aboutsummaryrefslogtreecommitdiff
path: root/advtrains/wagons.lua
blob: c3217e2bcc6b4cca4d699bbeddd61c0501f910d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
-- wagon.lua
-- Holds all logic related to wagons
-- From now on, wagons are, just like trains, just entries in a table
-- All data that is static is stored in the entity prototype (self).
--   A copy of the entity prototype is always available inside wagon_prototypes
-- All dynamic data is stored in the (new) wagons table
-- An entity is ONLY spawned by update_trainpart_properties when it finds it useful.
-- Only data that are only important to the entity itself are stored in the luaentity

advtrains.wagons = {}
advtrains.wagon_prototypes = {}


--
function advtrains.create_wagon(wtype, owner)
	local new_id=advtrains.random_id()
	while advtrains.wagons[new_id] do new_id=advtrains.random_id() end
	local wgn = {}
	wgn.type = wtype
	wgn.seatp = {}
	wgn.owner = owner
	wgn.id = new_id
	---wgn.train_id = train_id   --- will get this via update_trainpart_properties
	advtrains.wagons[new_id] = wgn
	atdebug("Created new wagon:",wgn)
	return new_id
end


local wagon={
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	--physical = true,
	visual = "mesh",
	mesh = "wagon.b3d",
	visual_size = {x=1, y=1},
	textures = {"black.png"},
	is_wagon=true,
	wagon_span=1,--how many index units of space does this wagon consume
	has_inventory=false,
	static_save=false,
}


function wagon:train()
	local data = advtrains.wagons[self.id]
	return advtrains.trains[data.train_id]
end


function wagon:on_activate(sd_uid, dtime_s)
	if sd_uid~="" then
		--destroy when loaded from static block.
		self.object:remove()
		return
	end
	self.object:set_armor_groups({immortal=1})
end

function wagon:set_id(wid)
	self.id = wid
	self.initialized = true
	
	local data = advtrains.wagons[self.id]
	
	data.object = self.object
	atdebug("Created wagon entity:",self.name," w_id",wid," t_id",data.train_id)
	
	if self.has_inventory then
		--to be used later
		local inv=minetest.create_detached_inventory("advtrains_wgn_"..self.id, {
			allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
				return count
			end,
			allow_put = function(inv, listname, index, stack, player)
				return stack:get_count()
			end,
			allow_take = function(inv, listname, index, stack, player)
				return stack:get_count()
			end
		})
		if self.ser_inv then
			advtrains.deserialize_inventory(data.ser_inv, inv)
		end
		if self.inventory_list_sizes then
			for lst, siz in pairs(self.inventory_list_sizes) do
				inv:set_size(lst, siz)
			end
		end
	end
	self.door_anim_timer=0
	self.door_state=0
	
	minetest.after(0.2, function() self:reattach_all() end)
	
	if self.custom_on_activate then
		self:custom_on_activate(dtime_s)
	end
end

function wagon:get_staticdata()
	return "STATIC"
end

function wagon:ensure_init()
			-- Note: A wagon entity won't exist when there's no train, because the train is
			-- the thing that actually creates the entity
			-- Train not being set just means that this will happen as soon as the train calls update_trainpart_properties.
	if self.initialized and self.id then
		local data = advtrains.wagons[self.id]
		if data.train_id then
			if self.noninitticks then self.noninitticks=nil end
			return true
		end
	end
	if not self.noninitticks then self.noninitticks=0 end
	self.noninitticks=self.noninitticks+1
	if self.noninitticks>20 then
		self:destroy()
	else
		self.object:setvelocity({x=0,y=0,z=0})
	end
	return false
end

function wagon:train()
	local data = advtrains.wagons[self.id]
	return advtrains.trains[data.train_id]
end

-- Remove the wagon
function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		
		local data = advtrains.wagons[self.id]
	
		if not puncher or not puncher:is_player() then
			return
		end
		if data.owner and puncher:get_player_name()~=data.owner and (not minetest.check_player_privs(puncher, {train_admin = true })) then
		   minetest.chat_send_player(puncher:get_player_name(), attrans("This wagon is owned by @1, you can't destroy it.", data.owner));
		   return
		end
		if #(self:train().trainparts)>1 then
		   minetest.chat_send_player(puncher:get_player_name(), attrans("Wagon needs to be decoupled from other wagons in order to destroy it."));
		   return
		end
		
		local pc=puncher:get_player_control()
		if not pc.sneak then
			minetest.chat_send_player(puncher:get_player_name(), attrans("Warning: If you destroy this wagon, you only get some steel back! If you are sure, hold Sneak and left-click the wagon."))
			return
		end
		
		if self.custom_may_destroy then
			if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then
				return
			end
		end

