Commit message (Collapse) | Author | Age | |
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* | Automatically disable anti-aliasing on high zoom levelsHEADmaster | Markus Koch | 2020-04-20 |
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* | Remove debug code | Markus Koch | 2020-04-19 |
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* | Add street names to search | Markus Koch | 2020-04-19 |
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* | editor: Center on object after loading new coords | Markus Koch | 2020-04-19 |
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* | editor: Add reverse backwards drawing mode and improve the reset handler | Markus Koch | 2020-04-19 |
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* | editor: Make polyline clearable | Markus Koch | 2020-04-19 |
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* | editor: Add function to reset path | Markus Koch | 2020-04-19 |
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* | Improve location history | Markus Koch | 2020-04-19 |
| | | | | | | | | Before, script initiated moves would mess with the history through hash updates partway through the move. This commit fixes this behavior by checking for a human source. | ||
* | editor: Prevent JS errors if no polyline has been drawn yet | Markus Koch | 2020-04-19 |
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* | Add jump-to-coordinates feature and location history | Markus Koch | 2020-04-19 |
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* | Improve center-on-block feature | Markus Koch | 2020-04-19 |
| | | | | | | | | | | | | | 6284c9d8b45b4df112326c23037a5c7c2e0b89d0 introduced a feature to center coordinate data on blocks by shifting the actual waypoints. The problem with that approach is that it actually changes the coordinates returned by any subsequent query to that geojson entry, leading to coordinates like [0.5, 0.5] instead of [0, 0]. This commit removes the old translation code and instead shifts the entire map. This means waypoints are still correct, and only the visuals are affected. The correctness of new coordinate mapping has been verified in-game and using the origin marker. | ||
* | Remove debug print | Markus Koch | 2020-04-18 |
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* | Add street editor | Markus Koch | 2020-04-17 |
Accessible by setting ?editor |