--[[ display_api mod for Minetest - Library to add dynamic display capabilities to nodes (c) Pierre-Yves Rollo This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . --]] display_api = {} -- Prefered gap between node and entity -- Entity positionment is up to mods but it is a good practice to use this -- variable as spacing between entity and node display_api.entity_spacing = 0.002 -- Maximum entity position relative to the node pos local max_entity_pos = 1.5 -- Miscelaneous values depending on wallmounted param2 local wallmounted_values = { [2]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2}, [3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 }, [4]={dx=0, dz=-1, rx=1, rz=0, yaw=0 }, [5]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi } } -- Miscelaneous values depending on facedir param2 local facedir_values = { [0]={dx=0, dz=-1, rx=1, rz=0, yaw=0 }, [1]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2}, [2]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi }, [3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 } } -- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity, local function get_values(node) local ndef = minetest.registered_nodes[node.name] if ndef then local paramtype2 = ndef.paramtype2 if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then return wallmounted_values[node.param2 % 8] elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then return facedir_values[node.param2 % 32] end end end --- Gets the display entities attached with a node. Removes extra ones local function get_entities(pos) local objrefs = {} local ndef = minetest.registered_nodes[minetest.get_node(pos).name] if ndef and ndef.display_entities then for _, objref in ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do local entity = objref:get_luaentity() if entity and ndef.display_entities[entity.name] and entity.nodepos and vector.equals(pos, entity.nodepos) then if objrefs[entity.name] then objref:remove() -- Remove duplicates else objrefs[entity.name] = objref end end end end return objrefs end local function clip_pos_prop(posprop) if posprop then return math.max(-max_entity_pos, math.min(max_entity_pos, posprop)) else return 0 end end --- (Create and) place display entities according to the node orientation local function place_entities(pos) local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] local values = get_values(node) local objrefs = get_entities(pos) if values and ndef and ndef.display_entities then for entity_name, props in pairs(ndef.display_entities) do local depth = clip_pos_prop(props.depth) local right = clip_pos_prop(props.right) local top = clip_pos_prop(props.top) if not objrefs[entity_name] then objrefs[entity_name] = minetest.add_entity(pos, entity_name, minetest.serialize({ nodepos = pos })) end objrefs[entity_name]:setpos({ x = pos.x - values.dx * depth + values.rx * right, y = pos.y - top, z = pos.z - values.dz * depth + values.rz * right}) objrefs[entity_name]:setyaw(values.yaw) end end return objrefs end --- Entity update function update_entity(entity) if not entity then return end if not entity.nodepos then entity.object:remove() -- Remove old/buggy entity return end local node = minetest.get_node(entity.nodepos) local ndef = minetest.registered_nodes[node.name] if ndef and ndef.display_entities and ndef.display_entities[entity.name] and ndef.display_entities[entity.name].on_display_update then -- Call on_display_update callback of a node for one of its display entities ndef.display_entities[entity.name].on_display_update(entity.nodepos, entity.object) end end --- Force entity update function display_api.update_entities(pos) for _, objref in pairs(place_entities(pos)) do update_entity(objref:get_luaentity()) end end --- On_activate callback for display_api entities. Calls on_display_update callbacks --- of corresponding node for each entity. function display_api.on_activate(entity, staticdata) if entity then if string.sub(staticdata, 1, string.len("return")) == "return" then local data = minetest.deserialize(staticdata) if data and type(data) == "table" then entity.nodepos = data.nodepos end entity.object:set_armor_groups({immortal=1}) end update_entity(entity) end end --- On_place callback for display_api items. -- Does nothing more than preventing node from being placed on ceiling or ground function display_api.on_place(itemstack, placer, pointed_thing, override_param2) local ndef = itemstack:get_definition() local above = pointed_thing.above local under = pointed_thing.under local dir = {x = under.x - above.x, y = 0, z = under.z - above.z} -- If item is not placed on a wall, use the player's view direction instead if dir.x == 0 and dir.z == 0 then dir = placer:get_look_dir() dir.y = 0 end local param2 = 0 if ndef then local paramtype2 = ndef.paramtype2 if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then param2 = minetest.dir_to_wallmounted(dir) elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then param2 = minetest.dir_to_facedir(dir) end end return minetest.item_place(itemstack, placer, pointed_thing, param2 + (override_param2 or 0)) end --- On_construct callback for display_api items. -- Creates entities and update them. function display_api.on_construct(pos) display_api.update_entities(pos) end --- On_destruct callback for display_api items. -- Removes entities. function display_api.on_destruct(pos) for _, objref in pairs(get_entities(pos)) do objref:remove() end end -- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities. function display_api.on_rotate(pos, node, user, _, new_param2) node.param2 = new_param2 if get_values(node) then minetest.swap_node(pos, node) place_entities(pos) return true else return false end end --- Creates display entity with some fields and the on_activate callback function display_api.register_display_entity(entity_name) if not minetest.registered_entity then minetest.register_entity(':'..entity_name, { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = display_api.on_activate, get_staticdata = function(self) return minetest.serialize({ nodepos = self.nodepos }) end, }) end end minetest.register_lbm({ label = "Update display_api entities", name = "display_api:update_entities", run_at_every_load = true, nodenames = {"group:display_modpack_node", "group:display_lib_node"}, action = function(pos, node) display_api.update_entities(pos) end, }) -- Compatibility display_lib = display_api