		if not self:destroy() then return end

		local inv = puncher:get_inventory()
		for _,item in ipairs(self.drops or {self.name}) do
			inv:add_item("main", item)
		end
	end)
end
function wagon:destroy()
	--some rules:
	-- you get only some items back
	-- single left-click shows warning
	-- shift leftclick destroys
	-- not when a driver is inside
	if self.id then
		local data = advtrains.wagons[self.id]
		
		if self.custom_on_destroy then
			self.custom_on_destroy(self)
		end
		
		for seat,_ in pairs(data.seatp) do
			self:get_off(seat)
		end
		
		if data.train_id and self:train() then
			table.remove(self:train().trainparts, data.pos_in_trainparts)
			advtrains.update_trainpart_properties(self.train_id)
			advtrains.wagons[self.id]=nil
			if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects
			return true
		end
	end
	atprint("[wagon ", self.id, "]: destroying")
	
	self.object:remove()
end


function wagon:on_step(dtime)
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		
		local t=os.clock()
		local pos = self.object:getpos()
		local data = advtrains.wagons[self.id]
		
		if not pos then
			atdebug("["..self.id.."][fatal] missing position (object:getpos() returned nil)")
			return
		end
		
		if not data.seatp then
			data.seatp={}
		end
		if not self.seatpc then
			self.seatpc={}
		end

		--custom on_step function
		if self.custom_on_step then
			self:custom_on_step(self, dtime)
		end

		--driver control
		for seatno, seat in ipairs(self.seats) do
			local pname=data.seatp[seatno]
			local driver=pname and minetest.get_player_by_name(pname)
			local has_driverstand = pname and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist)
			if self.seat_groups then
				has_driverstand = has_driverstand and (seat.driving_ctrl_access or self.seat_groups[seat.group].driving_ctrl_access)
			else
				has_driverstand = has_driverstand and (seat.driving_ctrl_access)
			end
			if has_driverstand and driver then
				advtrains.update_driver_hud(driver:get_player_name(), self:train(), data.wagon_flipped)
			elseif driver then
				--only show the inside text
				local inside=self:train().text_inside or ""
				advtrains.set_trainhud(driver:get_player_name(), inside)
			end
			if driver and driver:get_player_control_bits()~=self.seatpc[seatno] then
				local pc=driver:get_player_control()
				self.seatpc[seatno]=driver:get_player_control_bits()
				
				if has_driverstand then
					--regular driver stand controls
					advtrains.on_control_change(pc, self:train(), data.wagon_flipped)
					--bordcom
					if pc.sneak and pc.jump then
						self:show_bordcom(self.seatp[seatno])
					end
					--sound horn when required
					if self.horn_sound and pc.aux1 and not pc.sneak and not self.horn_handle then
						self.horn_handle = minetest.sound_play(self.horn_sound, {
							object = self.object,
							gain = 1.0, -- default
							max_hear_distance = 128, -- default, uses an euclidean metric
							loop = true,
						})
					elseif not pc.aux1 and self.horn_handle then
						minetest.sound_stop(self.horn_handle)
						self.horn_handle = nil
					end
				else
					-- If on a passenger seat and doors are open, get off when W or D pressed.
					local pass = data.seatp[seatno] and minetest.get_player_by_name(data.seatp[seatno])
					if pass and self:train().door_open~=0 then
					local pc=pass:get_player_control()
						if pc.up or pc.down then
							self:get_off(seatno)
						end
					end		      
				end
				if pc.aux1 and pc.sneak then
					self:get_off(seatno)
				end
			end
		end
		
		--check infotext
		local outside=self:train().text_outside or ""
		
		local train=self:train()
		--show off-track information in outside text instead of notifying the whole server about this
		if not train.dirty and train.end_index < train.path_trk_b or train.index > train.path_trk_f then
			outside = outside .."\n!!! Train off track !!!"
		end
		
		if self.infotext_cache~=outside  then
			self.object:set_properties({infotext=outside})
			self.infotext_cache=outside
		end
		
