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authorkwolekr <kwolekr@minetest.net>2015-05-16 19:59:53 -0400
committerkwolekr <kwolekr@minetest.net>2015-05-16 20:15:03 -0400
commit11a96e4901ce54c4646e47866f7a66cd9034c16b (patch)
treeb7cefb2e99f0faa4f5141c95aa6a7d169d21968b
parentfb36c471d7c35bafec9c70028fbabf4ea4838ad2 (diff)
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Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler warnings
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/content_cao.cpp40
-rw-r--r--src/noise.cpp18
-rw-r--r--src/unittest/test_schematic.cpp2
4 files changed, 31 insertions, 30 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c384286d4..89be91413 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -590,6 +590,7 @@ else()
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
# clang does not understand __extern_always_inline but libc headers use it
set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"")
+ set(OTHER_FLAGS "${OTHER_FLAGS} -Wsign-compare")
endif()
if(MINGW)
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index fe560a41a..bb2fb06a7 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -142,12 +142,12 @@ class TestCAO : public ClientActiveObject
public:
TestCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~TestCAO();
-
+
ActiveObjectType getType() const
{
return ACTIVEOBJECT_TYPE_TEST;
}
-
+
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
@@ -192,9 +192,9 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
{
if(m_node != NULL)
return;
-
+
//video::IVideoDriver* driver = smgr->getVideoDriver();
-
+
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
@@ -286,12 +286,12 @@ class ItemCAO : public ClientActiveObject
public:
ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~ItemCAO();
-
+
ActiveObjectType getType() const
{
return ACTIVEOBJECT_TYPE_ITEM;
}
-
+
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
@@ -308,12 +308,12 @@ public:
void processMessage(const std::string &data);
void initialize(const std::string &data);
-
+
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
-
+
std::string infoText()
{return m_infotext;}
@@ -357,9 +357,9 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
{
if(m_node != NULL)
return;
-
+
//video::IVideoDriver* driver = smgr->getVideoDriver();
-
+
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
@@ -469,7 +469,7 @@ void ItemCAO::updateTexture()
<<": error deSerializing itemstring \""
<<m_itemstring<<std::endl;
}
-
+
// Set meshbuffer texture
m_node->getMaterial(0).setTexture(0, texture);
}
@@ -514,7 +514,7 @@ void ItemCAO::processMessage(const std::string &data)
void ItemCAO::initialize(const std::string &data)
{
infostream<<"ItemCAO: Got init data"<<std::endl;
-
+
{
std::istringstream is(data, std::ios::binary);
// version
@@ -527,7 +527,7 @@ void ItemCAO::initialize(const std::string &data)
// itemstring
m_itemstring = deSerializeString(is);
}
-
+
updateNodePos();
updateInfoText();
}
@@ -748,7 +748,7 @@ ClientActiveObject* GenericCAO::getParent()
void GenericCAO::removeFromScene(bool permanent)
{
// Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
- if((m_env != NULL) && (permanent))
+ if((m_env != NULL) && (permanent))
{
for(std::vector<u16>::iterator ci = m_children.begin();
ci != m_children.end(); ci++)
@@ -759,7 +759,7 @@ void GenericCAO::removeFromScene(bool permanent)
}
m_env->m_attachements[getId()] = 0;
-
+
LocalPlayer* player = m_env->getLocalPlayer();
if (this == player->parent) {
player->parent = NULL;
@@ -898,7 +898,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
m_meshnode->grab();
mesh->drop();
-
+
m_meshnode->setScale(v3f(m_prop.visual_size.X,
m_prop.visual_size.Y,
m_prop.visual_size.X));
@@ -1014,7 +1014,7 @@ void GenericCAO::updateNodePos()
}
}
}
-
+
void GenericCAO::step(float dtime, ClientEnvironment *env)
{
// Handel model of local player instantly to prevent lags
@@ -1485,7 +1485,7 @@ void GenericCAO::updateBonePosition()
}
}
}
-
+
void GenericCAO::updateAttachments()
{
@@ -1716,14 +1716,14 @@ void GenericCAO::processMessage(const std::string &data)
m_armor_groups[name] = rating;
}
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
- u8 version = readU8(is); // forward compatibility
+ //u8 version = readU8(is); // forward compatibility
m_nametag_color = readARGB8(is);
if (m_textnode != NULL) {
m_textnode->setTextColor(m_nametag_color);
}
}
}
-
+
/* \pre punchitem != NULL
*/
bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
diff --git a/src/noise.cpp b/src/noise.cpp
index f5d985fff..8c42be3cf 100644
--- a/src/noise.cpp
+++ b/src/noise.cpp
@@ -590,8 +590,8 @@ void Noise::gradientMap2D(
int seed)
{
float v00, v01, v10, v11, u, v, orig_u;
- int index, i, j, x0, y0, noisex, noisey;
- int nlx, nly;
+ u32 index, i, j, x0, y0, noisex, noisey;
+ u32 nlx, nly;
bool eased = np.flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED);
Interp2dFxn interpolate = eased ?
@@ -604,8 +604,8 @@ void Noise::gradientMap2D(
orig_u = u;
//calculate noise point lattice
- nlx = (int)(u + sx * step_x) + 2;
- nly = (int)(v + sy * step_y) + 2;
+ nlx = (u32)(u + sx * step_x) + 2;
+ nly = (u32)(v + sy * step_y) + 2;
index = 0;
for (j = 0; j != nly; j++)
for (i = 0; i != nlx; i++)
@@ -655,8 +655,8 @@ void Noise::gradientMap3D(
float v000, v010, v100, v110;
float v001, v011, v101, v111;
float u, v, w, orig_u, orig_v;
- int index, i, j, k, x0, y0, z0, noisex, noisey, noisez;
- int nlx, nly, nlz;
+ u32 index, i, j, k, x0, y0, z0, noisex, noisey, noisez;
+ u32 nlx, nly, nlz;
Interp3dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ?
triLinearInterpolation : triLinearInterpolationNoEase;
@@ -671,9 +671,9 @@ void Noise::gradientMap3D(
orig_v = v;
//calculate noise point lattice
- nlx = (int)(u + sx * step_x) + 2;
- nly = (int)(v + sy * step_y) + 2;
- nlz = (int)(w + sz * step_z) + 2;
+ nlx = (u32)(u + sx * step_x) + 2;
+ nly = (u32)(v + sy * step_y) + 2;
+ nlz = (u32)(w + sz * step_z) + 2;
index = 0;
for (k = 0; k != nlz; k++)
for (j = 0; j != nly; j++)
diff --git a/src/unittest/test_schematic.cpp b/src/unittest/test_schematic.cpp
index df47d2bc0..480124428 100644
--- a/src/unittest/test_schematic.cpp
+++ b/src/unittest/test_schematic.cpp
@@ -99,7 +99,7 @@ void TestSchematic::testMtsSerializeDeserialize(INodeDefManager *ndef)
UASSERT(schem2.size == size);
for (size_t i = 0; i != volume; i++)
UASSERT(schem2.schemdata[i] == schem.schemdata[i]);
- for (size_t y = 0; y != size.Y; y++)
+ for (s16 y = 0; y != size.Y; y++)
UASSERTEQ(u8, schem2.slice_probs[y], schem.slice_probs[y]);
}