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<title>itemframes.git, branch master</title>
<subtitle>Itemframes mod for Minetest</subtitle>
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<updated>2020-12-20T17:45:06+00:00</updated>
<entry>
<title>Prevent item flood by setting static_save = false</title>
<updated>2020-12-20T17:45:06+00:00</updated>
<author>
<name>Gabriel Pérez-Cerezo</name>
<email>gabriel@gpcf.eu</email>
</author>
<published>2020-12-20T17:45:06+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix handling of unknown items</title>
<updated>2020-11-23T13:40:54+00:00</updated>
<author>
<name>Gabriel Pérez-Cerezo</name>
<email>gabriel@gpcf.eu</email>
</author>
<published>2020-11-23T13:40:54+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Show the name of the item held in infotext, remove legacy stuff</title>
<updated>2020-11-23T12:47:23+00:00</updated>
<author>
<name>Gabriel Pérez-Cerezo</name>
<email>gabriel@gpcf.eu</email>
</author>
<published>2020-11-23T12:47:23+00:00</published>
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<id>urn:sha1:2adbc61b22e76f5cb1bf98154a84491dc2ecccf8</id>
<content type='text'>
Replaced minetest.env:* calls, replaced ABM with LBM to improve
efficiency.
</content>
</entry>
<entry>
<title>Merge pull request #2 from VanessaE/master</title>
<updated>2014-11-09T20:44:00+00:00</updated>
<author>
<name>Zeg9</name>
<email>dazeg9@gmail.com</email>
</author>
<published>2014-11-09T20:44:00+00:00</published>
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<id>urn:sha1:645def2457cd85436810ac9725ce9ba6165ee9c2</id>
<content type='text'>
make pedestels/frames auto-recover after /clearobjects</content>
</entry>
<entry>
<title>stop nil crash if item frame was rotated by the screwdriver</title>
<updated>2014-08-28T19:07:19+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2014-08-28T19:07:19+00:00</published>
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</content>
</entry>
<entry>
<title>make pedestels/frames auto-recover after /clearobjects</title>
<updated>2014-08-07T03:23:04+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2014-08-07T03:17:38+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Remove useless debug (WTF? I didn't even know this was pushed)</title>
<updated>2013-07-02T08:52:59+00:00</updated>
<author>
<name>Zeg9</name>
<email>dazeg9@gmail.com</email>
</author>
<published>2013-07-02T08:52:59+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Fix crashes when itemstack is nil</title>
<updated>2013-06-07T10:57:33+00:00</updated>
<author>
<name>Zeg9</name>
<email>dazeg9@gmail.com</email>
</author>
<published>2013-06-07T10:57:33+00:00</published>
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<id>urn:sha1:521a9ef5594eff22038f6d8b255d6f47c82ea90f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add pedestals and use staticdata for entity</title>
<updated>2013-05-31T16:50:30+00:00</updated>
<author>
<name>Zeg9</name>
<email>dazeg9@gmail.com</email>
</author>
<published>2013-05-31T16:50:30+00:00</published>
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<id>urn:sha1:c8a22dbface62a9d6d407afb641eb0029eb6eba4</id>
<content type='text'>
This breaks existing item frames, just take the item out and put it back
Items are NOT lost, only the visual will show "unknown node" or
similar
</content>
</entry>
<entry>
<title>Shift entity position so items like stairs don't Z-fight</title>
<updated>2013-05-31T15:34:20+00:00</updated>
<author>
<name>Zeg9</name>
<email>dazeg9@gmail.com</email>
</author>
<published>2013-05-31T15:34:20+00:00</published>
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</content>
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