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authorParamat <paramat@users.noreply.github.com>2018-11-22 04:55:24 +0000
committerGitHub <noreply@github.com>2018-11-22 04:55:24 +0000
commit1c91cb8f8f6ea15dc1308aace666bd1ebd25a28c (patch)
tree0b757a34ef6ee3f46283d28610ccf3034464f71d
parent015e46310aba7275f620e3abdf24091c0c6bc947 (diff)
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Lua_api.txt: Update glasslike_framed textures documentation (#7884)
-rw-r--r--doc/lua_api.txt7
1 files changed, 1 insertions, 6 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 2b05cff8c..44902725d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1077,16 +1077,11 @@ Look for examples in `games/minimal` or `games/minetest_game`.
* `glasslike_framed`
* All face-connected nodes are drawn as one volume within a surrounding
frame.
- * The frame appearence is generated from the edges of the first texture
+ * The frame appearance is generated from the edges of the first texture
specified in `tiles`. The width of the edges used are 1/16th of texture
size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
* The glass 'shine' (or other desired detail) on each node face is supplied
by the second texture specified in `tiles`.
- * If a third texture is specified in `tiles` it will be used for the top and
- base of the glass volume.
- * If third and fourth textures are specified in `tiles`, the third will be
- used for the top of the glass volume and the fourth will be used for the
- base of the glass volume.
* `glasslike_framed_optional`
* This switches between the above 2 drawtypes according to the menu setting
'Connected Glass'.