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Commit message (Collapse)AuthorAge
* components aren't ground contentLuke aka SwissalpS2024-02-29
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* fallback registrations / support unknown games with default valuesBuckarooBanzay2023-10-16
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* remove uncraftable 'on' elevator from creative inventoryflux2023-06-01
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* Add doc_items help.Beha2021-06-16
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* Specify use_texture_alpha to avoid warnings.Beha2021-06-16
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* Allow node placing for elevator components on top of box.Beha2021-06-16
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* Fix linter warnings.Beha2021-06-16
| | | | Closes #12.
* Make elevator climbable too.Beha2021-06-16
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* Do not open elevator formspec when holding elevator component.Beha2021-06-16
| | | | Closes #14.
* Make shafts climbable.Beha2021-06-16
| | | | See #9
* Merge branch 'master' of github.com:shacknetisp/elevatorBeha2021-06-14
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| * Replace deprecated function calls (#16)tuedel2021-06-14
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* | Add support for Aurum.Beha2021-06-14
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* MineClone2 support for Elevator mod and few improvements (#13)minertestdude2020-04-11
| | | | | | | | | | | | | | | | | | | | | * deprecating outdated file * Add files via upload * Mineclone2 compatibility, externalization of few settings, inability to break by hand - integrated full Mineclone2 game compatibility layer - externalized elevator settings (easier upgrades for server owners) - turn off the ability to destroy shafts by hand, as this could lead to accidents * Add mineclone textures These textures are MIT licensed and motor texture is done by me, likewise MIT. License added. * Add license about mineclone2 variant of textures * Update readme with support information about Mineclone2. * This should finally nail the correct groups for mineclone2. Sorry.
* Fix #8.luk3yx2020-04-02
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* Refactoring crafts formspecs components helpersSX2020-02-14