lua_pushliteral(L, "__index");
		lua_pushvalue(L, methodtable);
		lua_settable(L, metatable);

		lua_pushliteral(L, "__gc");
		lua_pushcfunction(L, gc_object);
		lua_settable(L, metatable);

		lua_pop(L, 1);  // drop metatable

		luaL_openlib(L, 0, methods, 0);  // fill methodtable
		lua_pop(L, 1);  // drop methodtable

		// Cannot be created from Lua
		//lua_register(L, className, create_object);
	}
};
const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
	method(NodeMetaRef, get_type),
	method(NodeMetaRef, allows_text_input),
	method(NodeMetaRef, set_text),
	method(NodeMetaRef, get_text),
	method(NodeMetaRef, get_owner),
	method(NodeMetaRef, set_infotext),
	method(NodeMetaRef, inventory_set_list),
	method(NodeMetaRef, inventory_get_list),
	method(NodeMetaRef, set_inventory_draw_spec),
	method(NodeMetaRef, set_allow_text_input),
	method(NodeMetaRef, set_allow_removal),
	method(NodeMetaRef, set_enforce_owner),
	method(NodeMetaRef, is_inventory_modified),
	method(NodeMetaRef, reset_inventory_modified),
	method(NodeMetaRef, is_text_modified),
	method(NodeMetaRef, reset_text_modified),
	method(NodeMetaRef, set_string),
	method(NodeMetaRef, get_string),
	{0,0}
};

/*
	ObjectRef
*/

class ObjectRef
{
private:
	ServerActiveObject *m_object;

	static const char className[];
	static const luaL_reg methods[];

	static ObjectRef *checkobject(lua_State *L, int narg)
	{
		luaL_checktype(L, narg, LUA_TUSERDATA);
		void *ud = luaL_checkudata(L, narg, className);
		if(!ud) luaL_typerror(L, narg, className);
		return *(ObjectRef**)ud;  // unbox pointer
	}
	
	static ServerActiveObject* getobject(ObjectRef *ref)
	{
		ServerActiveObject *co = ref->m_object;
		return co;
	}
	
	static LuaEntitySAO* getluaobject(ObjectRef *ref)
	{
		ServerActiveObject *obj = getobject(ref);
		if(obj == NULL)
			return NULL;
		if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
			return NULL;
		return (LuaEntitySAO*)obj;
	}
	
	static ServerRemotePlayer* getplayer(ObjectRef *ref)
	{
		ServerActiveObject *obj = getobject(ref);
		if(obj == NULL)
			return NULL;
		if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
			return NULL;
		return static_cast<ServerRemotePlayer*>(obj);
	}
	
	// Exported functions
	
	// garbage collector
	static int gc_object(lua_State *L) {
		ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
		//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
		delete o;
		return 0;
	}

	// remove(self)
	static int l_remove(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
		co->m_removed = true;
		return 0;
	}
	
	// getpos(self)
	// returns: {x=num, y=num, z=num}
	static int l_getpos(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		v3f pos = co->getBasePosition() / BS;
		lua_newtable(L);
		lua_pushnumber(L, pos.X);
		lua_setfield(L, -2, "x");
		lua_pushnumber(L, pos.Y);
		lua_setfield(L, -2, "y");
		lua_pushnumber(L, pos.Z);
		lua_setfield(L, -2, "z");
		return 1;
	}
	
	// setpos(self, pos)
	static int l_setpos(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		//LuaEntitySAO *co = getluaobject(ref);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// Do it
		co->setPos(pos);
		return 0;
	}
	
	// moveto(self, pos, continuous=false)
	static int l_moveto(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		//LuaEntitySAO *co = getluaobject(ref);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// pos
		v3f pos = readFloatPos(L, 2);
		// continuous
		bool continuous = lua_toboolean(L, 3);
		// Do it
		co->moveTo(pos, continuous);
		return 0;
	}