		local fct=data.wagon_flipped and -1 or 1
		--set line number
		if self.name == "advtrains:subway_wagon" and train.line and train.line~=self.line_cache then
			local new_line_tex="advtrains_subway_wagon.png^advtrains_subway_wagon_line"..gp.line..".png"
			self.object:set_properties({
				textures={new_line_tex},
		 	})
			self.line_cache=train.line
		elseif self.line_cache~=nil and gp.line==nil then
			self.object:set_properties({
				textures=self.textures,
		 	})
			self.line_cache=nil
		end
		--door animation
		if self.doors then
			if (self.door_anim_timer or 0)<=0 then
				local dstate = (train.door_open or 0) * fct
				if dstate ~= self.door_state then
					local at
					--meaning of the train.door_open field:
					-- -1: left doors (rel. to train orientation)
					--  0: closed
					--  1: right doors
					--this code produces the following behavior:
					-- if changed from 0 to +-1, play open anim. if changed from +-1 to 0, play close.
					-- if changed from +-1 to -+1, first close and set 0, then it will detect state change again and run open.
					if self.door_state == 0 then
						if self.doors.open.sound then minetest.sound_play(self.doors.open.sound, {object = self.object}) end
						at=self.doors.open[dstate]
						self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
						self.door_state = dstate
					else
						if self.doors.close.sound then minetest.sound_play(self.doors.close.sound, {object = self.object}) end
						at=self.doors.close[self.door_state or 1]--in case it has not been set yet
						self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
						self.door_state = 0
					end
					self.door_anim_timer = at.time
				end
			else
				self.door_anim_timer = (self.door_anim_timer or 0) - dtime
			end
		end
		
		--DisCouple
		if data.pos_in_trainparts and data.pos_in_trainparts>1 then
			if train.velocity==0 and not data.dcpl_lock then
				if not self.discouple or not self.discouple.object:getyaw() then
					atprint(self.id,"trying to spawn discouple")
					local yaw = self.object:getyaw()
					local flipsign=data.wagon_flipped and -1 or 1
					local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span*flipsign, z=math.cos(yaw)*self.wagon_span*flipsign})
					local object=minetest.add_entity(dcpl_pos, "advtrains:discouple")
					if object then
						local le=object:get_luaentity()
						le.wagon=self
						--box is hidden when attached, so unuseful.
						--object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
						self.discouple=le
						atprint(self.id,"success")
					else
						atprint("Couldn't spawn DisCouple")
					end
				end
			else
				if self.discouple and self.discouple.object:getyaw() then
					self.discouple.object:remove()
					atprint(self.id," removing discouple")
				end
			end
		end
		--for path to be available. if not, skip step
		if not train.path then
			self.object:setvelocity({x=0, y=0, z=0})
			return
		end
		if not data.pos_in_train then
			return
		end
		
		-- Calculate new position, yaw and direction vector
		local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
		local pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index)
		local vdir = vector.normalize(vector.subtract(npos2, npos))
		
		--automatic get_on
		--needs to know index and path
		if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 then
			--using the mapping created by the trainlogic globalstep
			for i, ino in ipairs(self.door_entry) do
				--fct is the flipstate flag from door animation above
				local aci = advtrains.path_get_index_by_offset(train, index, ino*fct)
				local ix1, ix2 = advtrains.path_get_adjacent(train, aci)
				-- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg)
				-- (x z) rotated by 90deg is (-z x)  (http://stackoverflow.com/a/4780141)
				local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open }
				local pts1=vector.round(vector.add(ix1, add))
				local pts2=vector.round(vector.add(ix2, add))
				if minetest.get_item_group(minetest.get_node(pts1).name, "platform")>0 then
					local ckpts={
						pts1,
						pts2,
						vector.add(pts1, {x=0, y=1, z=0}),
						vector.add(pts2, {x=0, y=1, z=0}),
					}
					for _,ckpos in ipairs(ckpts) do
						local cpp=minetest.pos_to_string(ckpos)
						if advtrains.playersbypts[cpp] then
							self:on_rightclick(advtrains.playersbypts[cpp])
						end
					end
				end
			end
		end
		
		--checking for environment collisions(a 3x3 cube around the center)
		if not train.recently_collided_with_env then
			local collides=false
			local exh = self.extent_h or 1
			local exv = self.extent_v or 2
			for x=-exh,exh do
				for y=0,exv do
					for z=-exh,exh do
						local node=minetest.get_node_or_nil(vector.add(npos, {x=x, y=y, z=z}))
						-- TODO
						--if (advtrains.train_collides(node)) then
						--	collides=true
						--end
					end
				end
			end
			if collides then
				if self.collision_count and self.collision_count>10 then
					--enable collision mercy to get trains stuck in walls out of walls
					--actually do nothing except limiting the velocity to 1
					gp.velocity=math.min(gp.velocity, 1)
					gp.tarvelocity=math.min(gp.tarvelocity, 1)
				else
					gp.recently_collided_with_env=true
					gp.velocity=2*gp.velocity
					gp.movedir=-gp.movedir
					gp.tarvelocity=0
					self.collision_count=(self.collision_count or 0)+1
				end
			else
				self.collision_count=nil
			end
		end
		
