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author | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-12-09 11:20:19 +0100 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-12-28 20:50:21 +0200 |
commit | 135a65e200d372dd31f19639d25c9b5aa1459252 (patch) | |
tree | a34dc712a24034caa297aff222f6fc3373d50875 | |
parent | 123529e5eb99cc8e8dcf198e9724c98c44eb96ea (diff) | |
download | minetest-135a65e200d372dd31f19639d25c9b5aa1459252.tar.gz minetest-135a65e200d372dd31f19639d25c9b5aa1459252.tar.bz2 minetest-135a65e200d372dd31f19639d25c9b5aa1459252.zip |
Add virtual destructors to abstract classes
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
-rw-r--r-- | src/guiDeathScreen.h | 1 | ||||
-rw-r--r-- | src/guiTextInputMenu.h | 1 | ||||
-rw-r--r-- | src/inventory.h | 3 |
3 files changed, 4 insertions, 1 deletions
diff --git a/src/guiDeathScreen.h b/src/guiDeathScreen.h index 10a97d7e8..54cc49b0a 100644 --- a/src/guiDeathScreen.h +++ b/src/guiDeathScreen.h @@ -29,6 +29,7 @@ class IRespawnInitiator { public: virtual void respawn() = 0; + virtual ~IRespawnInitiator() {}; }; class GUIDeathScreen : public GUIModalMenu diff --git a/src/guiTextInputMenu.h b/src/guiTextInputMenu.h index c679aa9ca..2939cf654 100644 --- a/src/guiTextInputMenu.h +++ b/src/guiTextInputMenu.h @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., struct TextDest { virtual void gotText(std::wstring text) = 0; + virtual ~TextDest() {}; }; class GUITextInputMenu : public GUIModalMenu diff --git a/src/inventory.h b/src/inventory.h index c16b9a310..795d32d3e 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -554,11 +554,12 @@ public: struct InventoryAction { static InventoryAction * deSerialize(std::istream &is); - + virtual u16 getType() const = 0; virtual void serialize(std::ostream &os) const = 0; virtual void apply(InventoryContext *c, InventoryManager *mgr, ServerEnvironment *env) = 0; + virtual ~InventoryAction() {}; }; struct IMoveAction : public InventoryAction |