--[[
The apartment mod allows players to rent a place with locked objects in
- the ownership of the locked objects is transfered to the player who
rented the apartment.
Copyright (C) 2014 Sokomine
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Version: 1.3
Autor: Sokomine
Date: 12.02.14
--]]
-- Changelog:
-- 15.06.14 Added abm to turn apartment:apartment into either apartment:apartment_free or apartment:apartment_occupied
-- so that it becomes visible weather an apartment is free or not
-- 15.05.14 Added diffrent panel for occupied apartments. Added textures created by VanessaE.
-- 24.02.14 Buildings can now be removed again (dig the spawn chest)
-- 25.02.14 Buildings can now be saved. Just prefix the apartment name with save_as_
-- start_pos and end_pos of apartments are now saved (necessary for the above mentioned save function).
-- Building spawner chest is now working.
-- 22.02.14 Added code for spawning several apartments at the same time.
-- 18.02.14 Added support for further nodes (shops, travelnet, ..).
-- Cleaned up formspec that contains apartment information.
-- Introduced diffrent categories so that i.e. a shop and an apartment can be rented at the same time.
-- 16.02.14 Removed MAX_LIGHT var and set to fixed value.
-- 16.02.14 Only descriptions and ownership of known objects are changed.
-- When digging the panel, the descriptions are reset.
-- 14.02.14 Improved formspecs, messages and descriptions of rented and vacant items.
-- Players with the apartment_unrent priv can now throw other players out of apartments.
-- Apartment names have to be uniq.
-- Each player can only rent one apartment at a time.
-- Added /aphome command
minetest.register_privilege("apartment_unrent", { description = "allows to throw players out of apartments they have rented", give_to_singleplayer = false});
apartment = {}
dofile(minetest.get_modpath("apartment")..'/handle_schematics.lua');
-- will contain information about all apartments of the server in the form:
-- { apartment_descr = { pos={x=0,y=0,z=0}, original_owner='', owner=''}
apartment.apartments = {};
-- set to false if you do not like your players
apartment.enable_aphome_command = true;
-- TODO: save and restore ought to be library functions and not implemented in each individual mod!
-- called whenever an apartment is added or removed
apartment.save_data = function()
local data = minetest.serialize( apartment.apartments );
local path = minetest.get_worldpath().."/apartment.data";
local file = io.open( path, "w" );
if( file ) then
file:write( data );
file:close();
else
print("[Mod apartment] Error: Savefile '"..tostring( path ).."' could not be written.");
end
end
apartment.restore_data = function()
local path = minetest.get_worldpath().."/apartment.data";
local file = io.open( path, "r" );
if( file ) then
local data = file:read("*all");
apartment.apartments = minetest.deserialize( data );
file:close();
else
print("[Mod apartment] Error: Savefile '"..tostring( path ).."' not found.");
end
end
apartment.get_formspec = function( pos, placer )
local meta = minetest.get_meta(pos);
local original_owner = meta:get_string( 'original_owner' );
local owner = meta:get_string( 'owner' );
local descr = meta:get_string( 'descr' );
-- misconfigured
if( not( original_owner ) or original_owner == '' ) then
return 'field[text;;Panel misconfigured. Please dig and place again.] ';
end
-- if a name has been set
if( descr and descr ~= '' ) then
local size_txt = 'textarea[0.0,0.8;6.5,1.2;info;;'..minetest.formspec_escape(
'It extends '..
(meta:get_string("size_right") or '?')..' m to the right, '..
(meta:get_string("size_left" ) or '?')..' m to the left, '..
(meta:get_string("size_up" ) or '?')..' m up, '..
(meta:get_string("size_down" ) or '?')..' m down,\n'..
(meta:get_string("size_back" ) or '?')..' m in front of you and '..
(meta:get_string("size_front") or '?')..' m behind you. '..
'It has been built by\n'..(original_owner or '?')..
'. Building category: '..tostring( meta:get_string('category'))..'.')..']';
if( original_owner ~= owner and owner ~= '' ) then
return 'size[6.5,3]'..
'label[2.0,-0.3;Apartment \''..minetest.formspec_escape( descr )..'\']'..
size_txt..
'label[0.5,1.7;This apartment is rented by:]'..
'label[3.5,1.7;'..tostring( owner )..']'..
