# Font Lib API This document describes Font Lib API. Font Lib creates textures for font display on entities. ## Provided methods ### get\_text\_size **font\_lib.get\_text\_size(font\_name, text)** Computes size for a given font and text **font\_name**: Font name of registered font to use **text**: Text to be rendered **Returns**: rendered text width, height ### make\_line\_texture **font\_lib.make\_line\_texture(font\_name, text, width, x, y)** Builds texture part for a text line **font\_name**: Font name of registered font to use **text**: Text to be rendered **texturew**: Width of the texture (extra text is not rendered) **x**: Starting x position in texture **y**: Vertical position of the line in texture **Returns**: Texture string ### make\_multiline\_texture **font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, valign, color)** Builds texture for a multiline colored text **font\_name**: Font name of registered font to use **text**: Text to be rendered **texturew**: Width of the texture (extra text will be truncated) **textureh**: Height of the texture **maxlines**: Maximum number of lines **valign**: Vertical text align ("top", "bottom" or "center") **color**: Color of the text **Returns**: Texture string ### register\_font **font\_lib.register_font(font\_name, height, widths)** Registers a new font in font_lib. **font\_name**: Name of the font to register (this name will be used to address the font later) **height**: Height of the font in pixels (all font textures should have the same height) **widths** : An array containing the width of each font texture, indexed by its UTF code All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern : **font\__.png** : Name of the font as given in the first argument : UTF code of the char in 4 hexadecimal digits To ease that declaration, a shell is provided to build a .lua file from the texture files (see provided tools). ### set\_fallback\_font **function font\_lib.set\_fallback\_font(font\_name)** Defines the fallback font to be used instead of given font if not registered. **font\_name**: Name of the font to be used as fallback font (has to be registered) ## Provided tools ### make_font_lua.sh Still in early stage of development. This script analyses textures in textures directory and creates a font\_.lua files with a call to register_font with images information.