# Display Lib API This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis). ## Provided methods ### update\_entities **display\_lib.update\_entities(pos)** This method triggers entities update for the display node at pos. Actual entity update is made by `on_display_update` callback associated to the entity. `pos`: Position of the node ### register\_display\_entity **display\_lib.register\_display\_entity(entity_name)** This is a helper to register entities used for display. `entity_name`: Name of the entity to register. ## Provided callback implementations ### on_place **display\_lib.on\_place(itemstack, placer, pointed\_thing)** `on_place` node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node). ### on_construct **display\_lib.on\_construct(pos)** `on_construct` node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction). ### on_destruct **display\_lib.on_destruct(pos)** `on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction). ### on_rotate **display\_lib.on\_rotate(pos, node, user, mode, new_param2)** `on_rotate` node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node). ### on_activate **display\_lib.on_activate(entity, staticdata)** `On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set). ## Howto register a display node * Register display entities with `register_display_entity` * Register node with : - `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.   - `display_modpack_node` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).   - a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields. ### Display_entities fields `on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item. `depth`, `right` and `height` : Entity position regarding to node facedir/wallmounted main axis. Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node. `depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5). In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable. ### Example display_api.register_display_entity("mymod:entity1") display_api.register_display_entity("mymod:entity2") function my_display_update1(pos, objref) objref:set_properties({ textures= {"mytexture1.png"}, visual_size = {x=1, y=1} }) end function my_display_update2(pos, objref) objref:set_properties({ textures= {"mytexture2.png"},                         visual_size = {x=1, y=1} }) end minetest.register_node("mymod:test_display_node", { ... paramtype2 = "facedir", ... groups = { display_modpack_node = 1, ... }, ... display_entities = { ["mymod:entity1"] = { depth = 0.3, on_display_update = my_display_update1 }, ["mymod:entity1"] = { depth = 0.2, height = 0.1, on_display_update = my_display_update2 }, }, ... on_place = display_api.on_place, on_construct = display_api.on_construct, on_destruct = display_api.on_destruct, on_rotate = display_api.on_rotate, ... })