'button_exit[3,2.5;2,0.5;unrent;Move out]'..
'button_exit[1,2.5;1,0.5;abort;OK]';
end
return 'size[6,3]'..
'label[2.0,-0.3;Apartment \''..minetest.formspec_escape( descr )..'\']'..
size_txt..
'label[0.3,1.8;Do you want to rent this]'..
'label[3.0,1.8;apartment? It\'s free!]'..
'button_exit[3,2.5;2,0.5;rent;Yes, rent it]'..
'button_exit[1,2.5;1,0.5;abort;No.]';
end
-- defaults that fit to small appartments - change this if needed!
local size_up = 2;
local size_down = 1;
local size_right = 1;
local size_left = 2;
local size_front = 1;
local size_back = 7;
-- show configuration formspec
if( not( owner ) or owner=='' or owner==original_owner ) then
return 'size[7,7]'..
'label[2.0,-0.3;Apartment Configuration]'..
'label[0.5,0.5;Name or number for this apartment:]'..
'field[5.0,0.9;2.0,0.5;descr;;'..tostring( descr )..']'..
'label[0.5,0.8;Category (i.e. house, shop):]'..
'field[5.0,1.4;2.0,0.5;category;;apartment]'..
'label[0.5,1.7;The apartment shall extend]'..
'label[3.4,1.7;this many blocks from here:]'..
'label[0.5,2.1;(relative to this panel)]'..
'label[1.3,3.5;left:]' ..'field[2.0,4.0;1.0,0.5;size_left;;' ..tostring( size_left )..']'..
'label[4.6,3.5;right]' ..'field[4.0,4.0;1.0,0.5;size_right;;'..tostring( size_right )..']'..
'label[2.8,5.0;front]' ..'field[3.0,5.0;1.0,0.5;size_front;;'..tostring( size_front )..']'..
'label[2.8,2.1;back:]' ..'field[3.0,3.0;1.0,0.5;size_back;;' ..tostring( size_back )..']'..
'label[5.8,2.1;up:]' ..'field[6.0,3.0;1.0,0.5;size_up;;' ..tostring( size_up )..']'..
'label[5.8,5.0;down]' ..'field[6.0,5.0;1.0,0.5;size_down;;' ..tostring( size_down )..']'..
'button_exit[4,6.0;2,0.5;store;Store and offer]'..
'button_exit[1,6.0;1,0.5;abort;Abort]';
end
end
apartment.on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.get_meta(pos);
local pname = player:get_player_name();
local original_owner = meta:get_string( 'original_owner' );
local owner = meta:get_string( 'owner' );
local descr = meta:get_string( 'descr' );
local category = meta:get_string( 'category' );
if( not( fields ) or fields.abort or not( original_owner ) or original_owner=='' or not( fields.quit )) then
return;
elseif( not( descr ) or descr=='' ) then
-- only the player who placed the panel can configure it
if( not( fields.store ) or pname ~= original_owner or pname ~= owner) then
if( fields.descr and fields.descr ~= '') then
minetest.chat_send_player( pname, 'Error: Only the owner of this panel can configure it.');
end
return;
end
local size_left = tonumber( fields.size_left or -1);
local size_right = tonumber( fields.size_right or -1);
local size_up = tonumber( fields.size_up or -1);
local size_down = tonumber( fields.size_down or -1);
local size_front = tonumber( fields.size_front or -1);
local size_back = tonumber( fields.size_back or -1);
-- have all fields been filled int?
if( not(fields.store)
or not(size_left ) or size_left < 0 or size_left > 10
or not(size_right ) or size_right< 0 or size_right> 10
or not(size_up ) or size_up < 0 or size_up > 10
or not(size_down ) or size_down < 0 or size_down > 10
or not(size_front ) or size_front< 0 or size_front> 10
or not(size_back ) or size_back < 0 or size_back > 10
or not(fields.category )
or not(fields.descr ) or fields.descr == '') then
minetest.chat_send_player( pname, 'Error: Not all fields have been filled in or the area is too large.');
return;
end
-- avoid duplicate names
if( apartment.apartments[ fields.descr ] ) then
minetest.chat_send_player( pname, 'Error: An apartment by that name exists already (name: '..fields.descr..').'..