		--FIX: use index of the wagon, not of the train.
		local velocity = train.velocity
		local acceleration = (train.acceleration or 0)
		local velocityvec = vector.multiply(vdir, velocity)
		local accelerationvec = vector.multiply(vdir, acceleration)
		
		if data.wagon_flipped then
			yaw=yaw+math.pi
		end
		
		self.updatepct_timer=(self.updatepct_timer or 0)-dtime
		if not self.old_velocity_vector 
				or not vector.equals(velocityvec, self.old_velocity_vector)
				or not self.old_acceleration_vector 
				or not vector.equals(accelerationvec, self.old_acceleration_vector)
				or self.old_yaw~=yaw
				or self.updatepct_timer<=0 then--only send update packet if something changed
			self.object:setpos(pos)
			self.object:setvelocity(velocityvec)
			self.object:setacceleration(accelerationvec)
			
			if #self.seats > 0 and self.old_yaw ~= yaw then
				if not self.player_yaw then
					self.player_yaw = {}
				end
				if not self.old_yaw then
					self.old_yaw=yaw
				end
				for _,name in pairs(data.seatp) do
					local p = minetest.get_player_by_name(name)
					if p then
						if not self.turning then
							-- save player looking direction offset
							self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
						end
						-- set player looking direction using calculated offset
						p:set_look_horizontal((self.player_yaw[name] or 0)+yaw)
					end
				end
				self.turning = true							 
			elseif self.old_yaw == yaw then
				-- train is no longer turning
				self.turning = false
			end
			
			self.object:setyaw(yaw)
			self.updatepct_timer=2
			if self.update_animation then
				self:update_animation(gp.velocity, self.old_velocity)
			end
			if self.custom_on_velocity_change then
				self:custom_on_velocity_change(train.velocity, self.old_velocity or 0, dtime)
			end
		end
		
		
		self.old_velocity_vector=velocityvec
		self.old_velocity = train.velocity
		self.old_acceleration_vector=accelerationvec
		self.old_yaw=yaw
		atprintbm("wagon step", t)
	end)
end

function wagon:on_rightclick(clicker)
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		if not clicker or not clicker:is_player() then
			return
		end
		
		local data = advtrains.wagons[self.id]
		
		local pname=clicker:get_player_name()
		local no=self:get_seatno(pname)
		if no then
			if self.seat_groups then
				local poss={}
				local sgr=self.seats[no].group
				for _,access in ipairs(self.seat_groups[sgr].access_to) do
					if self:check_seat_group_access(pname, access) then
						poss[#poss+1]={name=self.seat_groups[access].name, key="sgr_"..access}
					end
				end
				if self.has_inventory and self.get_inventory_formspec then
					poss[#poss+1]={name=attrans("Show Inventory"), key="inv"}
				end
				if self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
					poss[#poss+1]={name=attrans("Bord Computer"), key="bordcom"}
				end
				if data.owner==pname then
					poss[#poss+1]={name=attrans("Wagon properties"), key="prop"}
				end
				if not self.seat_groups[sgr].require_doors_open or self:train().door_open~=0 then
					poss[#poss+1]={name=attrans("Get off"), key="off"}
				else
					if clicker:get_player_control().sneak then
						poss[#poss+1]={name=attrans("Get off (forced)"), key="off"}
					else
						poss[#poss+1]={name=attrans("(Doors closed)"), key="dcwarn"}
					end
				end
				if #poss==0 then
					--can't do anything.
				elseif #poss==1 then
					self:seating_from_key_helper(pname, {[poss[1].key]=true}, no)
				else
					local form = "size[5,"..1+(#poss).."]"
					for pos,ent in ipairs(poss) do
						form = form .. "button_exit[0.5,"..(pos-0.5)..";4,1;"..ent.key..";"..ent.name.."]"
					end
					minetest.show_formspec(pname, "advtrains_seating_"..self.id, form)
				end
			else
				self:get_off(no)
			end
		else
			--do not attach if already on a train
			if advtrains.player_to_train_mapping[pname] then return end
			if self.seat_groups then
				if #self.seats==0 then
					if self.has_inventory and self.get_inventory_formspec then
						minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname))
					end
					return
				end
				
				local doors_open = self:train().door_open~=0 or clicker:get_player_control().sneak
				local allow, rsn=false, "unknown reason"
				for _,sgr in ipairs(self.assign_to_seat_group) do
					allow, rsn = self:check_seat_group_access(pname, sgr)
					if allow then
						for seatid, seatdef in ipairs(self.seats) do
							if seatdef.group==sgr then
								if (not self.seat_groups[sgr].require_doors_open or doors_open) then
									if not data.seatp[seatid] then
										self:get_on(clicker, seatid)
										return
									else
										rsn="Wagon is full."
									end
								else
									rsn="Doors are closed! (try holding sneak key!)"
								end
							end
						end
					end
				end
				minetest.chat_send_player(pname, attrans("Can't get on: "..rsn))
			else
				self:show_get_on_form(pname)
			end
		end
	end)
end

