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+-- Signal API implementation
+
+
+--[[
+Signal aspect table:
+asp = {
+ main = {
+ free = <boolean>,
+ speed = <int km/h>,
+ },
+ shunt = {
+ free = <boolean>,
+ -- Whether train may proceed as shunt move, on sight
+ -- main aspect takes precedence over this
+ proceed_as_main = <boolean>,
+ -- If an approaching train is a shunt move and "main.free" is set,
+ -- the train may proceed as a train move under the "main" aspect
+ -- If this is not set, shunt moves are NOT allowed to switch to
+ -- a train move, and must stop even if "main.free" is set.
+ -- This is intended to be used for "Halt for shunt moves" signs.
+ }
+ dst = {
+ free = <boolean>,
+ speed = <int km/h>,
+ }
+ info = {
+ call_on = <boolean>, -- Call-on route, expect train in track ahead (not implemented yet)
+ dead_end = <boolean>, -- Route ends on a dead end (e.g. bumper) (not implemented yet)
+ w_speed = <integer>,
+ -- "Warning speed restriction". Supposed for short-term speed
+ -- restrictions which always override any other restrictions
+ -- imposed by "speed" fields, until lifted by a value of -1
+ -- (Example: german Langsamfahrstellen-Signale)
+ }
+}
+-- For "speed" and "w_speed" fields, a value of -1 means that the
+-- restriction is lifted. If they are omitted, the value imposed at
+-- the last aspect received remains valid.
+-- The "dst" subtable can be completely omitted when no explicit dst
+-- aspect should be signalled to the train. In this case, the last
+-- signalled dst aspect remains valid.
+
+== How signals actually work in here ==
+Each signal (in the advtrains universe) is some node that has at least the
+following things:
+- An "influence point" that is set somewhere on a rail
+- An aspect which trains that pass the "influence point" have to obey
+
+There can be static and dynamic signals. Static signals are, roughly
+spoken, signs, while dynamic signals are "real" signals which can display
+different things.
+
+The node definition of a signal node should contain those fields:
+groups = {
+ advtrains_signal = 2,
+ save_in_at_nodedb = 1,
+}
+advtrains = {
+ set_aspect = function(pos, node, asp)
+ -- This function gets called whenever the signal should display
+ -- a new or changed signal aspect. It is not required that
+ -- the signal actually displays the exact same aspect, since
+ -- some signals can not do this by design.
+ -- Example: pure shunt signals can not display a "main" aspect
+ -- and have no effect on train moves, so they will only ever
+ -- honor the shunt.free field for their aspect.
+ -- In turn, it is not guaranteed that the aspect will fulfill the
+ -- criteria put down in supported_aspects.
+ -- If set_aspect is present, supported_aspects should also be declared.
+
+ -- The aspect passed in here can always be queried using the
+ -- advtrains.interlocking.signal_get_supposed_aspect(pos) function.
+ -- It is always DANGER when the signal is not used as route signal.
+
+ -- For static signals, this function should be completely omitted
+ -- If this function is omitted, it won't be possible to use
+ -- route setting on this signal.
+ end,
+ supported_aspects = {
+ -- A table which tells which different types of aspects this signal
+ -- is able to display. It is used to construct the "aspect editing"
+ -- formspec for route programming (and others) It should always be
+ -- present alongside with set_aspect. If this is not specified but
+ -- set_aspect is, the user will be allowed to select any aspect.