'Please choose a diffrent name/id.');
return;
end
meta:set_int( 'size_up', size_up );
meta:set_int( 'size_down', size_down );
meta:set_int( 'size_right', size_right );
meta:set_int( 'size_left', size_left );
meta:set_int( 'size_front', size_front );
meta:set_int( 'size_back', size_back );
meta:set_string( 'descr', fields.descr );
meta:set_string( 'category', fields.category );
meta:set_string( 'formspec', apartment.get_formspec( pos, player ));
apartment.rent( pos, original_owner, nil, player );
apartment.apartments[ fields.descr ] = { pos={x=pos.x, y=pos.y, z=pos.z}, original_owner = original_owner, owner='', category = fields.category,
start_pos = apartment.apartments[ fields.descr ].start_pos,
end_pos = apartment.apartments[ fields.descr ].end_pos };
apartment.save_data();
minetest.chat_send_player( pname, 'Apartment \''..tostring( fields.descr )..'\' (category: '..tostring( fields.category )..') is ready for rental.');
-- this way, schematics can be created
if( minetest.check_player_privs(pname, {apartment_unrent=true})
and string.sub( fields.descr, 1, string.len( 'save_as_' ))=='save_as_') then
local filename = string.sub( fields.descr, string.len( 'save_as' )+2);
if( filename and filename ~= '' ) then
-- param2 needs to be translated init initial rotation as well
local node = minetest.get_node( pos );
if( node.param2 == 0 ) then
filename = filename..'_0_90';
elseif( node.param2 == 3 ) then
filename = filename..'_0_180';
elseif( node.param2 == 1 ) then
filename = filename..'_0_0';
elseif( node.param2 == 2 ) then
filename = filename..'_0_270';
end
filename = minetest.get_modpath("apartment")..'/schems/'..filename..'.mts';
-- really save it with probability_list and slice_prob_list both as nil
minetest.create_schematic( apartment.apartments[ fields.descr ].start_pos,
apartment.apartments[ fields.descr ].end_pos,
nil, filename, nil);
minetest.chat_send_player( pname, 'Created schematic \''..tostring( filename )..'\' for use with the apartment spawner. Saved from '..
minetest.serialize( apartment.apartments[ fields.descr ].start_pos )..' to '..
minetest.serialize( apartment.apartments[ fields.descr ].end_pos )..'.');
end
end
return;
elseif( fields.rent and pname == original_owner ) then
minetest.chat_send_player( pname, 'You cannot rent your own appartment. Dig the panel if you no longer want to rent it.');
return;
elseif( fields.rent and owner == pname ) then
minetest.chat_send_player( pname, 'You have already rented this apartment.');
return;
elseif( fields.rent and owner ~= original_owner ) then
minetest.chat_send_player( pname, 'Sorry, this apartment has already been rented to '..tostring( owner )..'.');
return;
-- actually rent the appartment
elseif( fields.rent ) then
if( not( apartment.apartments[ descr ] )) then
minetest.chat_send_player( pname, 'Error: This apartment is not registered. Please un-rent it and ask the original buildier '..
'to dig and place this panel again.');
return;
end
-- make sure only one apartment can be rented at a time
for k,v in pairs( apartment.apartments ) do
if( v and v.owner and v.owner==pname
and v.category and category and v.category == category) then
minetest.chat_send_player( pname, 'Sorry. You can only rent one apartment per category at a time. You have already '..