function wagon:get_on(clicker, seatno)
	
	local data = advtrains.wagons[self.id]
		
	if not data.seatp then data.seatp={}end
	if not self.seatpc then self.seatpc={}end--player controls in driver stands
	
	if not self.seats[seatno] then return end
	local oldno=self:get_seatno(clicker:get_player_name())
	if oldno then
		atprint("get_on: clearing oldno",seatno)
		advtrains.player_to_train_mapping[clicker:get_player_name()]=nil
		advtrains.clear_driver_hud(clicker:get_player_name())
		data.seatp[oldno]=nil
	end
	if data.seatp[seatno] and data.seatp[seatno]~=clicker:get_player_name() then
		atprint("get_on: throwing off",data.seatp[seatno],"from seat",seatno)
		self:get_off(seatno)
	end
	atprint("get_on: attaching",clicker:get_player_name())
	data.seatp[seatno] = clicker:get_player_name()
	self.seatpc[seatno] = clicker:get_player_control_bits()
	advtrains.player_to_train_mapping[clicker:get_player_name()]=self.train_id
	clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0})
	clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset)
end
function wagon:get_off_plr(pname)
	local no=self:get_seatno(pname)
	if no then
		self:get_off(no)
	end
end
function wagon:get_seatno(pname)
	
	local data = advtrains.wagons[self.id]
	
	for no, cont in pairs(data.seatp) do
		if cont==pname then
			return no
		end
	end
	return nil
end
function wagon:get_off(seatno)
	
	local data = advtrains.wagons[self.id]
	
	if not data.seatp[seatno] then return end
	local pname = data.seatp[seatno]
	local clicker = minetest.get_player_by_name(pname)
	advtrains.player_to_train_mapping[pname]=nil
	advtrains.clear_driver_hud(pname)
	data.seatp[seatno]=nil
	self.seatpc[seatno]=nil
	if clicker then
		atprint("get_off: detaching",clicker:get_player_name())
		clicker:set_detach()
		clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
		local train=self:train()
		--code as in step - automatic get on
		if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 and train.index and train.path then
			local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
			for i, ino in ipairs(self.door_entry) do
				--fct is the flipstate flag from door animation above
				local aci = advtrains.path_get_index_by_offset(train, index, ino*fct)
				local ix1, ix2 = advtrains.path_get_adjacent(train, aci)
				-- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg)
				-- (x z) rotated by 90deg is (-z x)  (http://stackoverflow.com/a/4780141)
				local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open }
				local oadd = { x = (ix2.z-ix1.z)*gp.door_open*2, y = 1, z = (ix1.x-ix2.x)*gp.door_open*2}
				local platpos=vector.round(vector.add(ix1, add))
				local offpos=vector.round(vector.add(ix1, oadd))
				atprint("platpos:", platpos, "offpos:", offpos)
				if minetest.get_item_group(minetest.get_node(platpos).name, "platform")>0 then
					minetest.after(0.2, function() clicker:setpos(offpos) end)
					return
				end
			end
		else--if not door_entry, or paths missing, fall back to old method
			local objpos=advtrains.round_vector_floor_y(self.object:getpos())
			local yaw=self.object:getyaw()
			local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4)
			--abuse helper function
			for _,r in ipairs({-1, 1}) do
				local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos)
				local offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos)
				if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then
					minetest.after(0.2, function() clicker:setpos(offp) end)
					return
				end
			end
		end
	end
end
function wagon:show_get_on_form(pname)
	if not self.initialized then return end
	
	local data = advtrains.wagons[self.id]
	if #self.seats==0 then
		if self.has_inventory and self.get_inventory_formspec then
			minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname))
		end
		return
	end
	local form, comma="size[5,8]label[0.5,0.5;"..attrans("Select seat:").."]textlist[0.5,1;4,6;seat;", ""
	for seatno, seattbl in ipairs(self.seats) do
		local addtext, colorcode="", ""
		if data.seatp and data.seatp[seatno] then
			colorcode="#FF0000"
			addtext=" ("..self.seatp[seatno]..")"
		end
		form=form..comma..colorcode..seattbl.name..addtext
		comma=","
	end
	form=form..";0,false]"
	if self.has_inventory and self.get_inventory_formspec then
		form=form.."button_exit[1,7;3,1;inv;"..attrans("Show Inventory").."]"
	end
	minetest.show_formspec(pname, "advtrains_geton_"..self.id, form)
end
function wagon:show_wagon_properties(pname)
	--[[
	fields: 
	field: driving/couple whitelist
	button: save
	]]
	local data = advtrains.wagons[self.id]
	local form="size[5,5]"
	form = form .. "field[0.5,1;4,1;whitelist;Allow these players to drive your wagon:;"..(data.whitelist or "").."]"
	--seat groups access lists were here
	form=form.."button_exit[0.5,3;4,1;save;"..attrans("Save wagon properties").."]"
	minetest.show_formspec(pname, "advtrains_prop_"..self.id, form)
end