	// punch(self, puncher); puncher = an another ObjectRef
	static int l_punch(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ObjectRef *ref2 = checkobject(L, 2);
		ServerActiveObject *co = getobject(ref);
		ServerActiveObject *co2 = getobject(ref2);
		if(co == NULL) return 0;
		if(co2 == NULL) return 0;
		// Do it
		co->punch(co2);
		return 0;
	}

	// right_click(self, clicker); clicker = an another ObjectRef
	static int l_right_click(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ObjectRef *ref2 = checkobject(L, 2);
		ServerActiveObject *co = getobject(ref);
		ServerActiveObject *co2 = getobject(ref2);
		if(co == NULL) return 0;
		if(co2 == NULL) return 0;
		// Do it
		co->rightClick(co2);
		return 0;
	}

	// get_wield_digging_properties(self)
	static int l_get_wield_digging_properties(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// Do it
		ToolDiggingProperties prop;
		co->getWieldDiggingProperties(&prop);
		push_tool_digging_properties(L, prop);
		return 1;
	}

	// damage_wielded_item(self, amount)
	static int l_damage_wielded_item(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// Do it
		int amount = lua_tonumber(L, 2);
		co->damageWieldedItem(amount);
		return 0;
	}

	// add_to_inventory(self, itemstring)
	// returns: true if item was added, (false, "reason") otherwise
	static int l_add_to_inventory(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		luaL_checkstring(L, 2);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// itemstring
		const char *itemstring = lua_tostring(L, 2);
		infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
				<<" itemstring=\""<<itemstring<<"\""<<std::endl;
		// Do it
		std::istringstream is(itemstring, std::ios::binary);
		ServerEnvironment *env = co->getEnv();
		assert(env);
		IGameDef *gamedef = env->getGameDef();
		try{
			InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
			if(item->getCount() == 0)
				item->setCount(1);
			bool added = co->addToInventory(item);
			// Return
			lua_pushboolean(L, added);
			if(!added)
				lua_pushstring(L, "failed to add item");
			return 2;
		} catch(SerializationError &e){
			// Return
			lua_pushboolean(L, false);
			lua_pushstring(L, (std::string("Invalid item: ")
					+ e.what()).c_str());
			return 2;
		}
	}

	// add_to_inventory_later(self, itemstring)
	// returns: nil
	static int l_add_to_inventory_later(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		luaL_checkstring(L, 2);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		// itemstring
		const char *itemstring = lua_tostring(L, 2);
		infostream<<"ObjectRef::l_add_to_inventory_later(): id="<<co->getId()
				<<" itemstring=\""<<itemstring<<"\""<<std::endl;
		// Do it
		std::istringstream is(itemstring, std::ios::binary);
		ServerEnvironment *env = co->getEnv();
		assert(env);
		IGameDef *gamedef = env->getGameDef();
		InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
		infostream<<"item="<<env<<std::endl;
		co->addToInventoryLater(item);
		// Return
		return 0;
	}

	// set_hp(self, hp)
	// hp = number of hitpoints (2 * number of hearts)
	// returns: nil
	static int l_set_hp(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		luaL_checknumber(L, 2);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		int hp = lua_tonumber(L, 2);
		infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
				<<" hp="<<hp<<std::endl;
		// Do it
		co->setHP(hp);
		// Return
		return 0;
	}

	// get_hp(self)
	// returns: number of hitpoints (2 * number of hearts)
	// 0 if not applicable to this type of object
	static int l_get_hp(lua_State *L)
	{
		ObjectRef *ref = checkobject(L, 1);
		ServerActiveObject *co = getobject(ref);
		if(co == NULL) return 0;
		int hp = co->getHP();
		infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
				<<" hp="<<hp<<std::endl;
		// Return
		lua_pushnumber(L, hp);
		return 1;
	}

	/* LuaEntitySAO-only */

	// setvelocity(self, {x=num, y=num, z=num})
	static int l_setvelocity(lua_State *L)