/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapblock.h"
#include <sstream>
#include "map.h"
#include "light.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "gamedef.h"
#include "log.h"
#include "nameidmapping.h"
#include "content_mapnode.h" // For legacy name-id mapping
#include "content_nodemeta.h" // For legacy deserialization
#include "serialization.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#endif
#include "util/string.h"
#include "util/serialize.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
static const char *modified_reason_strings[] = {
"initial",
"reallocate",
"setIsUnderground",
"setLightingExpired",
"setGenerated",
"setNode",
"setNodeNoCheck",
"setTimestamp",
"NodeMetaRef::reportMetadataChange",
"clearAllObjects",
"Timestamp expired (step)",
"addActiveObjectRaw",
"removeRemovedObjects/remove",
"removeRemovedObjects/deactivate",
"Stored list cleared in activateObjects due to overflow",
"deactivateFarObjects: Static data moved in",
"deactivateFarObjects: Static data moved out",
"deactivateFarObjects: Static data changed considerably",
"finishBlockMake: expireDayNightDiff",
"unknown",
};
/*
MapBlock
*/
MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
m_parent(parent),
m_pos(pos),
m_pos_relative(pos * MAP_BLOCKSIZE),
m_gamedef(gamedef),
m_modified(MOD_STATE_WRITE_NEEDED),
m_modified_reason(MOD_REASON_INITIAL),
is_underground(false),
m_lighting_expired(true),
m_day_night_differs(false),
m_day_night_differs_expired(true),
m_generated(false),
m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
m_usage_timer(0),
m_refcount(0)
{
data = NULL;
if(dummy == false)
reallocate();
#ifndef SERVER
mesh = NULL;
#endif
}
MapBlock::~MapBlock()
{
#ifndef SERVER
{
//MutexAutoLock lock(mesh_mutex);
if(mesh)
{
delete mesh;
mesh = NULL;
}
}
#endif
if(data)
delete[] data;
}
bool MapBlock::isValidPositionParent(v3s16 p)
{
if(isValidPosition(p))
{
return true;
}
else{
return m_parent->isValidPosition(getPosRelative() + p);
}
}
MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
{
if (isValidPosition(p) == false)
return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);
if (data == NULL) {
if (is_valid_position)
*is_valid_position = false;
return MapNode(CONTENT_IGNORE);
}
if (is_valid_position)
*is_valid_position = true;
return data[p.Z * zstride + p.Y * ystride + p.X];
}
std::string MapBlock::getModifiedReasonString()
{
std::string reason;
const u32 ubound = MYMIN(sizeof(m_modified_reason) * CHAR_BIT,
ARRLEN(modified_reason_strings));
for (u32 i = 0; i != ubound; i++) {
if ((m_modified_reason & (1 << i)) == 0)
continue;
reason += modified_reason_strings[i];
reason += ", ";
}
if (reason.length() > 2)
reason.resize(reason.length() - 2);
return reason;
}
/*
Propagates sunlight down through the block.
Doesn't modify nodes that are not affected by sunlight.
Returns false if sunlight at bottom block is invalid.
Returns true if sunlight at bottom block is valid.
Returns true if bottom block doesn't exist.
If there is a block above, continues from it.
If there is no block above, assumes there is sunlight, unless
is_underground is set or highest node is water.
All sunlighted nodes are added to light_sources.
if remove_light==true, sets non-sunlighted nodes black.
if black_air_left!=NULL, it is set to true if non-sunlighted
air is left in block.
*/
bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
bool remove_light, bool *black_air_left)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
// Whether the sunlight at the top of the bottom block is valid
|