--BordCom
local function checkcouple(eid)
	if not eid then return nil end
	local ent=minetest.object_refs[eid]
	if not ent or not ent:getyaw() then
		eid=nil
		return nil
	end
	local le = ent:get_luaentity()
	if not le or not le.is_couple then
		eid=nil
		return nil
	end
	return le
end
local function checklock(pname, own1, own2, wl1, wl2)
	return advtrains.check_driving_couple_protection(pname, own1, wl1)
		or advtrains.check_driving_couple_protection(pname, own2, wl2)
end
function wagon:show_bordcom(pname)
	if not self:train() then return end
	local train = self:train()
	local data = advtrains.wagons[self.id]
	
	local form = "size[11,9]label[0.5,0;AdvTrains Boardcom v0.1]"
	form=form.."textarea[0.5,1.5;7,1;text_outside;"..attrans("Text displayed outside on train")..";"..(train.text_outside or "").."]"
	form=form.."textarea[0.5,3;7,1;text_inside;"..attrans("Text displayed inside train")..";"..(train.text_inside or "").."]"
	--row 5 : train overview and autocoupling
	if train.velocity==0 then
		form=form.."label[0.5,4.5;Train overview /coupling control:]"
		linhei=5
		local pre_own, pre_wl, owns_any = nil, nil, minetest.check_player_privs(pname, "train_admin")
		for i, tpid in ipairs(train.trainparts) do
			local ent = advtrains.wagons[tpid]
			if ent then
				local ename = ent.type
				form = form .. "item_image["..i..","..linhei..";1,1;"..ename.."]"
				if i~=1 then
					if not ent.dcpl_lock then
						form = form .. "image_button["..(i-0.5)..","..(linhei+1)..";1,1;advtrains_discouple.png;dcpl_"..i..";]"
						if checklock(pname, ent.owner, pre_own, ent.whitelist, pre_wl) then
							form = form .. "image_button["..(i-0.5)..","..(linhei+2)..";1,1;advtrains_cpl_unlock.png;dcpl_lck_"..i..";]"
						end
					else
						form = form .. "image_button["..(i-0.5)..","..(linhei+2)..";1,1;advtrains_cpl_lock.png;dcpl_ulck_"..i..";]"
					end
				end
				if i == data.pos_in_trainparts then
					form = form .. "box["..(i-0.1)..","..(linhei-0.1)..";1,1;green]"
				end
				pre_own = ent.owner
				pre_wl = ent.whitelist
				owns_any = owns_any or (not ent.owner or ent.owner==pname)
			end
		end
		
		if train.movedir==1 then
			form = form .. "label["..(#train.trainparts+1)..","..(linhei)..";-->]"
		else
			form = form .. "label[0.5,"..(linhei)..";<--]"
		end
		--check cpl_eid_front and _back of train
		local couple_front = checkcouple(train.couple_eid_front)
		local couple_back = checkcouple(train.couple_eid_back)
		if couple_front then
			form = form .. "image_button[0.5,"..(linhei+1)..";1,1;advtrains_couple.png;cpl_f;]"
		end
		if couple_back then
			form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+1)..";1,1;advtrains_couple.png;cpl_b;]"
		end
		if owns_any then
			if train.couple_lck_front then
				form = form .. "image_button[0.5,"..(linhei+2)..";1,1;advtrains_cpl_lock.png;cpl_ulck_f;]"
			else
				form = form .. "image_button[0.5,"..(linhei+2)..";1,1;advtrains_cpl_unlock.png;cpl_lck_f;]"
			end
			if train.couple_lck_back then
				form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+2)..";1,1;advtrains_cpl_lock.png;cpl_ulck_b;]"
			else
				form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+2)..";1,1;advtrains_cpl_unlock.png;cpl_lck_b;]"
			end
		end
		
	else
		form=form.."label[0.5,4.5;Train overview / coupling control is only shown when the train stands.]"
	end
	form = form .. "button[0.5,8;3,1;Save;save]"
	
	minetest.show_formspec(pname, "advtrains_bordcom_"..self.id, form)
end
function wagon:handle_bordcom_fields(pname, formname, fields)
	local data = advtrains.wagons[self.id]
	
