/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapblock_mesh.h"
#include "light.h"
#include "mapblock.h"
#include "map.h"
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
#include "mesh.h"
#include "content_mapblock.h"
#include "noise.h"
#include "shader.h"
#include "settings.h"
#include "util/directiontables.h"
static void applyFacesShading(video::SColor& color, float factor)
{
color.setRed(core::clamp(core::round32(color.getRed()*factor), 0, 255));
color.setGreen(core::clamp(core::round32(color.getGreen()*factor), 0, 255));
}
/*
MeshMakeData
*/
MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders):
m_vmanip(),
m_blockpos(-1337,-1337,-1337),
m_crack_pos_relative(-1337, -1337, -1337),
m_highlighted_pos_relative(-1337, -1337, -1337),
m_smooth_lighting(false),
m_show_hud(false),
m_highlight_mesh_color(255, 255, 255, 255),
m_gamedef(gamedef),
m_use_shaders(use_shaders)
{}
void MeshMakeData::fill(MapBlock *block)
{
m_blockpos = block->getPos();
v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
/*
Copy data
*/
// Allocate this block + neighbors
m_vmanip.clear();
VoxelArea voxel_area(blockpos_nodes - v3s16(1,1,1) * MAP_BLOCKSIZE,
blockpos_nodes + v3s16(1,1,1) * MAP_BLOCKSIZE*2-v3s16(1,1,1));
m_vmanip.addArea(voxel_area);
{
//TimeTaker timer("copy central block data");
// 0ms
// Copy our data
block->copyTo(m_vmanip);
}
{
//TimeTaker timer("copy neighbor block data");
// 0ms
/*
Copy neighbors. This is lightning fast.
Copying only the borders would be *very* slow.
*/
// Get map
Map *map = block->getParent();
for(u16 i=0; i<26; i++)
{
const v3s16 &dir = g_26dirs[i];
v3s16 bp = m_blockpos + dir;
MapBlock *b = map->getBlockNoCreateNoEx(bp);
if(b)
b->copyTo(m_vmanip);
}
}
}
void MeshMakeData::fillSingleNode(MapNode *node)
{
m_blockpos = v3s16(0,0,0);
v3s16 blockpos_nodes = v3s16(0,0,0);
VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1));
s32 volume = area.getVolume();
s32 our_node_index = area.index(1,1,1);
// Allocate this block + neighbors
m_vmanip.clear();
m_vmanip.addArea(area);
// Fill in data
MapNode *data = new MapNode[volume];
for(s32 i = 0; i < volume; i++)
{
if(i == our_node_index)
{
data[i] = *node;
}
else
{
data[i] = MapNode(CONTENT_AIR, LIGHT_MAX, 0);
}
}
m_vmanip.copyFrom(data, area, area.MinEdge, area.MinEdge, area.getExtent());
delete[] data;
}
void MeshMakeData::setCrack(int crack_level, v3s16 crack_pos)
{
if(crack_level >= 0)
m_crack_pos_relative = crack_pos - m_blockpos*MAP_BLOCKSIZE;
}
void MeshMakeData::setHighlighted(v3s16 highlighted_pos, bool show_hud)
{
m_show_hud = show_hud;
m_highlighted_pos_relative = highlighted_pos - m_blockpos*MAP_BLOCKSIZE;
}
void MeshMakeData::setSmoothLighting(bool smooth_lighting)
{
m_smooth_lighting = smooth_lighting;
}
/*
Light and vertex color functions
*/
/*
Calculate non-smooth lighting at interior of node.
Single light bank.
*/
static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
INodeDefManager *ndef)
{
u8 light = n.getLight(bank, ndef);
while(increment > 0)
{
light = undiminish_light(light);
--increment;
}
while(increment < 0)
{
light = diminish_light(light);
++increment;
}
return decode_light(light);
}
/*
Calculate non-smooth lighting at interior of node.
Both light banks.
*/
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