'rented apartment '..k..'.');
return;
end
end
if( not( apartment.rent( pos, pname, nil, player ))) then
minetest.chat_send_player( pname, 'Sorry. There was an internal error. Please try again later.');
return;
end
minetest.chat_send_player( pname, 'You have rented apartment \''..tostring( descr )..'\'. Enjoy your stay!');
meta:set_string( 'formspec', apartment.get_formspec( pos, player ));
return;
elseif( fields.unrent and owner ~= original_owner and owner==pname ) then
if( not( apartment.rent( pos, original_owner, nil, player ) )) then
minetest.chat_send_player( pname, 'Something went wrong when giving back the apartment.');
return;
end
minetest.chat_send_player( pname, 'You have ended your rent of apartment \''..tostring( descr )..'\'. It is free for others to rent again.');
meta:set_string( 'formspec', apartment.get_formspec( pos, player ));
return;
-- someone else tries to throw the current owner out
elseif( fields.unrent and owner ~= original_owner and owner ~= pname ) then
if( not( minetest.check_player_privs(pname, {apartment_unrent=true}))) then
minetest.chat_send_player( pname, 'You do not have the privilelge to throw other people out of apartments they have rented.');
return;
end
if( not( apartment.rent( pos, original_owner, nil, player ) )) then
minetest.chat_send_player( pname, 'Something went wrong when giving back the apartment.');
return;
end
minetest.chat_send_player( pname, 'Player '..owner..' has been thrown out of the apartment. It can now be rented by another player.');
meta:set_string( 'formspec', apartment.get_formspec( pos, player ));
end
end
-- actually rent the apartment (if possible); return true on success
-- the "actor" field is only for such cases in which an object is needed for update functiones (i.e. travelnet)
apartment.rent = function( pos, pname, oldmetadata, actor )
local node = minetest.env:get_node(pos);
local meta = minetest.get_meta(pos);
local original_owner = meta:get_string( 'original_owner' );
local owner = meta:get_string( 'owner' );
local descr = meta:get_string( 'descr' );
if( oldmetadata ) then
original_owner = oldmetadata.fields[ "original_owner" ];
owner = oldmetadata.fields[ "owner" ];
descr = oldmetadata.fields[ "descr" ];
meta = {};
end
if( not( node ) or not( meta ) or not( original_owner ) or not( owner ) or not( descr )) then
return false;
end
local size_up = 0;
local size_down = 0;
local size_right = 0;
local size_left = 0;
local size_front = 0;
local size_back = 0;
if( not( oldmetadata )) then
size_up = meta:get_int( 'size_up' );
size_down = meta:get_int( 'size_down' );
size_right = meta:get_int( 'size_right' );
size_left = meta:get_int( 'size_left' );
size_front = meta:get_int( 'size_front' );
size_back = meta:get_int( 'size_back' );
else
size_up = tonumber(oldmetadata.fields[ "size_up" ]);
size_down = tonumber(oldmetadata.fields[ "size_down" ]);
size_right = tonumber(oldmetadata.fields[ "size_right" ]);
size_left = tonumber(oldmetadata.fields[ "size_left" ]);
size_front = tonumber(oldmetadata.fields[ "size_front" ]);
size_back = tonumber(oldmetadata.fields[ "size_back" ]);
end
if( not( size_up ) or not( size_down ) or not( size_right ) or not( size_left ) or not( size_front ) or not( size_back )) then
return false;
end
local rented_by = 'rented by '..pname;
if( pname == original_owner ) then
rented_by = '- vacant -';
elseif( pname == '' ) then
rented_by = 'owned by '..original_owner;
end
-- else we might run into trouble if we use it in formspecs
local original_descr = descr;
descr = minetest.formspec_escape( descr );
local x1 = pos.x;
local y1 = pos.y;