+ -- Any of the fields marked with <boolean/nil> support 3 types of values:
+ nil: if this signal can switch between free/blocked
+ false: always shows "blocked", unchangable
+ true: always shows "free", unchangable
+ -- Any of the "speed" fields should contain a list of possible values
+ -- to be set as restriction. If omitted, this signal should never
+ -- set the corresponding "speed" field in the aspect, which means
+ -- that the previous speed limit stays valid
+ -- If your signal can only display a single speed (may it be -1),
+ -- always enclose that single value into a list. (such as {-1})
+ main = {
+ free = <boolean/nil>,
+ speed = {<speed1>, ..., <speedn>} or nil,
+ },
+ dst = {
+ free = <boolean/nil>,
+ speed = {<speed1>, ..., <speedn>} or nil,
+ },
+ shunt = {
+ free = <boolean/nil>,
+ },
+ info = {
+ call_on = <boolean/nil>,
+ dead_end = <boolean/nil>,
+ w_speed = {<speed1>, ..., <speedn>} or nil,
+ }
+
+ },
+ get_aspect = function(pos, node)
+ -- This function gets called by the train safety system. It
+ should return the aspect that this signal actually displays,
+ not preferably the input of set_aspect.
+ -- For regular, full-featured light signals, they will probably
+ honor all entries in the original aspect, however, e.g.
+ simple shunt signals always return main.free=true regardless of
+ the set_aspect input because they can not signal "Halt" to
+ train moves.
+ -- advtrains.interlocking.DANGER contains a default "all-danger" aspect.
+ -- If your signal does not cover certain sub-tables of the aspect,
+ the following reasonable defaults are automatically assumed:
+ main = {
+ free = true,
+ }
+ dst = {
+ free = true,
+ }
+ shunt = {
+ free = false,
+ proceed_as_main = false,
+ }
+ end,
+}
+on_rightclick = advtrains.interlocking.signal_rc_handler
+can_dig = advtrains.interlocking.signal_can_dig
+after_dig_node = advtrains.interlocking.signal_after_dig
+
+(If you need to specify custom can_dig or after_dig_node callbacks,
+please call those functions anyway!)
+
+Important note: If your signal should support external ways to set its
+aspect (e.g. via mesecons), there are some things that need to be considered:
+- advtrains.interlocking.signal_get_supposed_aspect(pos) won't respect this
+- Whenever you change the signal aspect, and that aspect change
+did not happen through a call to
+advtrains.interlocking.signal_set_aspect(pos, asp), you are
+*required* to call this function:
+advtrains.interlocking.signal_on_aspect_changed(pos)
+in order to notify trains about the aspect change.
+This function will query get_aspect to retrieve the new aspect.
+
+]]--
+
+local DANGER = {
+ main = {
+ free = false,
+ speed = 0,
+ },
+ shunt = {
+ free = false,
+ },
+ dst = {
+ free = false,
+ speed = 0,
+ },
+ info = {}
+}
+advtrains.interlocking.DANGER = DANGER
+
+local function fillout_aspect(asp)
+ if not asp.main then
+ asp.main = {
+ free = true,
+ }
+ elseif type(asp.main) ~= "table" then
+ asp.main = {
+ free = asp.main~=0,
+ speed = asp.main,
+ }
+ end
+ if not asp.dst then
+ asp.dst = {
+ free = true,
+ }
+ end
+ if not asp.shunt then
+ asp.shunt = {
+ free = false,
+ proceed_as_main = false,
+ }
+ elseif type(asp.shunt) ~= "table" then
+ asp.shunt = {
+ free = asp.shunt,
+ proceed_as_main = asp.proceed_as_main,
+ }
+ end
+ if not asp.info then
+ asp.info = {}
+ end
+end
+
+function advtrains.interlocking.update_signal_aspect(tcbs)
+ if tcbs.signal then
+ local asp = tcbs.aspect or DANGER
+ advtrains.interlocking.signal_set_aspect(tcbs.signal, asp)
+ end
+end
+
+function advtrains.interlocking.signal_can_dig(pos)
+ return not advtrains.interlocking.db.get_sigd_for_signal(pos)
+end
+
+function advtrains.interlocking.signal_after_dig(pos)
+ -- clear influence point
+ advtrains.interlocking.db.clear_ip_by_signalpos(pos)
+end
+
+function advtrains.interlocking.signal_set_aspect(pos, asp)
+ fillout_aspect(asp)
+ local node=advtrains.ndb.get_node(pos)
+ local ndef=minetest.registered_nodes[node.name]
+ if ndef and ndef.advtrains and ndef.advtrains.set_aspect then
+ ndef.advtrains.set_aspect(pos, node, asp)
+ advtrains.interlocking.signal_on_aspect_changed(pos)
+ end
+end
+
+-- should be called when aspect has changed on this signal.
