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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-07-21 14:50:15 +0200
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-07-21 14:50:15 +0200
commit9fa4b72a4752795962b0d17c485de92fdbd029fc (patch)
tree8ee59642326e998fe5c9916d26436ba016bf18ea /.hgignore
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Find correct library for MSVC vs MingW in Winows
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Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "voxelalgorithms.h" #include "util/pointedthing.h" //! Sorts PointedThings based on their distance. struct RaycastSort { bool operator() (const PointedThing &pt1, const PointedThing &pt2) const; }; //! Describes the state of a raycast. class RaycastState { public: /*! * Creates a raycast. * @param objects_pointable if false, only nodes will be found * @param liquids pointable if false, liquid nodes won't be found */ RaycastState(const core::line3d<f32> &shootline, bool objects_pointable, bool liquids_pointable); //! Shootline of the raycast. core::line3d<f32> m_shootline; //! Iterator to store the progress of the raycast. voxalgo::VoxelLineIterator m_iterator; //! Previous tested node during the raycast. v3s16 m_previous_node; /*!