local z1 = pos.z;
local x2 = pos.x;
local y2 = pos.y;
local z2 = pos.z;
if( oldmetadata and oldmetadata.param2 ) then
node.param2 = oldmetadata.param2;
end
if( node.param2 == 0 ) then -- z gets larger
x1 = x1 - size_left; x2 = x2 + size_right;
z1 = z1 - size_front; z2 = z2 + size_back;
elseif( node.param2 == 1 ) then -- x gets larger
z1 = z1 - size_right; z2 = z2 + size_left;
x1 = x1 - size_front; x2 = x2 + size_back;
elseif( node.param2 == 2 ) then -- z gets smaller
x1 = x1 - size_right; x2 = x2 + size_left;
z1 = z1 - size_back; z2 = z2 + size_front;
elseif( node.param2 == 3 ) then -- x gets smaller
z1 = z1 - size_left; z2 = z2 + size_right;
x1 = x1 - size_back; x2 = x2 + size_front;
end
y1 = y1 - size_down; y2 = y2 + size_up;
if( not( apartment.apartments[ original_descr ] )) then
apartment.apartments[ original_descr ] = {};
end
apartment.apartments[ original_descr ].start_pos = {x=x1, y=y1, z=z1};
apartment.apartments[ original_descr ].end_pos = {x=x2, y=y2, z=z2};
local px = x1;
local py = x1;
local pz = z1;
for px = x1, x2 do
for py = y1, y2 do
for pz = z1, z2 do
local m = minetest.get_meta( {x=px, y=py, z=pz});
if( m ) then
local s = m:get_string( 'owner' );
-- doors are diffrent
if( not( s ) or s=='' ) then
s = m:get_string( 'doors_owner' );
end
if ( not s or s == '' )then
s = original_owner
end
-- change owner to the new player
if( s and s ~= '' and (s==original_owner or s==owner)) then
-- change the actual owner
-- set a fitting infotext
local itext = 'Object in Ap. '..descr..' ('..rented_by..')';
n = minetest.get_node( {x=px, y=py, z=pz} );
if( n.name == 'default:chest_locked' ) then
if( pname == '' ) then
itext = "Locked Chest (owned by "..original_owner..")";
else
itext = "Locked Chest in Ap. "..descr.." ("..rented_by..")";
end
elseif( n.name == 'doors:door_steel_b_1' or n.name == 'doors:door_steel_t_1'
or n.name == 'doors:door_steel_a' or n.name == 'doors:door_steel_b'
or n.name == 'doors:door_steel_b_2' or n.name == 'doors:door_steel_t_2' ) then
if( pname=='' ) then
itext = "Locked Door (owned by "..original_owner..")";
elseif( pname==original_owner ) then
itext = "Apartment "..descr.." (vacant)";
else
itext = "Apartment "..descr.." ("..rented_by..")";
end
-- doors use another meta text
m:set_string( 'doors_owner', pname );
elseif( n.name == "locked_sign:sign_wall_locked" ) then
itext = "\"\" ("..rented_by..")";
-- only change the one panel that controls this apartment - not any others in the way
elseif((n.name == 'apartment:apartment_free' and px==pos.x and py==pos.y and pz==pos.z)
or(n.name == 'apartment:apartment_occupied' and px==pos.x and py==pos.y and pz==pos.z)) then
if( pname==original_owner ) then
itext = "Rent apartment "..descr.." here by right-clicking this panel!";
else
itext = "Apartment rental control panel for apartment "..descr.." ("..rented_by..")";
end
elseif( n.name == "technic:iron_locked_chest" ) then
if( pname=='' ) then
itext = "Iron Locked Chest (owned by "..original_owner..")";
else
itext = "Iron Locked Chest in Ap. "..descr.." (" ..rented_by..")";
end
elseif( n.name == "technic:copper_locked_chest" ) then
if( pname=='' ) then
itext = "Copper Locked Chest (owned by "..original_owner..")";
else
itext = "Copper Locked Chest in Ap. "..descr.." ("..rented_by..")";
end
elseif( n.name == "technic:gold_locked_chest" ) then
if( pname=='' ) then
itext = "Gold Locked Chest (owned by "..original_owner..")";
else
itext = "Gold Locked Chest in Ap. "..descr.." (" ..rented_by..")";
end
elseif( n.name == "inbox:empty" ) then
if( pname=='' ) then
itext = original_owner.."'s Mailbox";
else