+function advtrains.interlocking.signal_on_aspect_changed(pos)
+ local ipts, iconn = advtrains.interlocking.db.get_ip_by_signalpos(pos)
+ if not ipts then return end
+ local ipos = minetest.string_to_pos(ipts)
+
+ local tns = advtrains.occ.get_trains_over(ipos)
+ for id, sidx in pairs(tns) do
+-- local train = advtrains.trains[id]
+ --if train.index <= sidx then
+ minetest.after(0, advtrains.invalidate_path, id)
+ --end
+ end
+end
+
+function advtrains.interlocking.signal_rc_handler(pos, node, player, itemstack, pointed_thing)
+ local pname = player:get_player_name()
+ local sigd = advtrains.interlocking.db.get_sigd_for_signal(pos)
+ if sigd then
+ advtrains.interlocking.show_signalling_form(sigd, pname)
+ else
+ local ndef = minetest.registered_nodes[node.name]
+ if ndef.advtrains and ndef.advtrains.set_aspect then
+ -- permit to set aspect manually
+ minetest.show_formspec(pname, "at_il_sigasp_"..minetest.pos_to_string(pos), "field[aspect;Set Aspect ('A' to assign IP);D0D0D]")
+ else
+ --static signal - only IP
+ advtrains.interlocking.show_ip_form(pos, pname)
+ end
+ end
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local pname = player:get_player_name()
+ local pts = string.match(formname, "^at_il_sigasp_(.+)$")
+ local pos
+ if pts then pos = minetest.string_to_pos(pts) end
+ if pos and fields.aspect then
+ if fields.aspect == "A" then
+ advtrains.interlocking.show_ip_form(pos, pname)
+ return
+ end
+ local mfs, msps, dfs, dsps, shs = string.match(fields.aspect, "^([FD])([-0-9]+)([FD])([-0-9]+)([FD])$")
+ local asp = {
+ main = {
+ free = mfs=="F",
+ speed = tonumber(msps),
+ },
+ shunt = {
+ free = shs=="F",
+ },
+ dst = {
+ free = dfs=="F",
+ speed = tonumber(dsps),
+ },
+ info = {
+ call_on = false, -- Call-on route, expect train in track ahead
+ dead_end = false, -- Route ends on a dead end (e.g. bumper)
+ }
+ }
+ advtrains.interlocking.signal_set_aspect(pos, asp)
+ end
+end)
+
+-- Returns the aspect the signal at pos is supposed to show
+function advtrains.interlocking.signal_get_supposed_aspect(pos)
+ local sigd = advtrains.interlocking.db.get_sigd_for_signal(pos)
+ if sigd then
+ local tcbs = advtrains.interlocking.db.get_tcbs(sigd)
+ if tcbs.aspect then
+ return tcbs.aspect
+ end
+ end
+ return DANGER;
+end
+
+-- Returns the actual aspect of the signal at position, as returned by the nodedef.
+-- returns nil when there's no signal at the position
+function advtrains.interlocking.signal_get_aspect(pos)
+ local node=advtrains.ndb.get_node(pos)
+ local ndef=minetest.registered_nodes[node.name]
+ if ndef and ndef.advtrains and ndef.advtrains.get_aspect then
+ local asp = ndef.advtrains.get_aspect(pos, node)
+ if not asp then asp = DANGER end
+ fillout_aspect(asp)
+ return asp
+ end
+ return nil
+end
+
+-- Returns the "supported_aspects" of the signal at position, as returned by the nodedef.
