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author | paramat <mat.gregory@virginmedia.com> | 2016-09-11 22:48:04 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-09-15 05:25:38 +0100 |
commit | 297546af3d3b5b3a07a61ade041ad7c26e9a531d (patch) | |
tree | 67add6edd901d21641324ccda5ed28324496873e | |
parent | 1475c1b1c8bb1a2a2812d485d3590e1f817f7c7b (diff) | |
download | minetest-297546af3d3b5b3a07a61ade041ad7c26e9a531d.tar.gz minetest-297546af3d3b5b3a07a61ade041ad7c26e9a531d.tar.bz2 minetest-297546af3d3b5b3a07a61ade041ad7c26e9a531d.zip |
Lua_api.txt: Add note of maximum value for node 'light_source'
Maximum is 14.
A value of 15 (reserved for direct sunlight) causes a lighting bug.
-rw-r--r-- | doc/lua_api.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 41e7c00eb..b6e6520b2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3664,7 +3664,7 @@ Definition tables ^ Don't forget to use "leveled" type nodebox. ]] liquid_range = 8, -- number of flowing nodes around source (max. 8) drowning = 0, -- Player will take this amount of damage if no bubbles are left - light_source = 0, -- Amount of light emitted by node + light_source = 0, -- Amount of light emitted by node (max. 14) damage_per_second = 0, -- If player is inside node, this damage is caused node_box = {type="regular"}, -- See "Node boxes" connects_to = nodenames, --[[ |