	local seatno=self:get_seatno(pname)
	if not seatno or not self.seat_groups[self.seats[seatno].group].driving_ctrl_access or not advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist) then
		return
	end
	local train = self:train()
	if not train then return end
	if fields.text_outside then
		if fields.text_outside~="" then
			train.text_outside=fields.text_outside
		else
			train.text_outside=nil
		end
	end
	if fields.text_inside then
		if fields.text_inside~="" then
			train.text_inside=fields.text_inside
		else
			train.text_inside=nil
		end
	end
	for i, tpid in ipairs(train.trainparts) do
		if fields["dcpl_"..i] then
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.id==tpid then
					wagon:safe_decouple(pname)										-- TODO: Move this into external function (don't search entity?)
				end
			end
		end
		if i>1 and fields["dcpl_lck_"..i] then
			local ent = advtrains.wagons[tpid]
			local pent = advtrains.wagons[train.trainparts[i-1]]
			if ent and pent then
				if checklock(pname, ent.owner, pent.owner, ent.whitelist, pent.whitelist) then
					ent.dcpl_lock = true
				end
			end
		end
		if i>1 and fields["dcpl_ulck_"..i] then
			local ent = advtrains.wagons[tpid]
			local pent = advtrains.wagons[train.trainparts[i-1]]
			if ent and pent then
				if checklock(pname, ent.owner, pent.owner, ent.whitelist, pent.whitelist) then
					ent.dcpl_lock = false
				end
			end
		end
	end
	--check cpl_eid_front and _back of train
	local couple_front = checkcouple(train.couple_eid_front)
	local couple_back = checkcouple(train.couple_eid_back)
	
	if fields.cpl_f and couple_front then
		couple_front:on_rightclick(pname)
	end
	if fields.cpl_b and couple_back then
		couple_back:on_rightclick(pname)
	end
	
	local function chkownsany()
		local owns_any = minetest.check_player_privs(pname, "train_admin")
		for i, tpid in ipairs(train.trainparts) do
			local ent = advtrains.wagons[tpid]
			if ent then
				owns_any = owns_any or advtrains.check_driving_couple_protection(pname, ent.owner, ent.whitelist)
			end
		end
		return owns_any
	end
	if fields.cpl_lck_f and chkownsany() then
		train.couple_lck_front=true
	end
	if fields.cpl_lck_b and chkownsany() then
		train.couple_lck_back=true
	end
	if fields.cpl_ulck_f and chkownsany() then
		train.couple_lck_front=false
	end
	if fields.cpl_ulck_b and chkownsany() then
		train.couple_lck_back=false
	end
	
	
	if not fields.quit then
		self:show_bordcom(pname)
	end
end

minetest.register_on_player_receive_fields(function(player, formname, fields)
	return advtrains.pcall(function()
		local uid=string.match(formname, "^advtrains_geton_(.+)$")
		if uid then
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.id==uid then
					local data = advtrains.wagons[wagon.id]
					if fields.inv then
						if wagon.has_inventory and wagon.get_inventory_formspec then
							minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name()))
						end
					elseif fields.seat then
						local val=minetest.explode_textlist_event(fields.seat)
						if val and val.type~="INV" and not data.seatp[player:get_player_name()] then
						--get on
							wagon:get_on(player, val.index)
							--will work with the new close_formspec functionality. close exactly this formspec.
							minetest.show_formspec(player:get_player_name(), formname, "")
						end
					end
				end
			end
		end
		uid=string.match(formname, "^advtrains_seating_(.+)$")
		if uid then
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.id==uid then
					local pname=player:get_player_name()
					local no=wagon:get_seatno(pname)
					if no then
						if wagon.seat_groups then
							wagon:seating_from_key_helper(pname, fields, no)
						end
					end
				end
			end
		end
		uid=string.match(formname, "^advtrains_prop_(.+)$")
		if uid then
			local pname=player:get_player_name()
			local data = advtrains.wagons[uid]
			if pname~=data.owner and not minetest.check_player_privs(pname, {train_admin = true}) then
				return true
			end
			if fields.save or not fields.quit then
				if fields.whitelist then
					data.whitelist = fields.whitelist
				end
			end
		end
		uid=string.match(formname, "^advtrains_bordcom_(.+)$")
		if uid then
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.id==uid then
					wagon:handle_bordcom_fields(player:get_player_name(), formname, fields)
				end
			end
		end
	end)
end)
function wagon:seating_from_key_helper(pname, fields, no)
	local data = advtrains.wagons[self.id]
	local sgr=self.seats[no].group
	for _,access in ipairs(self.seat_groups[sgr].access_to) do
		if fields["sgr_"..access] and self:check_seat_group_access(pname, access) then
			for seatid, seatdef in ipairs(self.seats) do
				if seatdef.group==access and not data.seatp[seatid] then
					self:get_on(minetest.get_player_by_name(pname), seatid)
					return
				end
			end
		end
	end
	if fields.inv and self.has_inventory and self.get_inventory_formspec then
		minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..self.id, self:get_inventory_formspec(player:get_player_name()))
	end
	if fields.prop and self.owner==pname then
		self:show_wagon_properties(pname)
	end
	if fields.bordcom and self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist) then
		self:show_bordcom(pname)
	end
	if fields.dcwarn then
		minetest.chat_send_player(pname, attrans("Doors are closed! Use Sneak+rightclick to ignore the closed doors and get off!"))
	end
	if fields.off then
		self:get_off(no)
	end
end
function wagon:check_seat_group_access(pname, sgr)
	if self.seat_groups[sgr].driving_ctrl_access and not (advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist)) then
		return false, "Not allowed to access a driver stand!"
	end
	if self.seat_groups[sgr].driving_ctrl_access then
		advtrains.log("Drive", pname, self.object:getpos(), self:train().text_outside)
	end
	return true
end
function wagon:reattach_all()
	local data = advtrains.wagons[self.id]
	if not data.seatp then data.seatp={} end
	for seatno, pname in pairs(data.seatp) do
		local p=minetest.get_player_by_name(pname)
		if p then
			self:get_on(p ,seatno)
		end
	end
end