+-- returns nil when there's no signal at the position
+function advtrains.interlocking.signal_get_supported_aspects(pos)
+ local node=advtrains.ndb.get_node(pos)
+ local ndef=minetest.registered_nodes[node.name]
+ if ndef and ndef.advtrains and ndef.advtrains.supported_aspects then
+ local asp = ndef.advtrains.supported_aspects
+ return asp
+ end
+ return nil
+end
+
+local players_assign_ip = {}
+
+local function ipmarker(ipos, connid)
+ local node_ok, conns, rhe = advtrains.get_rail_info_at(ipos, advtrains.all_tracktypes)
+ if not node_ok then return end
+ local yaw = advtrains.dir_to_angle(conns[connid].c)
+
+ -- using tcbmarker here
+ local obj = minetest.add_entity(vector.add(ipos, {x=0, y=0.2, z=0}), "advtrains_interlocking:tcbmarker")
+ if not obj then return end
+ obj:set_yaw(yaw)
+ obj:set_properties({
+ textures = { "at_il_signal_ip.png" },
+ })
+end
+
+-- shows small info form for signal IP state/assignment
+-- only_notset: show only if it is not set yet (used by signal tcb assignment)
+function advtrains.interlocking.show_ip_form(pos, pname, only_notset)
+ if not minetest.check_player_privs(pname, "interlocking") then
+ return
+ end
+ local form = "size[7,5]label[0.5,0.5;Signal at "..minetest.pos_to_string(pos).."]"
+ local pts, connid = advtrains.interlocking.db.get_ip_by_signalpos(pos)
+ if pts then
+ form = form.."label[0.5,1.5;Influence point is set at "..pts.."/"..connid.."]"
+ form = form.."button_exit[0.5,2.5; 5,1;set;Move]"
+ form = form.."button_exit[0.5,3.5; 5,1;clear;Clear]"
+ local ipos = minetest.string_to_pos(pts)
+ ipmarker(ipos, connid)
+ else
+ form = form.."label[0.5,1.5;Influence point is not set.]"
+ form = form.."label[0.5,2.0;It is recommended to set an influence point.]"
+ form = form.."label[0.5,2.5;This is the point where trains will obey the signal.]"
+
+ form = form.."button_exit[0.5,3.5; 5,1;set;Set]"
+ end
+ if not only_notset or not pts then
+ minetest.show_formspec(pname, "at_il_ipassign_"..minetest.pos_to_string(pos), form)
+ end
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local pname = player:get_player_name()
+ if not minetest.check_player_privs(pname, {train_operator=true, interlocking=true}) then
+ return
+ end
+ local pts = string.match(formname, "^at_il_ipassign_([^_]+)$")
+ local pos
+ if pts then
+ pos = minetest.string_to_pos(pts)
+ end
+ if pos then
+ if fields.set then
+ advtrains.interlocking.signal_init_ip_assign(pos, pname)
+ elseif fields.clear then
+ advtrains.interlocking.db.clear_ip_by_signalpos(pos)
+ end
+ end
+end)
+
+-- inits the signal IP assignment process
+function advtrains.interlocking.signal_init_ip_assign(pos, pname)
+ if not minetest.check_player_privs(pname, "interlocking") then
+ minetest.chat_send_player(pname, "Insufficient privileges to use this!")
+ return
+ end
+ --remove old IP
+ --advtrains.interlocking.db.clear_ip_by_signalpos(pos)
+ minetest.chat_send_player(pname, "Configuring Signal: Please look in train's driving direction and punch rail to set influence point.")
+
+ players_assign_ip[pname] = pos
+end
+
+minetest.register_on_punchnode(function(pos, node, player, pointed_thing)
+ local pname = player:get_player_name()
+ if not minetest.check_player_privs(pname, "interlocking") then
+ return
+ end
+ -- IP assignment
+ local signalpos = players_assign_ip[pname]
+ if signalpos then
+ if vector.distance(pos, signalpos)<=50 then
+ local node_ok, conns, rhe = advtrains.get_rail_info_at(pos, advtrains.all_tracktypes)
+ if node_ok and #conns == 2 then
+
+ local yaw = player:get_look_horizontal()
+ local plconnid = advtrains.yawToClosestConn(yaw, conns)
+
+ -- add assignment if not already present.
