-- The purpose of this class is to have something that can be passed into callbacks that -- demand a "Player" object as a parameter and hopefully prevent the mods that have -- registered with those callbacks from crashing on a nil dereference or bad function -- call. This is not supposed to be a remotely functional thing, it's just supposed -- to provide dummy methods and return values of the correct data type for anything that -- might ignore the false "is_player()" return and go ahead and try to use this thing -- anyway. -- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly -- programmed that it crashes anyway there's not a lot else I can do on my end of things. DigtronFakePlayer = {} DigtronFakePlayer.__index = DigtronFakePlayer local function return_value(x) return (function() return x end) end local function return_nil() return nil end local function return_empty_string() return "" end local function return_zero() return 0 end local function return_empty_table() return {} end function DigtronFakePlayer.update(self, pos, player_name) self.is_fake_player = ":digtron " .. player_name self.get_pos = return_value(pos) end local function get_feed (pos) return function () local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv or not inv:get_list("main") then return ItemStack(nil) end -- minetest.chat_send_all(inv:get_stack("main", 1):get_name()) return inv:get_stack("main", 1) end end local function set_feed (pos) return function (_, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_stack("main", 1, stack) return end end function DigtronFakePlayer.create(pos, player_name) local self = {} setmetatable(self, DigtronFakePlayer) self.is_fake_player = ":digtron " .. player_name -- ObjectRef self.get_pos = return_value(pos) self.set_pos = return_nil self.move_to = return_nil self.punch = return_nil self.right_click = return_nil self.get_hp = return_value(10) self.set_hp = return_nil self.get_inventory = return_nil -- returns an `InvRef` self.get_wield_list = return_empty_string self.get_wield_index = return_value(1) -- self.get_wielded_item = return_value(ItemStack(nil)) self.get_wielded_item = get_feed(pos) self.set_wielded_item = set_feed(pos) self.set_armor_groups = return_nil self.get_armor_groups = return_empty_table self.set_animation = return_nil self.get_animation = return_nil -- a set of values, maybe important? self.set_attach = return_nil self.get_attach = return_nil self.set_detach = return_nil self.set_bone_position = return_nil self.get_bone_position = return_nil self.set_properties = return_nil self.get_properties = return_empty_table self.is_player = return_value(false) self.get_nametag_attributes = return_empty_table self.set_nametag_attributes = return_nil --LuaEntitySAO self.set_velocity = return_nil self.get_velocity = return_value({x=0,y=0,z=0}) self.set_acceleration = return_nil self.get_acceleration = return_value({x=0,y=0,z=0}) self.set_yaw = return_nil self.get_yaw = return_zero self.set_texture_mod = return_nil self.get_texture_mod = return_nil -- maybe important? self.set_sprite = return_nil --self.get_entity_name` (**Deprecated**: Will be removed in a future version) self.get_luaentity = return_nil -- Player object self.get_player_name = return_empty_string self.get_player_velocity = return_nil self.get_look_dir = return_value({x=0,y=1,z=0}) self.get_look_horizontal = return_zero self.set_look_horizontal = return_nil self.get_look_vertical = return_zero self.set_look_vertical = return_nil --self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical` --self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal` --self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`. --self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`. self.get_breath = return_value(10) self.set_breath = return_nil self.get_attribute = return_nil self.set_attribute = return_nil self.set_inventory_formspec = return_nil self.get_inventory_formspec = return_empty_string self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} ) self.get_player_control_bits = return_zero self.set_physics_override = return_nil self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,}) self.hud_add = return_nil self.hud_remove = return_nil self.hud_change = return_nil self.hud_get = return_nil -- possibly important return value? self.hud_set_flags = return_nil self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true }) self.hud_set_hotbar_itemcount = return_nil self.hud_get_hotbar_itemcount = return_zero self.hud_set_hotbar_image = return_nil self.hud_get_hotbar_image = return_empty_string self.hud_set_hotbar_selected_image = return_nil self.hud_get_hotbar_selected_image = return_empty_string self.set_sky = return_nil self.get_sky = return_empty_table -- may need members on this table self.set_clouds = return_nil self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}}) self.override_day_night_ratio = return_nil self.get_day_night_ratio = return_nil self.set_local_animation = return_nil self.get_local_animation = return_empty_table self.set_eye_offset = return_nil self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0}) return self end local function get_formspec(pos) local spos = pos.x .. "," ..pos.y .. "," .. pos.z local xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots -- local detached_inv = minetest.create_detached_inventory("mailbox_"..owner) return "size[8,5.5]" .. xbg .. default.get_hotbar_bg(0, 1.5) .. "label[0,0;Feedlot]" .. "list[nodemeta:" .. spos .. ";main;3.5,0;1,1;]" .. "list[current_player;main;0,1.5;8,1;]" .. "list[current_player;main;0,2.75;8,3;8]" .. -- "listring[detached:mailbox_" .. owner .. ";drop]" .. "listring[current_player;main]" end minetest.register_node("feedlot:feedlot", { description = "Feedlot", tiles = { "default_wood.png^feedlot_feed.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png" }, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.1875, -0.4375}, -- NodeBox6 {0.4375, -0.5, -0.5, 0.5, -0.1875, 0.5}, -- NodeBox7 {-0.5, -0.5, 0.4375, 0.5, -0.1875, 0.5}, -- NodeBox8 {-0.5, -0.5, -0.5, -0.4375, -0.1875, 0.5}, -- NodeBox9 {-0.4375, -0.5, -0.4375, 0.4375, -0.375, 0.4375}, -- NodeBox10 } }, on_construct = function (pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() meta:set_string("formspec", get_formspec(pos)) inv:set_size("main", 1) end, can_dig = function (pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end, groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local added = inv:add_item("main", stack) return added end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("main", stack) end, input_inventory = "main", connect_sides = {left = 0, right = 0, front = 0, back = 0, top = 0, bottom = 1}}, }) local function is_mob(obj) return obj.get_luaentity and obj:get_luaentity().name and string.sub(obj:get_luaentity().name,1,string.len("mob"))=="mob" end minetest.register_abm({ label = "lava cooling", nodenames = {"feedlot:feedlot"}, interval = 5, chance = 1, action = function (pos) local fake_player = DigtronFakePlayer.create(pos, "fake_player") local objs = minetest.get_objects_inside_radius(pos, 3) for _,obj in ipairs(objs) do if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 and is_mob(obj) then -- obj:on_rightclick(fake_player) obj:get_luaentity():on_rightclick(fake_player) -- minetest.chat_send_all("animal fed") end end end, }) minetest.register_craft({ output = "feedlot:feedlot", recipe = { {"","",""}, {"default:wood", "farming:seed_wheat", "default:wood"}, {"default:wood", "default:wood", "default:wood"} }})