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author | kwolekr <kwolekr@minetest.net> | 2014-12-08 03:25:14 -0500 |
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committer | kwolekr <kwolekr@minetest.net> | 2014-12-08 03:26:29 -0500 |
commit | 2a7c6d27b32711e2439bf56715d813ef96b8f904 (patch) | |
tree | 4d10b13096a797a90284f9805844e03e0bb18af9 | |
parent | 0183c05ee0ed0c6566a860119ee93cf88ba7d9ee (diff) | |
download | minetest-2a7c6d27b32711e2439bf56715d813ef96b8f904.tar.gz minetest-2a7c6d27b32711e2439bf56715d813ef96b8f904.tar.bz2 minetest-2a7c6d27b32711e2439bf56715d813ef96b8f904.zip |
Optimize noise implementations
-rw-r--r-- | src/noise.cpp | 197 | ||||
-rw-r--r-- | src/noise.h | 16 |
2 files changed, 106 insertions, 107 deletions
diff --git a/src/noise.cpp b/src/noise.cpp index ac84ab20a..3fedf357f 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -83,7 +83,7 @@ float noise3d(int x, int y, int z, int seed) } -float dotProduct(float vx, float vy, float wx, float wy) +inline float dotProduct(float vx, float vy, float wx, float wy) { return vx * wx + vy * wy; } @@ -95,38 +95,35 @@ inline float linearInterpolation(float v0, float v1, float t) } -float biLinearInterpolation( +inline float biLinearInterpolation( float v00, float v10, float v01, float v11, float x, float y) { float tx = easeCurve(x); float ty = easeCurve(y); +#if 0 return ( v00 * (1 - tx) * (1 - ty) + - v10 * tx * (1 - ty) + - v01 * (1 - tx) * ty + - v11 * tx * ty + v10 * tx * (1 - ty) + + v01 * (1 - tx) * ty + + v11 * tx * ty ); - //float u = linearInterpolation(v00, v10, x); - //float v = linearInterpolation(v01, v11, x); - //return linearInterpolation(u, v, y); +#endif + float u = linearInterpolation(v00, v10, tx); + float v = linearInterpolation(v01, v11, tx); + return linearInterpolation(u, v, ty); } -float biLinearInterpolationNoEase( +inline float biLinearInterpolationNoEase( float v00, float v10, float v01, float v11, float x, float y) { - float tx = x; - float ty = y; - return ( - v00 * (1 - tx) * (1 - ty) + - v10 * tx * (1 - ty) + - v01 * (1 - tx) * ty + - v11 * tx * ty - ); + float u = linearInterpolation(v00, v10, x); + float v = linearInterpolation(v01, v11, x); + return linearInterpolation(u, v, y); } @@ -138,6 +135,7 @@ float triLinearInterpolation( float tx = easeCurve(x); float ty = easeCurve(y); float tz = easeCurve(z); +#if 0 return ( v000 * (1 - tx) * (1 - ty) * (1 - tz) + v100 * tx * (1 - ty) * (1 - tz) + @@ -148,9 +146,10 @@ float triLinearInterpolation( v011 * (1 - tx) * ty * tz + v111 * tx * ty * tz ); - //float u = biLinearInterpolation(v000, v100, v010, v110, x, y); - //float v = biLinearInterpolation(v001, v101, v011, v111, x, y); - //return linearInterpolation(u, v, z); +#endif + float u = biLinearInterpolationNoEase(v000, v100, v010, v110, tx, ty); + float v = biLinearInterpolationNoEase(v001, v101, v011, v111, tx, ty); + return linearInterpolation(u, v, tz); } float triLinearInterpolationNoEase( @@ -158,19 +157,9 @@ float triLinearInterpolationNoEase( float v001, float v101, float v011, float v111, float x, float y, float z) { - float tx = x; - float ty = y; - float tz = z; - return ( - v000 * (1 - tx) * (1 - ty) * (1 - tz) + - v100 * tx * (1 - ty) * (1 - tz) + - v010 * (1 - tx) * ty * (1 - tz) + - v110 * tx * ty * (1 - tz) + - v001 * (1 - tx) * (1 - ty) * tz + - v101 * tx * (1 - ty) * tz + - v011 * (1 - tx) * ty * tz + - v111 * tx * ty * tz - ); + float u = biLinearInterpolationNoEase(v000, v100, v010, v110, x, y); + float v = biLinearInterpolationNoEase(v001, v101, v011, v111, x, y); + return linearInterpolation(u, v, z); } @@ -336,52 +325,59 @@ Noise::Noise(NoiseParams *np, int seed, int sx, int sy, int sz) this->sy = sy; this->sz = sz; - this->noisebuf = NULL; + this->persist_buf = NULL; + this->gradient_buf = NULL; + this->result = NULL; if (np->flags & NOISE_FLAG_DEFAULTS) { // By default, only 2d noise is eased. - if (sz == 1) + if (sz <= 1) np->flags |= NOISE_FLAG_EASED; } - resizeNoiseBuf(sz > 1); - try { - this->buf = new float[sx * sy * sz]; - this->result = new float[sx * sy * sz]; - } catch (std::bad_alloc &e) { - throw InvalidNoiseParamsException(); - } + allocBuffers(); } Noise::~Noise() { - delete[] buf; + delete[] gradient_buf; + delete[] persist_buf; + delete[] noise_buf; delete[] result; - delete[] noisebuf; } -void Noise::setSize(int sx, int sy, int sz) +void Noise::allocBuffers() { - this->sx = sx; - this->sy = sy; - this->sz = sz; - - this->noisebuf = NULL; + this->noise_buf = NULL; resizeNoiseBuf(sz > 1); - delete[] buf; + delete[] gradient_buf; + delete[] persist_buf; delete[] result; + try { - this->buf = new float[sx * sy * sz]; - this->result = new float[sx * sy * sz]; + size_t bufsize = sx * sy * sz; + this->persist_buf = NULL; + this->gradient_buf = new float[bufsize]; + this->result = new float[bufsize]; } catch (std::bad_alloc &e) { throw InvalidNoiseParamsException(); } } +void Noise::setSize(int sx, int sy, int sz) +{ + this->sx = sx; + this->sy = sy; + this->sz = sz; + + allocBuffers(); +} + + void Noise::setSpreadFactor(v3f spread) { this->np->spread = spread; @@ -414,10 +410,9 @@ void Noise::resizeNoiseBuf(bool is3d) nly = (int)(sy * ofactor / np->spread.Y) + 3; nlz = is3d ? (int)(sz * ofactor / np->spread.Z) + 3 : 1; - if (noisebuf) - delete[] noisebuf; + delete[] noise_buf; try { - noisebuf = new float[nlx * nly * nlz]; + noise_buf = new float[nlx * nly * nlz]; } catch (std::bad_alloc &e) { throw InvalidNoiseParamsException(); } @@ -460,29 +455,30 @@ void Noise::gradientMap2D( index = 0; for (j = 0; j != nly; j++) for (i = 0; i != nlx; i++) - noisebuf[index++] = noise2d(x0 + i, y0 + j, seed); + noise_buf[index++] = noise2d(x0 + i, y0 + j, seed); //calculate interpolations index = 0; noisey = 0; for (j = 0; j != sy; j++) { - v00 = noisebuf[idx(0, noisey)]; - v10 = noisebuf[idx(1, noisey)]; - v01 = noisebuf[idx(0, noisey + 1)]; - v11 = noisebuf[idx(1, noisey + 1)]; + v00 = noise_buf[idx(0, noisey)]; + v10 = noise_buf[idx(1, noisey)]; + v01 = noise_buf[idx(0, noisey + 1)]; + v11 = noise_buf[idx(1, noisey + 1)]; u = orig_u; noisex = 0; for (i = 0; i != sx; i++) { - buf[index++] = interpolate(v00, v10, v01, v11, u, v); + gradient_buf[index++] = interpolate(v00, v10, v01, v11, u, v); + u += step_x; if (u >= 1.0) { u -= 1.0; noisex++; v00 = v10; v01 = v11; - v10 = noisebuf[idx(noisex + 1, noisey)]; - v11 = noisebuf[idx(noisex + 1, noisey + 1)]; + v10 = noise_buf[idx(noisex + 1, noisey)]; + v11 = noise_buf[idx(noisex + 1, noisey + 1)]; } } @@ -528,7 +524,7 @@ void Noise::gradientMap3D( for (k = 0; k != nlz; k++) for (j = 0; j != nly; j++) for (i = 0; i != nlx; i++) - noisebuf[index++] = noise3d(x0 + i, y0 + j, z0 + k, seed); + noise_buf[index++] = noise3d(x0 + i, y0 + j, z0 + k, seed); //calculate interpolations index = 0; @@ -538,22 +534,22 @@ void Noise::gradientMap3D( v = orig_v; noisey = 0; for (j = 0; j != sy; j++) { - v000 = noisebuf[idx(0, noisey, noisez)]; - v100 = noisebuf[idx(1, noisey, noisez)]; - v010 = noisebuf[idx(0, noisey + 1, noisez)]; - v110 = noisebuf[idx(1, noisey + 1, noisez)]; - v001 = noisebuf[idx(0, noisey, noisez + 1)]; - v101 = noisebuf[idx(1, noisey, noisez + 1)]; - v011 = noisebuf[idx(0, noisey + 1, noisez + 1)]; - v111 = noisebuf[idx(1, noisey + 1, noisez + 1)]; + v000 = noise_buf[idx(0, noisey, noisez)]; + v100 = noise_buf[idx(1, noisey, noisez)]; + v010 = noise_buf[idx(0, noisey + 1, noisez)]; + v110 = noise_buf[idx(1, noisey + 1, noisez)]; + v001 = noise_buf[idx(0, noisey, noisez + 1)]; + v101 = noise_buf[idx(1, noisey, noisez + 1)]; + v011 = noise_buf[idx(0, noisey + 1, noisez + 1)]; + v111 = noise_buf[idx(1, noisey + 1, noisez + 1)]; u = orig_u; noisex = 0; for (i = 0; i != sx; i++) { - buf[index++] = interpolate( - v000, v100, v010, v110, - v001, v101, v011, v111, - u, v, w); + gradient_buf[index++] = interpolate( + v000, v100, v010, v110, + v001, v101, v011, v111, + u, v, w); u += step_x; if (u >= 1.0) { @@ -561,12 +557,12 @@ void Noise::gradientMap3D( noisex++; v000 = v100; v010 = v110; - v100 = noisebuf[idx(noisex + 1, noisey, noisez)]; - v110 = noisebuf[idx(noisex + 1, noisey + 1, noisez)]; + v100 = noise_buf[idx(noisex + 1, noisey, noisez)]; + v110 = noise_buf[idx(noisex + 1, noisey + 1, noisez)]; v001 = v101; v011 = v111; - v101 = noisebuf[idx(noisex + 1, noisey, noisez + 1)]; - v111 = noisebuf[idx(noisex + 1, noisey + 1, noisez + 1)]; + v101 = noise_buf[idx(noisex + 1, noisey, noisez + 1)]; + v111 = noise_buf[idx(noisex + 1, noisey + 1, noisez + 1)]; } } @@ -597,11 +593,11 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map) memset(result, 0, sizeof(float) * bufsize); - float *gmap = NULL; if (persistence_map) { - gmap = new float[bufsize]; + if (!persist_buf) + persist_buf = new float[bufsize]; for (size_t i = 0; i != bufsize; i++) - gmap[i] = 1.0; + persist_buf[i] = 1.0; } for (size_t oct = 0; oct < np->octaves; oct++) { @@ -609,13 +605,12 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map) f / np->spread.X, f / np->spread.Y, seed + np->seed + oct); - updateResults(g, gmap, persistence_map, bufsize); + updateResults(g, persist_buf, persistence_map, bufsize); f *= np->lacunarity; g *= np->persist; } - delete[] gmap; return result; } @@ -631,11 +626,11 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map) memset(result, 0, sizeof(float) * bufsize); - float *gmap = NULL; if (persistence_map) { - gmap = new float[bufsize]; + if (!persist_buf) + persist_buf = new float[bufsize]; for (size_t i = 0; i != bufsize; i++) - gmap[i] = 1.0; + persist_buf[i] = 1.0; } for (size_t oct = 0; oct < np->octaves; oct++) { @@ -643,13 +638,12 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map) f / np->spread.X, f / np->spread.Y, f / np->spread.Z, seed + np->seed + oct); - updateResults(g, gmap, persistence_map, bufsize); + updateResults(g, persist_buf, persistence_map, bufsize); f *= np->lacunarity; g *= np->persist; } - delete[] gmap; return result; } @@ -662,22 +656,22 @@ void Noise::updateResults(float g, float *gmap, if (np->flags & NOISE_FLAG_ABSVALUE) { if (persistence_map) { for (size_t i = 0; i != bufsize; i++) { - result[i] += gmap[i] * fabs(buf[i]); + result[i] += gmap[i] * fabs(gradient_buf[i]); gmap[i] *= persistence_map[i]; } } else { for (size_t i = 0; i != bufsize; i++) - result[i] += g * fabs(buf[i]); + result[i] += g * fabs(gradient_buf[i]); } } else { if (persistence_map) { for (size_t i = 0; i != bufsize; i++) { - result[i] += gmap[i] * buf[i]; + result[i] += gmap[i] * gradient_buf[i]; gmap[i] *= persistence_map[i]; } } else { for (size_t i = 0; i != bufsize; i++) - result[i] += g * buf[i]; + result[i] += g * gradient_buf[i]; } } } @@ -685,13 +679,12 @@ void Noise::updateResults(float g, float *gmap, void Noise::transformNoiseMap() { - size_t i = 0; - - for (int z = 0; z != sz; z++) - for (int y = 0; y != sy; y++) - for (int x = 0; x != sx; x++) { + // Because sx, sy, and sz are object members whose values may conceivably be + // modified in other threads. gcc (at least) will consider the buffer size + // computation as invalidated between loop comparisons, resulting in a ~2x + // slowdown even with -O2. To prevent this, store the value in a local. + size_t bufsize = sx * sy * sz; + for (size_t i = 0; i != bufsize; i++) result[i] = result[i] * np->scale + np->offset; - i++; - } } diff --git a/src/noise.h b/src/noise.h index 1f7bdbbf4..a7212a298 100644 --- a/src/noise.h +++ b/src/noise.h @@ -127,8 +127,9 @@ public: int sx; int sy; int sz; - float *noisebuf; - float *buf; + float *noise_buf; + float *gradient_buf; + float *persist_buf; float *result; Noise(NoiseParams *np, int seed, int sx, int sy, int sz=1); @@ -137,7 +138,6 @@ public: void setSize(int sx, int sy, int sz=1); void setSpreadFactor(v3f spread); void setOctaves(int octaves); - void resizeNoiseBuf(bool is3d); void gradientMap2D( float x, float y, @@ -151,8 +151,13 @@ public: float *perlinMap2D(float x, float y, float *persistence_map=NULL); float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL); - void updateResults(float g, float *gmap, float *persistence_map, size_t bufsize); void transformNoiseMap(); + +private: + void allocBuffers(); + void resizeNoiseBuf(bool is3d); + void updateResults(float g, float *gmap, float *persistence_map, size_t bufsize); + }; // Return value: -1 ... 1 @@ -174,7 +179,8 @@ float noise3d_perlin(float x, float y, float z, int seed, float noise3d_perlin_abs(float x, float y, float z, int seed, int octaves, float persistence, bool eased=false); -inline float easeCurve(float t) { +inline float easeCurve(float t) +{ return t * t * t * (t * (6.f * t - 15.f) + 10.f); } |