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author | sfan5 <sfan5@live.de> | 2020-05-27 15:10:47 +0200 |
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committer | sfan5 <sfan5@live.de> | 2020-05-27 21:58:20 +0200 |
commit | 03dae5fba6c4211290bf828b8268099415c68986 (patch) | |
tree | 92a07759c34e9a07c92b708699f5e665c0398a94 | |
parent | f90ca96c7386f7be35850e923bf413a9acc4b04c (diff) | |
download | minetest-03dae5fba6c4211290bf828b8268099415c68986.tar.gz minetest-03dae5fba6c4211290bf828b8268099415c68986.tar.bz2 minetest-03dae5fba6c4211290bf828b8268099415c68986.zip |
Fix falling entity not falling through players
-rw-r--r-- | builtin/game/falling.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index cdbb13acc..714506a5f 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -323,7 +323,7 @@ core.register_entity(":__builtin:falling_node", { z = vel.z }) self.object:set_pos(vector.add(self.object:get_pos(), - {x = 0, y = -0.2, z = 0})) + {x = 0, y = -0.5, z = 0})) end return elseif bcn.name == "ignore" then |