itext = pname.."'s Mailbox";
end
elseif( n.name == "locks:shared_locked_chest") then
itext = "Shared locked chest ("..rented_by..")";
elseif( n.name == "locks:shared_locked_furnace"
or n.name == "locks:shared_locked_furnace_active") then
itext = "Shared locked furnace ("..rented_by..")";
elseif( n.name == "locks:shared_locked_sign_wall") then
itext = "Shared locked sign ("..rented_by..")";
elseif( n.name == "locks:door"
or n.name == "locks:door_top_1"
or n.name == "locks:door_top_2"
or n.name == "locks:door_bottom_1"
or n.name == "locks:door_bottom_2") then
itext = "Shared locked door ("..rented_by..")";
elseif( n.name == "chests_0gb_us:shared" ) then
itext = "Shared Chest ("..rented_by..")";
elseif( n.name == "chests_0gb_us:secret" ) then
itext = "Secret Chest ("..rented_by..")";
elseif( n.name == "chests_0gb_us:dropbox") then
itext = "Dropbox ("..rented_by..")";
elseif( n.name == "itemframes:frame" ) then
itext = "Item frame ("..rented_by..")";
elseif( n.name == "itemframes:pedestral" ) then
itext = "Pedestral frame ("..rented_by..")";
-- money mod - shop and barter shop; admin shops do not change ownership
elseif( n.name == "money:shop" ) then
if( m:get_string('infotext')=="Untuned Shop"
or m:get_string('infotext')=="Detuned Shop"
or not( m:get_string('shopname' ))
or m:get_string('infotext')=="Untuned Shop (owned by "..(m:get_string('owner') or "")..")") then
itext = "Untuned Shop ("..rented_by..")";
else
itext = "Shop \""..m:get_string('shopname').."\" ("..rented_by..")";
end
elseif( n.name == "money:barter_shop" ) then
if( m:get_string('infotext')=="Untuned Barter Shop"
or m:get_string('infotext')=="Detuned Barter Shop"
or not( m:get_string('shopname' ))
or m:get_string('infotext')=="Untuned Barter Shop (owned by "..(m:get_string('owner') or "")..")") then
itext = "Untuned Barter Shop ("..rented_by..")";
else
itext = "Barter Shop \""..m:get_string('shopname').."\" ("..rented_by..")";
end
elseif( n.name == "currency:safe") then
itext = "Safe ("..rented_by..")";
elseif( n.name == "currency:shop") then
itext = "Exchange shop ("..rented_by..")";
elseif( n.name == "bitchange:bank" ) then
itext = "Bank ("..rented_by..")";
elseif( n.name == "bitchange:moneychanger" ) then
itext = "Moneychanger ("..rented_by..")";
elseif( n.name == "bitchange:warehouse" ) then
itext = "Warehouse ("..rented_by..")";
elseif (n.name == "smartshop:shop") then
itext = "Shop " .. rented_by
m:set_int("creative", 0)
m:set_int("type",1)
elseif( n.name == "bitchange:shop" ) then
if( m:get_string('title') and m:get_string('title') ~= '' ) then
itext = "Exchange shop \""..( m:get_string('title')).."\" ("..rented_by..")";
else
itext = "Exchange shop ("..rented_by..")";
end
elseif( n.name == "vendor:vendor"
or n.name == "vendor:depositor") then
if( pname == '' ) then
m:set_string( 'owner', original_owner );
else
m:set_string( 'owner', pname );
end
vendor.refresh( {x=px, y=py, z=pz}, nil);
-- everything has been set alrady
itext = '';
-- un-configure the travelnet
elseif( n.name == "travelnet:travelnet"
or n.name == "travelnet:elevator"
or n.name == "locked_travelnet:elevator"
or n.name == "locked_travelnet:travelnet" ) then
local oldmetadata = { fields = {
owner = m:get_string('owner'),
station_name = m:get_string('station_name'),
station_network = m:get_string('station_network') }};
-- the old box has to be removed from the network
travelnet.remove_box( {x=px, y=py, z=pz}, nil, oldmetadata, actor );
if( pname == '' ) then
m:set_string( 'owner', original_owner );
else
m:set_string( 'owner', pname );
end
-- prepare the box with new input formspec etc.
