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author0gb.us <0gb.us@0gb.us>2013-09-04 12:09:52 -0700
committerSfan5 <sfan5@live.de>2013-09-06 21:42:01 +0200
commit211b372e266f18bfb337c7a863c95774111e6987 (patch)
tree97f696250667bcf1b703bab2ffcc0f4c24dad176
parent848998003939d1617dad649dc9842b11ffc83ead (diff)
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Standardized method of getting node info in dungeon mapgen.
-rw-r--r--src/dungeongen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp
index 9528b4132..7b529a83f 100644
--- a/src/dungeongen.cpp
+++ b/src/dungeongen.cpp
@@ -74,7 +74,7 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
cid_cobble = ndef->getId("mapgen_cobble");
cid_mossycobble = ndef->getId("mapgen_mossycobble");
//cid_torch = ndef->getId("default:torch");
- cid_cobblestair = ndef->getId("stairs:stair_cobble");
+ cid_cobblestair = ndef->getId("mapgen_stair_cobble");
// Dungeon generator doesn't modify places which have this set
vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);