players_income = {} -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime; if timer >= 720 then --720 for one day timer = 0 for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() if players_income[name] == nil then players_income[name] = 0 end players_income[name] = 1 minetest.log("info", "[Currency] "..S("basic income for @1", name)) end end end) earn_income = function(player) if not player or player.is_fake_player then return end local name = player:get_player_name() if players_income[name] == nil then players_income[name] = 0 end if players_income[name] > 0 then count = players_income[name] local inv = player:get_inventory() inv:add_item("main", {name="currency:minegeld_5", count=count}) players_income[name] = 0 minetest.log("info", "[Currency] "..S("added basic income for @1 to inventory", name)) end end minetest.register_on_dignode(function(pos, oldnode, digger) earn_income(digger) end) minetest.register_on_placenode(function(pos, node, placer) earn_income(placer) end)