minetest.registered_nodes[ n.name ].after_place_node({x=px, y=py, z=pz}, actor, nil);
itext = '';
else
itext = '';
end
-- only set ownership of nodes the mod knows how to handle
if( itext ) then
m:set_string( "infotext", itext );
if( pname == '' ) then
m:set_string( 'owner', original_owner );
else
m:set_string( 'owner', pname );
end
end
end
end
end
end
end
-- here, we need the original descr again
if( apartment.apartments[ original_descr ] ) then
if( original_owner == pname ) then
apartment.apartments[ original_descr ].owner = '';
else
apartment.apartments[ original_descr ].owner = pname;
end
apartment.save_data();
end
if( not( oldmetadata) ) then
if( (owner == '' or original_owner==pname)
and (node.name ~= 'apartment:apartment_free')) then
minetest.swap_node( pos, {name='apartment:apartment_free', param2 = node.param2} );
elseif( (node.name ~= 'apartment:apartment_occupied')
and (original_owner ~= pname)) then
minetest.swap_node( pos, {name='apartment:apartment_occupied', param2 = node.param2} );
end
end
return true;
end
apartment.on_construct = function(pos)
local meta = minetest.env:get_meta(pos);
meta:set_string('infotext', 'Apartment Management Panel (unconfigured)');
meta:set_string('original_owner', '' );
meta:set_string('owner', '' );
meta:set_string('descr', '' );
meta:set_int( 'size_up', 0 );
meta:set_int( 'size_down', 0 );
meta:set_int( 'size_right', 0 );
meta:set_int( 'size_left', 0 );
meta:set_int( 'size_front', 0 );
meta:set_int( 'size_back', 0 );
end
apartment.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos);
local pname = (placer:get_player_name() or "");
meta:set_string("original_owner", pname );
meta:set_string("owner", pname );
meta:set_string('infotext', 'Apartment Management Panel (owned by '..pname..')' );
meta:set_string("formspec", apartment.get_formspec( pos, placer ));
end
apartment.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local owner = meta:get_string('owner');
local original_owner = meta:get_string( 'original_owner' );
local pname = player:get_player_name();
if( not( original_owner ) or original_owner == '' ) then
return true;
end
if( original_owner ~= pname ) then
minetest.chat_send_player( pname, 'Sorry. Only the original owner of this apartment control panel can dig it.');
return false;
end
if( original_owner ~= owner ) then
minetest.chat_send_player( pname, 'The apartment is currently rented to '..tostring( owner )..'. Please end that first.');
return false;
end
return true;
end
apartment.after_dig_node = function(pos, oldnode, oldmetadata, digger)
if( not( oldmetadata ) or oldmetadata=="nil" or not(oldmetadata.fields)) then
minetest.chat_send_player( digger:get_player_name(), "Error: Could not find information about the apartment panel that is to be removed.");
return;
end
local descr = oldmetadata.fields[ "descr" ];
if( apartment.apartments[ descr ] ) then
-- actually remove the apartment
oldmetadata.param2 = oldnode.param2;
apartment.rent( pos, '', oldmetadata, digger );
apartment.apartments[ descr ] = nil;
apartment.save_data();
minetest.chat_send_player( digger:get_player_name(), "Removed apartment "..descr.." successfully.");
end
end
minetest.register_node("apartment:apartment_free", {
drawtype = "nodebox",
description = "apartment management panel",
--- tiles = {"default_chest_top.png^door_steel.png"},
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png",
"default_steel_block.png","apartment_controls_vacant.png","default_steel_block.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 14,
groups = {cracky=2},
node_box = {
type = "fixed",
fixed = {
{ -0.5+(1/16), -0.5+(1/16), 0.5, 0.5-(1/16), 0.5-(1/16), 0.30},
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5+(1/16), -0.5+(1/16), 0.5, 0.5-(1/16), 0.5-(1/16), 0.30},
}
},
on_construct = function(pos)
return apartment.on_construct( pos );
end,
after_place_node = function(pos, placer)
return apartment.after_place_node( pos, placer );
end,
on_receive_fields = function( pos, formname, fields, player )
return apartment.on_receive_fields(pos, formname, fields, player);
end,
can_dig = function(pos,player)
return apartment.can_dig( pos, player );
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
return apartment.after_dig_node( pos, oldnode, oldmetadata, digger );
end,
})
-- this one is not in the creative inventory
minetest.register_node("apartment:apartment_occupied", {
drawtype = "nodebox",
description = "apartment management panel",
--- tiles = {"default_chest_top.png^door_steel.png"},
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png",
"default_steel_block.png","apartment_controls_occupied.png","default_steel_block.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 14,
groups = {cracky=2, not_in_creative_inventory=1 },
node_box = {
type = "fixed",
fixed = {