+ local pts = advtrains.roundfloorpts(pos)
+ if not advtrains.interlocking.db.get_ip_signal_asp(pts, plconnid) then
+ advtrains.interlocking.db.set_ip_signal(pts, plconnid, signalpos)
+ ipmarker(pos, plconnid)
+ minetest.chat_send_player(pname, "Configuring Signal: Successfully set influence point")
+ else
+ minetest.chat_send_player(pname, "Configuring Signal: Influence point of another signal is already present!")
+ end
+ else
+ minetest.chat_send_player(pname, "Configuring Signal: This is not a normal two-connection rail! Aborted.")
+ end
+ else
+ minetest.chat_send_player(pname, "Configuring Signal: Node is too far away. Aborted.")
+ end
+ players_assign_ip[pname] = nil
+ end
+end)
+
+
+--== aspect selector ==--
+
+local players_aspsel = {}
+
+--[[
+suppasp: "supported_aspects" table
+purpose: form title string
+callback: func(pname, aspect) called on form submit
+]]
+function advtrains.interlocking.show_signal_aspect_selector(pname, p_suppasp, p_purpose, callback, p_isasp)
+ local suppasp = p_suppasp or {
+ main = {}, dst = {}, shunt = {}, info = {},
+ }
+ local purpose = p_purpose or ""
+ local isasp = p_isasp and fillout_aspect(p_isasp)
+
+ local form = "size[7,5]label[0.5,0.5;Select Signal Aspect:]"
+ form = form.."label[0.5,1;"..purpose.."]"
+
+ form = form.."label[0.5,1.5;== Main Signal ==]"
+ if suppasp.main.free == nil then
+ local st = 2
+ if isasp and not isasp.main.free then st=1 end
+ form = form.."dropdown[0.5,2;2;main_free;danger,free;"..st.."]"
+ end
+ if suppasp.main.speed then
+ local selid = 1
+ if isasp and isasp.main.speed then
+ for idx, spv in ipairs(suppasp.main.speed) do
+ if spv == isasp.main.speed then
+ selid = idx
+ break
+ end
+ end
+ end
+ form = form.."label[2.3,1;Speed:]"
+ form = form.."dropdown[3,2;2;main_speed;"..table.concat(suppasp.main.speed, ",")..";"..selid.."]"
+ end
+
+ form = form.."label[0.5,3;== Shunting ==]"
+ if suppasp.shunt.free == nil then
+ local st = 1
+ if isasp and isasp.shunt.free then st=2 end
+ form = form.."dropdown[0.5,3.5;2;shunt_free;---,allowed;"..st.."]"
+ end
+
+ form = form.."button_exit[0.5,4.5; 5,1;save;OK]"
+
+ local token = advtrains.random_id()
+
+ minetest.show_formspec(pname, "at_il_sigaspdia_"..token, form)
+
+ minetest.after(1, function()
+ players_aspsel[pname] = {
+ suppasp = suppasp,
+ callback = callback,
+ token = token,
+ }
+ end)
+end
+
+local function usebool(sup, val, free)
+ if sup == nil then
+ return val==free
+ else
+ return sup
+ end
+end
+local function usespeed(sup, val)
+ if sup then
+ return tonumber(val)
+ else
+ return nil
+ end
+end
+
+-- TODO use non-hacky way to parse outputs
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local pname = player:get_player_name()
+ local psl = players_aspsel[pname]
+ if psl then
+ if formname == "at_il_sigaspdia_"..psl.token then
+ if fields.save then
+ local asp = {
+ main = {
+ free = usebool(psl.suppasp.main.free, fields.main_free, "free"),
+ speed = usespeed(psl.suppasp.main.speed, fields.main_speed),
+ },
+ dst = {
+ free = true, speed = -1,
+ },
+ shunt = {
+ free = usebool(psl.suppasp.shunt.free, fields.shunt_free, "allowed"),
+ },
+ info = {}
+ }
+ psl.callback(pname, asp)
+ end
+ else
+ players_aspsel[pname] = nil
+ end
+ end
+
+end)