From fac6dfe1f896b9c8a59c6f0416759c3dc8d715ed Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Sun, 15 Jul 2018 09:40:18 +0200 Subject: Removed a debug trick and fixed indentation --- font_api/font.lua | 41 ++++++++++++++++++++--------------------- 1 file changed, 20 insertions(+), 21 deletions(-) (limited to 'font_api') diff --git a/font_api/font.lua b/font_api/font.lua index 4619e7a..580744d 100644 --- a/font_api/font.lua +++ b/font_api/font.lua @@ -43,7 +43,7 @@ local function get_next_char(text, pos) -- 1 byte char, ascii equivalent codepoints if msb < 0x80 then return msb, pos + 1 - end + end -- 4 bytes char not managed (Only 16 bits codepoints are managed) if msb >= 0xF0 then @@ -64,7 +64,7 @@ local function get_next_char(text, pos) pos + 2 end - -- Not an UTF char + -- Not an UTF char return 0, pos + 1 end @@ -158,7 +158,7 @@ function font_api.Font:get_width(line) local char local width = 0 - local pos = 1 + local pos = 1 -- TODO: Use iterator while pos <= #line do @@ -187,11 +187,10 @@ function font_api.Font:make_line_texture(line, texturew, x, y) -- Replace chars with no texture by the NULL(0) char if self.widths[char] == nil -or char == 88 then - print(string.format("["..font_api.name + print(string.format("["..font_api.name .."] Missing char %d (%04x)",char,char)) - char = 0 + char = 0 end -- Add image only if it is visible (at least partly) @@ -220,27 +219,27 @@ function font_api.Font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color) local texture = "" local lines = {} - local textheight = 0 - local y + local textheight = 0 + local y -- Split text into lines (limited to maxlines fist lines) - for num, line in pairs(split_lines(text, maxlines)) do - lines[num] = { text = line, width = self:get_width(line) } - end + for num, line in pairs(split_lines(text, maxlines)) do + lines[num] = { text = line, width = self:get_width(line) } + end textheight = self:get_height(#lines) - if #lines then - if valign == "top" then - y = 0 - elseif valign == "bottom" then - y = textureh - textheight - else - y = (textureh - textheight) / 2 - end - end + if #lines then + if valign == "top" then + y = 0 + elseif valign == "bottom" then + y = textureh - textheight + else + y = (textureh - textheight) / 2 + end + end - y = y + (self.margintop or 0) + y = y + (self.margintop or 0) for _, line in pairs(lines) do if halign == "left" then -- cgit v1.2.3