{ -0.5+(1/16), -0.5+(1/16), 0.5, 0.5-(1/16), 0.5-(1/16), 0.30},
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5+(1/16), -0.5+(1/16), 0.5, 0.5-(1/16), 0.5-(1/16), 0.30},
}
},
on_construct = function(pos)
return apartment.on_construct( pos );
end,
after_place_node = function(pos, placer)
return apartment.after_place_node( pos, placer );
end,
on_receive_fields = function( pos, formname, fields, player )
return apartment.on_receive_fields(pos, formname, fields, player);
end,
can_dig = function(pos,player)
return apartment.can_dig( pos, player );
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
return apartment.after_dig_node( pos, oldnode, oldmetadata, digger );
end,
})
if( apartment.enable_aphome_command ) then
minetest.register_chatcommand("aphome", {
params = "",
description = "Teleports you back to the apartment you rented.",
privs = {},
func = function(name, param)
if( not( name )) then
return;
end
local category;
if (not param or param == "") then
category = 'apartment'
else
category = param
end
local player = minetest.env:get_player_by_name(name);
for k,v in pairs( apartment.apartments ) do
-- found the apartment the player rented
if( v and v.owner and v.owner==name and v.category == category) then
player:moveto( v.pos, false);
minetest.chat_send_player(name, "Welcome back to your apartment "..k..".");
return;
end
end
minetest.chat_send_player(name, "Please rent a "..category.." first.");
end
})
end
-- old version of the node - will transform into _free or _occupied
minetest.register_node("apartment:apartment", {
drawtype = "nodebox",
description = "apartment management panel (transition state)",
--- tiles = {"default_chest_top.png^door_steel.png"},
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png",
"default_steel_block.png","apartment_controls_vacant.png","default_steel_block.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 14,
groups = {cracky=2},
node_box = {
type = "fixed",
fixed = {
{ -0.5+(1/16), -0.5+(1/16), 0.5, 0.5-(1/16), 0.5-(1/16), 0.30},
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5+(1/16), -0.5+(1/16), 0.5, 0.5-(1/16), 0.5-(1/16), 0.30},
}
},
})
minetest.register_abm({
nodenames = {"apartment:apartment"},
interval = 60,
chance = 1,
action = function(pos, node)
local node = minetest.get_node( pos );
local meta = minetest.get_meta( pos );
local owner = meta:get_string( 'owner' );
local original_owner = meta:get_string( 'original_owner' );
if( owner == '' or original_owner==owner ) then
minetest.swap_node( pos, {name='apartment:apartment_free', param2 = node.param2} );
else
minetest.swap_node( pos, {name='apartment:apartment_occupied', param2 = node.param2} );
end
end
})
minetest.register_abm({
-- handle duplicates
nodenames= {"apartment:apartment_free" },
interval = 1,
chance = 1,
action = function(pos,node)
local meta = minetest.get_meta( pos );
local name = meta:get_string('descr');
-- minetest.chat_send_all(name)
if apartment.apartments[name] and apartment.apartments[name].pos and ( apartment.apartments[name].pos.x ~= pos.x
or apartment.apartments[name].pos.y ~= pos.y or apartment.apartments[name].pos.z ~= pos.z ) then
-- duplicate name
old = apartment.apartments[name]
local number = name:match('%d+$')
if number then
n = name:sub(1,-tostring(number):len()-1)..tostring(number+1)
else
n = name..' 1'
end
-- minetest.chat_send_all(n)
meta:set_string('descr', n)
meta:set_string('formspec', apartment.get_formspec(pos, ""))
if not apartment.apartments[ n ] then
apartment.apartments[ n ] = { pos={x=pos.x, y=pos.y, z=pos.z}, original_owner = old.original_owner, owner='', category = old.category,
start_pos = old.start_pos,
end_pos = old.end_pos };
end
end
end
})
-- give each player an apartment upon joining the server --
local apartment_give_player = minetest.setting_getbool("apartment_give_newplayer") or true;
if apartment_give_player then
minetest.register_on_newplayer(function(player)
for k,v in pairs( apartment.apartments ) do
if (v.owner == '' and v.category == 'apartment') then
local meta = minetest.get_meta( v.pos );
local node = minetest.get_node( v.pos );
if node.name == "ignore" then -- deal with unloaded nodes.
minetest.get_voxel_manip():read_from_map(v.pos, v.pos)
node = minetest.get_node(v.pos)
end
if (node.name == 'apartment:apartment_free' and apartment.rent( v.pos, player:get_player_name(), nil, player )) then
player:moveto( v.pos, false);
meta:set_string( 'formspec', apartment.get_formspec( v.pos, player ));
minetest.chat_send_player(player:get_player_name(),"Welcome to your new apartment. You can return here by saying '/aphome'")
break
elseif node.name == 'apartment:apartment_occupied' then -- Possible case of database corruption...
apartment.apartments[k] = nil
end
end
end
end)
end
-- upon server start, read the savefile
apartment.restore_data();