--[[ font_lib mod for Minetest - Library to add font display capability to display_lib mod. (c) Pierre-Yves Rollo This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . --]] -- Global variables font_lib = {} font_lib.path = minetest.get_modpath("font_lib") font_lib.registered_fonts = {} -- Local functions ------------------ -- Split multiline text into array of lines, with maximum lines. local function split_lines(text, maxlines) local splits = text:split("\n") if maxlines then local lines = {} for num = 1,maxlines do lines[num] = splits[num] end return lines else return splits end end -- Returns next char, managing ascii and unicode plane 0 (0000-FFFF). local function get_next_char(text, pos) pos = pos + 1 local char = text:sub(pos, pos):byte() -- 1 byte char if char < 0x80 then return char, pos end -- 4 bytes char not managed if char >= 0xF0 then pos = pos + 3 return 0, pos end -- 3 bytes char not managed if char >= 0xE0 then pos = pos + 2 return 0, pos end -- 2 bytes char (little endian) if char >= 0xC2 then pos = pos + 1 return (char - 0xC2) * 0x40 + text:sub(pos, pos):byte(), pos end -- Not an UTF char return 0, pos end -- Returns font properties to be used according to font_name local function get_font(font_name) local font = font_lib.registered_fonts[font_name] if font == nil then local message if font_name == nil then message = "No font given" else message = "Font \""..font_name.."\" unregistered" end if font_lib.fallback_font == nil then minetest.log("error", message.." and no other font registered.") else minetest.log("info", message..", using font \""..font_lib.fallback_font.."\".") font = font_lib.registered_fonts[font_lib.fallback_font] end end return font end -- API functions ---------------- -- Computes text size for a given font and text (ignores new lines) -- @param font_name Font to be used -- @param text Text to be rendered -- @return Rendered text (width, height) function font_lib.get_text_size(font_name, text) local char local width = 0 local pos = 0 local font = get_font(font_name) if font == nil then return 0, 0 else while pos < #text do char, pos = get_next_char(text, pos) -- Ignore chars with no texture if font.widths[char] ~= nil then width = width + font.widths[char] end end end return width, font.height end --- Builds texture part for a text line -- @param font_name Font to be used -- @param text Text to be rendered -- @param width Width of the texture (extra text is not rendered) -- @param x Starting x position in texture -- @param y Vertical position of the line in texture -- @return Texture string --> ADD ALIGN function font_lib.make_line_texture(font_name, text, width, x, y) local texture = "" local char local pos = 0 local font = get_font(font_name) if font ~= nil then while pos < #text do char, pos = get_next_char(text, pos) -- Ignore chars with no texture if font.widths[char] ~= nil then -- Add image only if it is visible (at least partly) if x + font.widths[char] >= 0 and x <= width then texture = texture.. string.format(":%d,%d=font_%s_%04x.png", x, y, font.name, char) end x = x + font.widths[char] else print(string.format("Missing char %d (%04x)",char,char)) end end end return texture end --- Builds texture for a multiline colored text -- @param font_name Font to be used -- @param text Text to be rendered -- @param texturew Width of the texture (extra text will be truncated) -- @param textureh Height of the texture -- @param maxlines Maximum number of lines -- @param valign Vertical text align ("top" or "center") -- @param color Color of the text -- @return Texture string function font_lib.make_multiline_texture(font_name, text, width, height, maxlines, valign, color) local texture = "" local lines = {} local textheight = 0 local y, w, h for num, line in pairs(split_lines(text, maxlines)) do w, h = font_lib.get_text_size(font_name, line) lines[num] = { text = line, width = w, height = h, } textheight = textheight + h end if #lines then if valign == "top" then y = 0 elseif valign == "bottom" then y = height - textheight else y = (height - textheight) / 2 end end for _, line in pairs(lines) do texture = texture.. font_lib.make_line_texture(font_name, line.text, width, (width - line.width) / 2, y) y = y + line.height end texture = string.format("[combine:%dx%d", width, height)..texture if color then texture = texture.."^[colorize:"..color end return texture end --- Register a new font -- Textures corresponding to the font should be named after following patern : -- font__.png -- : name of the font -- : 4 digit hexadecimal unicode of the char -- If registering different sizes, add size in the font name (e.g. times_10, times_12...) -- @param height Font height in pixels -- @param widths Array of character widths in pixel, indexed by unicode number. function font_lib.register_font(font_name, height, widths) if font_lib.registered_fonts[font_name] ~= nil then minetest.log("error", "Font \""..font_name.."\" already registered.") return end font_lib.registered_fonts[font_name] = { name = font_name, height = height, widths = widths } -- If no fallback font, set it (so, first font registered will be the default fallback font) if font_lib.fallback_font == nil then font_lib.fallback_font = font_name end end --- Define the fallback font -- This font will be used instead of given font if not registered. -- @param font_name Name of the font to be used as fallback font (has to be registered). function font_lib.set_fallback_font(font_name) if font_lib.registered_fonts[font_name] == nil then minetest.log("error", "Fallback font \""..font_name.."\" not registered.") else font_lib.fallback_font = font_name end end --- Standard on_display_update entity callback. -- Node should have a corresponding display_entity with size, resolution and maxlines fields and -- optionally valign and color fields -- @param pos Node position -- @param objref Object reference of entity function font_lib.on_display_update(pos, objref) local meta = minetest.get_meta(pos) local text = meta:get_string("display_text") local ndef = minetest.registered_nodes[minetest.get_node(pos).name] local entity = objref:get_luaentity() -- If orwell96's modified signs_lib version is available and sign macros are active, -- replace them in display_lib's text too. if signs_lib and signs_lib.replace_macros then text = signs_lib.replace_macros(text) end if entity and ndef.display_entities[entity.name] then local def = ndef.display_entities[entity.name] objref:set_properties({ textures={font_lib.make_multiline_texture( def.font_name, text, def.size.x*def.resolution.x, def.size.y*def.resolution.y, def.maxlines, def.valign, def.color)}, visual_size = def.size }) end end dofile(font_lib.path.."/font_default.lua")