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authorPerttu Ahola <celeron55@gmail.com>2012-07-21 14:38:49 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-07-21 14:38:49 +0300
commit2795f44f0316c83728bc8059a020869058498f78 (patch)
tree38f46d49d49033cc454da660b829c1e950a491b8
parentb0ba05c9ac021032801952ff1220ed4ab1b1bd45 (diff)
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Server-side checking of digging; disable_anticheat setting
-rw-r--r--minetest.conf.example2
-rw-r--r--src/content_sao.cpp8
-rw-r--r--src/content_sao.h28
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/game.cpp6
-rw-r--r--src/server.cpp63
6 files changed, 101 insertions, 7 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index ef1b8d261..fdfbf201c 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -158,6 +158,8 @@
#static_spawnpoint = 0, 10, 0
# If true, new players cannot join with an empty password
#disallow_empty_password = false
+# If true, disable cheat prevention in multiplayer
+#disable_anticheat = false
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index e9b5782a9..0488c8023 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -764,6 +764,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_last_good_position(0,0,0),
m_last_good_position_age(0),
m_time_from_last_punch(0),
+ m_nocheat_dig_pos(32767, 32767, 32767),
+ m_nocheat_dig_time(0),
m_wield_index(0),
m_position_not_sent(false),
m_armor_groups_sent(false),
@@ -874,8 +876,9 @@ void PlayerSAO::step(float dtime, bool send_recommended)
}
m_time_from_last_punch += dtime;
+ m_nocheat_dig_time += dtime;
- if(m_is_singleplayer)
+ if(m_is_singleplayer || g_settings->getBool("disable_anticheat"))
{
m_last_good_position = m_player->getPosition();
m_last_good_position_age = 0;
@@ -888,7 +891,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
NOTE: Actually the server should handle player physics like the
client does and compare player's position to what is calculated
on our side. This is required when eg. players fly due to an
- explosion.
+ explosion. Altough a node-based alternative might be possible
+ too, and much more lightweight.
*/
float player_max_speed = 0;
diff --git a/src/content_sao.h b/src/content_sao.h
index 6efb9e3ec..fac16ca99 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -173,6 +173,9 @@ public:
{
return m_peer_id;
}
+
+ // Cheat prevention
+
v3f getLastGoodPosition() const
{
return m_last_good_position;
@@ -183,6 +186,26 @@ public:
m_time_from_last_punch = 0.0;
return r;
}
+ void noCheatDigStart(v3s16 p)
+ {
+ m_nocheat_dig_pos = p;
+ m_nocheat_dig_time = 0;
+ }
+ v3s16 getNoCheatDigPos()
+ {
+ return m_nocheat_dig_pos;
+ }
+ float getNoCheatDigTime()
+ {
+ return m_nocheat_dig_time;
+ }
+ void noCheatDigEnd()
+ {
+ m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
+ }
+
+ // Other
+
void updatePrivileges(const std::set<std::string> &privs,
bool is_singleplayer)
{
@@ -196,9 +219,14 @@ private:
Player *m_player;
u16 m_peer_id;
Inventory *m_inventory;
+
+ // Cheat prevention
v3f m_last_good_position;
float m_last_good_position_age;
float m_time_from_last_punch;
+ v3s16 m_nocheat_dig_pos;
+ float m_nocheat_dig_time;
+
int m_wield_index;
bool m_position_not_sent;
ItemGroupList m_armor_groups;
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index a9c0de6a7..dabdbb4aa 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -121,6 +121,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("unlimited_player_transfer_distance", "true");
settings->setDefault("enable_pvp", "true");
settings->setDefault("disallow_empty_password", "false");
+ settings->setDefault("disable_anticheat", "false");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
diff --git a/src/game.cpp b/src/game.cpp
index b29d2d646..e2e6dd8c1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2112,7 +2112,9 @@ void the_game(
ldown_for_dig = true;
}
MapNode n = client.getEnv().getClientMap().getNode(nodepos);
-
+
+ // NOTE: Similar piece of code exists on the server side for
+ // cheat detection.
// Get digging parameters
DigParams params = getDigParams(nodedef->get(n).groups,
&playeritem_toolcap);
@@ -2160,7 +2162,7 @@ void the_game(
{
dig_index = crack_animation_length;
}
-
+
// Don't show cracks if not diggable
if(dig_time_complete >= 100000.0)
{
diff --git a/src/server.cpp b/src/server.cpp
index 80df9fc7a..a44a6a2ee 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3014,6 +3014,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
if(n.getContent() != CONTENT_IGNORE)
scriptapi_node_on_punch(m_lua, p_under, n, playersao);
+ // Cheat prevention
+ playersao->noCheatDigStart(p_under);
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
@@ -3051,7 +3053,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
*/
else if(action == 2)
{
- // Only complete digging of nodes
+ // Only digging of nodes
if(pointed.type == POINTEDTHING_NODE)
{
MapNode n(CONTENT_IGNORE);
@@ -3067,10 +3069,65 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
}
- if(n.getContent() != CONTENT_IGNORE)
+
+ /* Cheat prevention */
+ bool is_valid_dig = true;
+ if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
+ {
+ v3s16 nocheat_p = playersao->getNoCheatDigPos();
+ float nocheat_t = playersao->getNoCheatDigTime();
+ playersao->noCheatDigEnd();
+ // If player didn't start digging this, ignore dig
+ if(nocheat_p != p_under){
+ infostream<<"Server: NoCheat: "<<player->getName()
+ <<" started digging "
+ <<PP(nocheat_p)<<" and completed digging "
+ <<PP(p_under)<<"; not digging."<<std::endl;
+ is_valid_dig = false;
+ }
+ // Get player's wielded item
+ ItemStack playeritem;
+ InventoryList *mlist = playersao->getInventory()->getList("main");
+ if(mlist != NULL)
+ playeritem = mlist->getItem(playersao->getWieldIndex());
+ ToolCapabilities playeritem_toolcap =
+ playeritem.getToolCapabilities(m_itemdef);
+ // Get diggability and expected digging time
+ DigParams params = getDigParams(m_nodedef->get(n).groups,
+ &playeritem_toolcap);
+ // If can't dig, try hand
+ if(!params.diggable){
+ const ItemDefinition &hand = m_itemdef->get("");
+ const ToolCapabilities *tp = hand.tool_capabilities;
+ if(tp)
+ params = getDigParams(m_nodedef->get(n).groups, tp);
+ }
+ // If can't dig, ignore dig
+ if(!params.diggable){
+ infostream<<"Server: NoCheat: "<<player->getName()
+ <<" completed digging "<<PP(p_under)
+ <<", which is not diggable with tool. not digging."
+ <<std::endl;
+ is_valid_dig = false;
+ }
+ // If time is considerably too short, ignore dig
+ // Check time only for medium and slow timed digs
+ if(params.diggable && params.time > 0.3 && nocheat_t < 0.5 * params.time){
+ infostream<<"Server: NoCheat: "<<player->getName()
+ <<" completed digging "
+ <<PP(p_under)<<" in "<<nocheat_t<<"s; expected "
+ <<params.time<<"s; not digging."<<std::endl;
+ is_valid_dig = false;
+ }
+ }
+
+ /* Actually dig node */
+
+ if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
scriptapi_node_on_dig(m_lua, p_under, n, playersao);
- if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
+ // Send unusual result (that is, node not being removed)
+ if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
{
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);