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authornumber Zero <silverunicorn2011@yandex.ru>2017-01-12 12:19:36 +0300
committerAuke Kok <sofar@foo-projects.org>2017-04-09 17:30:19 -0700
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Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
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