function wagon:safe_decouple(pname)
	if not minetest.check_player_privs(pname, "train_operator") then
		minetest.chat_send_player(pname, "Missing train_operator privilege")
		return false
	end
	local data = advtrains.wagons[self.id]
	if data.dcpl_lock then
		minetest.chat_send_player(pname, "Couple is locked (ask owner or admin to unlock it)")
		return false
	end
	atprint("wagon:discouple() Splitting train", self.train_id)
	advtrains.log("Discouple", pname, self.object:getpos(), self:train().text_outside)
	advtrains.split_train_at_wagon(self.id)--found in trainlogic.lua
	return true
end

function advtrains.get_wagon_prototype(data)
	local wt = data.type
	if not advtrains.wagon_prototypes[wt] then
		atprint("Unable to load wagon type",wt,", using placeholder")
		wt="advtrains:wagon_placeholder"
	end
	return wt, advtrains.wagon_prototypes[wt]
end

function advtrains.register_wagon(sysname_p, prototype, desc, inv_img, nincreative)
	local sysname = sysname_p
	if not string.match(sysname, ":") then
		sysname = "advtrains:"..sysname_p
	end
	setmetatable(prototype, {__index=wagon})
	minetest.register_entity(":"..sysname,prototype)
	advtrains.wagon_prototypes[sysname] = prototype
	
	minetest.register_craftitem(":"..sysname, {
		description = desc,
		inventory_image = inv_img,
		wield_image = inv_img,
		stack_max = 1,
		
		groups = { not_in_creative_inventory = nincreative and 1 or 0},
		
		on_place = function(itemstack, placer, pointed_thing)
			return advtrains.pcall(function()
				if not pointed_thing.type == "node" then
					return
				end
				local pname = placer:get_player_name()

				local node=minetest.get_node_or_nil(pointed_thing.under)
				if not node then atprint("[advtrains]Ignore at placer position") return itemstack end
				local nodename=node.name
				if(not advtrains.is_track_and_drives_on(nodename, prototype.drives_on)) then
					atprint("no track here, not placing.")
					return itemstack
				end
				if not minetest.check_player_privs(placer, {train_operator = true }) then
					minetest.chat_send_player(pname, "You don't have the train_operator privilege.")
					return itemstack
				end
				if not minetest.check_player_privs(placer, {train_admin = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
					return itemstack
				end
				local tconns=advtrains.get_track_connections(node.name, node.param2)
				local yaw = placer:get_look_horizontal() + (math.pi/2)
				local plconnid = advtrains.yawToClosestConn(yaw, tconns)
				
				local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on)
				if not prevpos then
					minetest.chat_send_player(pname, "The track you are trying to place the wagon on is not long enough!")
					return
				end
				
				local wid = advtrains.create_wagon(sysname, pname)
				
				local id=advtrains.create_new_train_at(pointed_thing.under, plconnid, 0, {wid})
				
				if not advtrains.is_creative(pname) then
					itemstack:take_item()
				end
				return itemstack
				
			end)
		end,
	})
end

-- Placeholder wagon. Will be spawned whenever a mod is missing
advtrains.register_wagon("advtrains:wagon_placeholder", {
	visual="sprite",
	textures = {"advtrains_wagon_placeholder.png"},
	collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
	visual_size = {x=0.7, y=0.7},
	initial_sprite_basepos = {x=0, y=0},
	drives_on = advtrains.all_tracktypes,
	max_speed = 5,
	seats = {
	},
	seat_groups = {
	},
	assign_to_seat_group = {},
	wagon_span=1,
	drops={},
}, "Wagon placeholder", "advtrains_wagon_placeholder.png", true)