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authorSmallJoker <mk939@ymail.com>2019-12-07 15:55:49 +0100
committerSmallJoker <mk939@ymail.com>2019-12-07 15:55:49 +0100
commit103d9c5c536abd15a79eb7ed899fee29168bb14c (patch)
tree27bf2842e4b6124f56f2bc022ffd9464cf484aca
parentaa8df112ff42d94b6dc59a0153d989bd8c0b115e (diff)
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Renaming the function wasn't enough
-rw-r--r--src/client/content_cao.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 0863f377c..c76f05bbb 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -588,7 +588,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
};
if (m_prop.visual == "sprite") {
- getMatrixNode();
+ grabMatrixNode();
m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
@@ -609,7 +609,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
txs, tys, 0, 0);
}
} else if (m_prop.visual == "upright_sprite") {
- getMatrixNode();
+ grabMatrixNode();
scene::SMesh *mesh = new scene::SMesh();
double dx = BS * m_prop.visual_size.X / 2;
double dy = BS * m_prop.visual_size.Y / 2;
@@ -672,7 +672,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
// This is needed for changing the texture in the future
m_meshnode->setReadOnlyMaterials(true);
} else if (m_prop.visual == "cube") {
- getMatrixNode();
+ grabMatrixNode();
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = RenderingEngine::get_scene_manager()->
addMeshSceneNode(mesh, m_matrixnode);
@@ -688,7 +688,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
m_meshnode->setMaterialType(material_type);
m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
} else if (m_prop.visual == "mesh") {
- getMatrixNode();
+ grabMatrixNode();
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
if (mesh) {
m_animated_meshnode = RenderingEngine::get_scene_manager()->
@@ -713,7 +713,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
} else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
- getMatrixNode();
+ grabMatrixNode();
ItemStack item;
if (m_prop.wield_item.empty()) {
// Old format, only textures are specified.